* //|\\ ////|\\\\ //////|\\\\\\ ////////|\\\\\\\\ //////////|\\\\\\\\\\ // [ K r A z Y* ]\\ \\ [ c f g ]// \\\\\\\\\\|////////// \\\\\\\\|//////// \\\\\\|////// \\\\|//// \\|// * // [Binds] unbindall unbind F10 bind F10 "exec autoexec.cfg; say_team ^0>>>^3] ^7CFG ; echo ^0>>>>^3}^7 CFG ^3{^7<<<<" unbind F11 bind F11 "screenshotjpeg ; echo ^0>>>^3)^7scrEeny" //for screenshot hit F11 unbind F12 bind F12 "vstr demotoggle ; echo ^0>>>^3)^7dEmo" //start and stop record demo hit F12 seta cg_autoaction "7" //autrecord // "0"--->OFF // [Keyboard] bind TAB "+scores" bind ESCAPE "togglemenu" bind SPACE "+moveup" bind , "mapzoomout" bind - "zoomout" bind + "zoomin" bind . "mapzoomin" bind 2 "weaponbank 2; com_maxfps 71" bind 1 "kill;forcetapout" bind 3 "weaponbank 4; com_maxfps 125" bind 4 "weaponbank 5; com_maxfps 125" bind 5 "weaponbank 6; com_maxfps 125" bind 6 "weaponbank 7; com_maxfps 125" //bind 7 "weaponbank 8; com_maxfps 125" //bind 8 "weaponbank 9; com_maxfps 125" //bind 9 --->crosshair toogle bind . "zoomin" bind # "toggleconsole" bind a "+moveleft" bind d "+moveright" bind r "+reload" bind c "weapalt" bind f "+activate" bind e "+leanright" bind g "+mapexpand" bind h "vsay_team FireInTheHole" bind ALT "+movedown" bind l "openlimbomenu" bind m "mvactivate" bind o "vstr tog_name" bind q "+leanleft" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind CAPSLOCK "+speed" bind KP_END "selectbuddy 0" bind KP_DOWNARROW "selectbuddy 1" bind KP_PGDN "selectbuddy 2" bind KP_ENTER "mp_fireteamadmin" bind KP_INS "selectbuddy -2" bind KP_DEL "selectbuddy -1" bind SHIFT "+sprint" bind F1 "vote yes" bind F2 "vote no" bind F3 "ready ; vsay LetsGo ^3>^7ReadyUP" bind F4 "notready ; vsay_team negative ^7wait." bind F11 "screenshotjpeg" bind MOUSE1 "+attack" bind MOUSE2 "weaponbank 3; com_maxfps 125" bind MWHEELDOWN "weaponbank 6; com_maxfps 125" bind MWHEELUP "weaponbank 1; com_maxfps 125" //[stats] bind CTRL "+vstr stats1 stats2" set stats1 "+topshots; +stats" set stats2 "-topshots; -topshots; -stats; -stats" //[AirStricker] bind b "vstr spam ; vsay_team FireInTheHole ^3!!!^7ARTY^3!!!" set view_bino "+zoom" set view_reg "-zoom" set weapon_switch "weaponbank 3" set airstrike_canister "weaponbank 5" set spam "vstr view_bino;+attack;-attack;wait 20;vstr view_reg;vstr weapon_switch" set airstrike "vstr airstrike_canister;wait 70;+attack;-attack;wait 20;vstr // [sound] seta s_musicvolume "0.04" seta s_volume "0.07" seta s_khz 44 seta cl_hitsounds "1" // [connection] seta rate "32000" seta snaps "20" seta cl_maxpackets "100" seta cl_timenudge "0" seta cl_doubletapdelay "0" seta cl_packetdup "1" seta cl_allowdownload "1" seta cl_pitchspeed "140" seta cl_yawspeed "140" seta pb_security "0" seta pb_sleep "500" // [controls] seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_runroll "0" seta cg_runpitch "0" seta cg_bobyaw "0.000" seta m_filter 0 seta com_maxfps "125" seta cg_fov "100" seta in_mouse "1" seta cl_mouseaccel "0" seta m_pitch "0.016" seta m_yaw "0.022" seta cg_drawfps "1" seta cg_drawGun "1" seta sensitivity "1.75" // [Crosshair] seta cg_drawCrosshair "15" seta cg_crosshairSize "48" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "0" seta cg_crosshairPulse "0" seta cg_crosshairColor "cyan" seta cg_crosshairAlpha "1" seta cg_crosshairAlphaAlt "1" seta cg_crosshairColorAlt "white" seta cg_crosshairx "0" //[Crosshair::Toogle] bind 9 "vstr chc_toggle" set chc_color1 "cg_drawCrosshair 5; cg_crosshairSize 30; set chc_toggle vstr chc_color2" set chc_color2 "cg_drawcrosshair 15; cg_crosshairSize 48; set chc_toggle vstr chc_color1" set chc_toggle "vstr chc_color1" // [r_settings] seta r_ext_texture_env_add "0" seta r_drawfoliage "0" seta r_lodbias "0" seta r_highQualityVideo "1" seta r_fullscreen "1" seta r_swapInterval "0" seta r_gamma "1.7" seta r_picmip "3" seta r_overbrightbits "1" seta r_mapoverbrightbits "3" seta r_intensity "1.5" seta r_ignorehwgamma "1" seta r_flares "0" seta r_drawsun "0" //0 seta r_fastsky "1" seta r_subdivisions "20" seta r_simpleMipMaps "1" seta r_roundImagesDown "0" seta r_lodCurveError "60" seta r_detailtextures "1" //0 seta r_ext_gamma_control "1" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta ui_r_texturemode "GL_LINEAR_MIPMAP_LINEAR" seta r_texturebits "32" seta r_colorbits "32" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "24" seta r_vertexLight "0" seta r_shownormals "0" seta r_showmodelbounds "0" seta r_dynamiclight "0" //0 seta r_lodbias "2" seta r_primitives "0" seta r_clamptoedge "1" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_nv_fog_dist "0" seta r_ext_texture_filter_anisotropic "0" seta r_inGameVideo 0 seta r_customwidth 1024 //1366 seta r_customheight 768 seta r_mode -1 // [Graphics] seta cg_drawWeaponIconFlash "1" seta cg_draw2d 1 seta cg_novoicetext "0" seta cg_quickmessagealt "1" seta cg_novoicechats 0 seta cg_announcer "0" seta cg_atmosphericEffects "0" seta cg_autoReload "0" seta cg_blinktime "0" seta cg_bloodDamageBlend "0" seta cg_bloodflash "0" seta cg_bloodtime "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_brassTime "0" seta cg_complaintPopUp "0" seta cg_coronafardist "0" seta cg_coronas "0" seta cg_damagekick "0" seta cg_descriptiveText "1" seta cg_draw3dicons "0" seta cg_drawbuddies "1" seta cg_drawcompass "1" seta cg_drawdamagekick "0" seta cg_drawfallkick "0" seta cg_drawfireteamoverlay "1" seta cg_drawfps "1" seta cg_drawGun "1" seta cg_drawNotifyText "1" seta cg_drawReinforcementTime "1" seta cg_drawroundtimer "1" seta cg_drawSmallPopupIcons "1" seta cg_drawWeaponIconFlash "0" seta cg_drawTeamOverlay "2" seta cg_fallkick "0" seta cg_gibs "0" seta cg_gun_frame "0" seta cg_hudAlpha "1.0" seta cg_impactvibration "0" seta cg_lagometer "1" seta cg_marktime "0" seta cg_popuplimbomenu "0" seta cg_predictitems "0" seta cg_printObjectiveInfo "1" seta cg_runpitch "0" seta cg_runroll "0" seta cg_railTrailTime "0" seta cg_simpleitems "1" seta cg_shadows "0" seta cg_showblood "0" seta cg_smoothclients "1" seta cg_teamchattime "6000" seta cg_useScreenshotJPEG "1" seta cg_wolfparticles "0" seta cg_wallmarklifetime "0" seta cg_lagometer "1" seta cg_drawWeaponIconFlash "0" seta cg_autoswitch "0" seta cg_noAmmoAutoSwitch "1" // [etpro] seta b_althud "2" seta b_altHudFlags "6" seta b_tracers "2" seta b_muzzleflash "0" seta b_optimizePrediction "1" seta b_hitsounds "1" seta b_fireteamalpha "0.5" seta b_simpleitems "1" seta b_antilag "1" seta b_chatAlpha "0.25" seta b_chatFlags "0" seta b_chatSounds "1" seta b_cvarbackup "0" seta b_descriptiveTextScale "0.7" seta b_drawclock "0" seta b_drawPromotions "0" seta b_drawranks "0" seta b_drawrewards "0" seta b_drawspectatoralpha "0" seta b_drawspeed "0" seta b_fireteamlatchedclass "1" seta b_hudYoffset "0" seta b_lagometerAlpha "0.5" seta b_locationjustify "1" seta b_locationmaxchars "12" seta b_locationmode "1" seta b_mapzoom "3.159" seta b_numPopups "3" seta b_popupFadeTime "1500" seta b_popupStayTime "3000" seta b_popupTime "0" seta b_privatemessages "2" seta b_pronedelay "0" seta b_shovesounds "0" seta b_smallpopups "0" seta b_votetextscale "0.5" seta b_watermark "0" seta b_watermarkAlpha "0" seta b_watermarkFadeAfter "-1" seta b_watermarkFadeTime "1.5" seta hitsounds "ON" seta b_goatsound 1 seta b_muzzleflash "0" // [Jaymod & ETPUB] seta cg_autoRate "0" seta cg_numPopups "4" seta cg_althud "1" seta cg_drawweaponiconflash "0" seta cg_optimizeprediction "1" seta cg_muzzleFlash "0" seta cg_gun_fovscale "0" seta cg_tracers "2" // [PC-settings] seta com_hunkMegs "512" seta com_zoneMegs "64" seta com_soundMegs "64" seta com_blood "1" seta com_crashed "0" seta com_maxfps "125" // [Recording] // recording start/stop F12 set demostop "set demotoggle vstr demostart; stoprecord" set demostart "set demotoggle vstr demostop; autorecord" set demotoggle "vstr demostart" // [vsay] bind "KP_INS" "vsay Oops ^7O^3.^7o" bind "KP_DEL" "vsay_team sorry ^3*^7sry" bind "KP_HOME" "vsay_team ClearPath ^3*^7clear the fAgs^3<" bind "KP_UPARROW" "vsay_team FTAttack ^3*^7 F T W ^3*" bind "KP_PGUP" "vsay_team FTInfiltrate ^3*^7infIltrAte^3<" bind "upARROW" "say ^3X^0D" bind "downARROW" "say ^3=^0)" bind "leftARROW" "say ^0=^3'^0(" bind "k" "exec noob.cfg" // [name] // CHANGE THIS seta name "nerd" bind n "vstr tagtoggle" seta tag1 "name ^0krAzy^3*** ; set tagtoggle vstr tag2 ; echo ^3***" seta tag2 "name ^7dNs^3*^0krAzy ; set tagtoggle vstr tag3 ; echo ^9dNs^3*" seta tag3 "name ^0rock^3N^^0rolla ; set tagtoggle vstr tag4 ; echo ^0r^3N^0r" seta tag4 "name ^9=^7F^3|^7A^9=^7KrAz^3Y ; set tagtoggle vstr tag1 ; echo ^9=^7F^3|^7A^9=" seta tagtoggle "vstr tag1" //[class] bind F5 "class m 1 ; say_team ^7medic^3+" bind F6 "class e 1 ; say_team ^7engi^3- bind F7 "class f 1 ; say_team ^7fops^3*" bind F8 "class c 1 ; say_team ^7covI^3' " bind F9 "class s 4 ; say_team ^7panzer^3#" //[spawn] bind rightARROW "setspawnpt 0; say_team ^7spawn^0@ ^3[^70^3];echo ^3~^7Default ^3*^7Spawnpoint^3* ^7Default^3~" bind KP_END "setspawnpt 1; say_team ^7spawn^0@ ^3[^71^3];echo ^3~^71 ^3*^7Spawnpoint^3* ^71^3~" bind KP_DOWNARROW "setspawnpt 2; say_team ^7spawn^0@ ^3[^72^3];echo ^3~^72 ^3*^9Spawnpoint^3* ^72^3~" bind KP_PGDN "setspawnpt 3; say_team ^7spawn^0@ ^3[^73^3];echo ^3~^73 ^3*^9Spawnpoint^3* ^73^3~" bind KP_LEFTARROW "setspawnpt 4; say_team ^7spawn^0@ ^3[^74^3];echo ^3~^74 ^3*^7Spawnpoint^3* ^74^3~" bind KP_5 "setspawnpt 5; say_team ^7spawn^0@ ^3[^75^3];echo ^3~^75 ^3*^9Spawnpoint^3* ^75^3~" //[spawntimer] bind KP_Slash "vstr cycle_spawn" //FA or scrim bind * "vstr verify_spawn; echo ^2Selected" //confirm set echo_spawn_1 "echo ^oserver: ^0Et^3]^7Pub XPS" set echo_spawn_2 "echo ^oserver: ^0Et^3}^7Pro" set verify_spawn_1 "vstr pub_spawn; set spawntimer vstr pub_spawntimer" set verify_spawn_2 "vstr pro_spawn; set spawntimer vstr pro_spawntimer" set cycle_spawn "vstr cycle_spawn_1" set cycle_spawn_1 "vstr echo_spawn_1; set verify_spawn vstr verify_spawn_1; set cycle_spawn vstr cycle_spawn_2" set cycle_spawn_2 "vstr echo_spawn_2; set verify_spawn vstr verify_spawn_2; set cycle_spawn vstr cycle_spawn_1" bind KP_Minus "vstr spawn" // change spawn bind KP_Plus "vstr spawntimer" // enemy spawned set spawntimer "vstr pro_spawntimer" //[sniper script] seta cg_zoomDefaultBinoc "45" seta cg_zoomStepBinoc "3" seta cg_zoomDefaultSnooper "40" seta cg_zoomStepSnooper "5" seta cg_zoomDefaultFG "55" seta cg_zoomStepFG "10" seta cg_zoomDefaultSniper "55" seta cg_zoomstepsniper "10" set hupo1 "cg_fov 98; com_maxfps 71; m_pitch 0.022; ; set hupox vstr hupo2; echo ^7SNIPER" set hupo2 "cg_fov 102; com_maxfps 125; m_pitch 0.018; ; set hupox vstr hupo1; echo ^7NORMAL" set hupox "vstr hupo1" bind 0 "vstr hupox" //[Pause] bind p "vstr pausetoggle" set pausetoggle "vstr pause1" set pause1 "pause; echo ^1Pause; vsay Oops ^1STOP; set pausetoggle vstr pause2" set pause2 "unpause; echo ^2Unpause; vsay Thanks ^7sry ^3& ^7thx; set pausetoggle vstr pause1" //[ref] bind o "vstr reftoggle" set reftoggle "vstr login set login "ref ***** ;echo ^7Ref-IN; set reftoggle vstr logout" set logout "ref logout;echo ^7Ref-Out;say_fireteam ^7Ref-OUT;set reftoggle vstr login" vid_restart