global _MG = 
{
	AMMOCAB_t1205 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-1000.000, -390.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	AMMOCAB_t1206 = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(-3012.000, 2116.000, 91.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	ATTACK_124 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.968, 0.022, -0.252),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-394.345, 2254.377, 88.125),
		Radius = 20,
		Stance = "stand",
		Weapons = 
		{
		},
	},
	ATTACK_125 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.995, 0.053, -0.088),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(-479.726, 2252.576, 64.125),
		Radius = 20,
		Stance = "stand",
		Weapons = 
		{
		},
	},
	ATTACK_146 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.998, -0.005, -0.063),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(527.625, 2073.155, 64.125),
		Radius = 20,
		Stance = "stand",
		Weapons = 
		{
		},
	},
	ATTACK_147 = 
	{
		AimVectors = 
		{
			[0] = Vec3(0.997, -0.011, -0.077),
		},
		GoalType = "Attack",
		MaxCampTime = 6,
		MinCampTime = 2,
		Position = Vec3(427.227, 2066.980, 64.125),
		Radius = 20,
		Stance = "stand",
		Weapons = 
		{
		},
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(121.000, 659.000, 116.000),
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Villa_Gate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(-156.000, 1488.000, 108.000),
		Stance = "crouch",
		TagName = "Villa Gate",
		TeamAvailability = 2,
	},
	BUILD_Villa_Ladder = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(-644.000, 3100.000, 148.000),
		Stance = "crouch",
		TagName = "Villa Ladder",
		TeamAvailability = 4,
	},
	CHECKPOINT_desertspawn = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(-3152.000, 704.000, 64.000),
	},
	HEALTHCAB_t1207 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(-3012.000, 2166.000, 99.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	HEALTHCAB_t1209 = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(48.000, 254.000, 107.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Position = Vec3(-1200.000, 720.000, 132.000),
		TagName = "",
		TeamAvailability = 6,
	},
	PLANT_Anti_Aircraft_Roof_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1402.000, 2658.000, 638.000),
		TagName = "Anti_Aircraft Roof Gun",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(118.000, 677.000, 116.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Garden_Anti_Aircraft_Gun = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-558.000, 1724.000, 152.000),
		TagName = "Garden Anti_Aircraft Gun",
		TeamAvailability = 4,
	},
	PLANT_Side_Warehouse_Entrance = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(-1992.000, -337.625, 164.000),
		TagName = "Side Warehouse Entrance",
		TeamAvailability = 4,
	},
	PLANT_Villa_Gate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-299.952, 1471.829, 136.500),
		TagName = "Villa Gate",
		TeamAvailability = 4,
	},
	PLANT_Villa_Ladder = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(-858.500, 3072.000, 176.001),
		TagName = "Villa Ladder",
		TeamAvailability = 2,
	},
	REPAIRMG42_155 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(-1200.000, 720.000, 132.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	Version = 1,
};