global _MG = 
{
	AMMOCAB_first_ammocabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "AMMOCAB",
		Position = Vec3(4917.000, 6253.000, 247.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	BUILD_Allied_Construction = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(4752.000, 5495.000, 264.000),
		Stance = "crouch",
		TagName = "Allied Construction",
		TeamAvailability = 4,
	},
	BUILD_Arhive_Barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(6528.000, 6824.000, 256.000),
		Stance = "crouch",
		TagName = "Arhive Barricade",
		TeamAvailability = 4,
	},
	BUILD_Axis_Checkpoint = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(3998.000, 7790.000, 257.000),
		Stance = "crouch",
		TagName = "Axis Checkpoint",
		TeamAvailability = 2,
	},
	BUILD_Axis_Harbor_Barricade = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(5259.000, 2304.000, 205.500),
		Stance = "crouch",
		TagName = "Axis Harbor Barricade",
		TeamAvailability = 2,
	},
	BUILD_Command_Post = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(4050.000, 5299.000, 236.000),
		Stance = "crouch",
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	BUILD_Window_Grate = 
	{
		CreateOnLoad = 0,
		GoalType = "BUILD",
		IgnoreTargets = 0,
		Mobile = 0,
		Position = Vec3(4597.000, 6315.500, 227.500),
		Stance = "crouch",
		TagName = "Window Grate",
		TeamAvailability = 2,
	},
	CHECKPOINT_flag3 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(8734.000, 2787.000, 391.000),
	},
	CHECKPOINT_flag4 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(7132.000, 7913.000, 467.000),
	},
	CHECKPOINT_flag5 = 
	{
		CreateOnLoad = 0,
		GoalType = "CHECKPOINT",
		Position = Vec3(3024.000, 6269.000, 399.000),
	},
	GRENADE_Axis_Spawn_1 = 
	{
		Count = 3,
		Facing = Vec3(0.989, -0.103, 0.109),
		GoalType = "GRENADE",
		MinRadius = 80,
		Position = Vec3(1046.124, 7913.421, 178.125),
		PrimeGrenade = 2,
		Stance = "stand",
		TraceEntity = 93,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(2055.908, 7810.193, 352.334),
			eyePos = Vec3(1043.437, 7915.601, 241.125),
			id = 94,
		},
	},
	GRENADE_Axis_Spawn_2 = 
	{
		Count = 3,
		Facing = Vec3(0.861, 0.508, 0.037),
		GoalType = "GRENADE",
		MinRadius = 80,
		Position = Vec3(1099.089, 7602.683, 257.125),
		PrimeGrenade = 2,
		Stance = "stand",
		TraceEntity = 93,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(1957.054, 8101.444, 348.732),
			eyePos = Vec3(1075.824, 7581.262, 311.041),
			id = 93,
		},
	},
	GRENADE_Axis_Spawn_3 = 
	{
		Count = 3,
		Facing = Vec3(0.885, -0.464, 0.030),
		GoalType = "GRENADE",
		MinRadius = 80,
		Position = Vec3(1043.722, 8080.371, 178.125),
		PrimeGrenade = 2,
		Stance = "stand",
		TraceEntity = 95,
		TraceInfo = 
		{
			class = "BREAKABLE",
			endPos = Vec3(1964.858, 7666.470, 293.941),
			eyePos = Vec3(1036.049, 8094.376, 241.147),
			id = 95,
		},
	},
	HEALTHCAB_first_healthcabinet = 
	{
		CreateOnLoad = 0,
		GoalType = "HEALTHCAB",
		Position = Vec3(5028.000, 6251.000, 247.000),
		Range = 1250,
		TeamAvailability = 6,
	},
	MOUNTMG42_211 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(6438.000, 7331.000, 259.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_277 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(4360.000, 6723.000, 282.000),
		TagName = "",
		TeamAvailability = 6,
	},
	MOUNTMG42_296 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Name = "MOUNTMG42_296",
		Position = Vec3(4360.000, 6723.000, 282.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_298 = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 30,
		MinCampTime = 15,
		Name = "MOUNTMG42_298",
		Position = Vec3(6438.000, 7331.000, 259.000),
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	MOUNTMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "MOUNTMG42",
		MaxCampTime = 90,
		MinCampTime = 15,
		Position = Vec3(6135.000, 4893.000, 282.000),
		TeamAvailability = 6,
	},
	PLANT_Allied_Construction = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4658.500, 5843.500, 357.500),
		TagName = "Allied Construction",
		TeamAvailability = 2,
	},
	PLANT_Arhive_Barricade = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(6436.000, 7154.000, 236.500),
		TagName = "Arhive Barricade",
		TeamAvailability = 2,
	},
	PLANT_Axis_Checkpoint = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4233.000, 7478.500, 323.000),
		TagName = "Axis Checkpoint",
		TeamAvailability = 4,
	},
	PLANT_Axis_Harbor_Barricade = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4722.000, 2374.500, 316.500),
		TagName = "Axis Harbor Barricade",
		TeamAvailability = 4,
	},
	PLANT_Command_Post = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 3,
		GoalType = "PLANT",
		Position = Vec3(4049.000, 5342.500, 236.000),
		TagName = "Command Post",
		TeamAvailability = 6,
	},
	PLANT_Gates = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 1,
		GoalType = "PLANT",
		Position = Vec3(4481.500, 7920.000, 371.000),
		TeamAvailability = 4,
	},
	PLANT_Sewer_Entreance = 
	{
		CreateOnLoad = 0,
		DetonateSpots = 
		{
			[0] = Vec3(6649.490, 5844.403, 164.503),
		},
		ExplosiveType = 2,
		GoalType = "PLANT",
		Position = Vec3(6666.500, 6231.500, 9.000),
		TagName = "Sewer Entreance",
		TeamAvailability = 6,
	},
	PLANT_Window_Grate = 
	{
		CreateOnLoad = 0,
		ExplosiveType = 2,
		GoalType = "PLANT",
		Position = Vec3(4973.500, 6235.000, 492.000),
		TagName = "Window Grate",
		TeamAvailability = 4,
	},
	REPAIRMG42_211 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(6438.000, 7331.000, 259.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_277 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(4360.000, 6723.000, 282.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
	},
	REPAIRMG42_296 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_296",
		Position = Vec3(4360.000, 6723.000, 282.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_298 = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Name = "REPAIRMG42_298",
		Position = Vec3(6438.000, 7331.000, 259.000),
		Stance = "crouch",
		TagName = "",
		TeamAvailability = 6,
		Version = 1,
	},
	REPAIRMG42_mg42_bank = 
	{
		CreateOnLoad = 0,
		GoalType = "REPAIRMG42",
		Position = Vec3(6135.000, 4893.000, 282.000),
		Stance = "crouch",
		TeamAvailability = 6,
	},
	SNIPE_Axis_Checkpoint_1 = 
	{
		AimVectors = 
		{
			[0] = Vec3(-0.371, -0.913, -0.169),
		},
		GoalType = "Snipe",
		MaxCampTime = 90,
		MinCampTime = 30,
		Position = Vec3(4341.685, 7448.479, 393.125),
		Radius = 32,
		Stance = "crouch",
		TeamAvailability = 6,
		Weapons = 
		{
			[111] = 1,
			[22] = 1,
			[29] = 1,
			[33] = 1,
		},
	},
	Version = 1,
};