Enemy Territory Tweaker Help

 

The Enemy Territory Tweaker is a small, stand-alone program designed to help people who are new to config file creation, and who want to customise their gaming experience for Enemy Territory. For more information on this game, visit www.enemy-territory.com

 

Features:

- Over 30 easy to understand CVARs to modify, with detailed descriptions, and easily selectable options.

 

- Ability to create your own 'say' and 'vsay' binds, as well as a combination of both.

 

- Pre-Made Default Template.

 

- Exclude any CVAR you want from your config file.

 

- Graphics Quality and Relative FPS graphs, to show how modifying a certain CVAR will affect your game play.

 

- Easy Wizard style layout, with different stages (Example: View Settings, Gun/Crosshair Settings).

 

- Ability to add "foreign" CVARs to your config. file.

 

- Add useful ET scripts to your config file, such as akimbo scripts, and set up Class binds with the Class Selector.

 

- On screen keyboard – no need to remember the bindable key names anymore.

 

- Easily saves to your ETMain folder by a one-click save function, for simple initialization.

 


Creating a new config

 

When the config creator loads, the default ET CVAR values will be set up:

You can easily change these values, and when the cursor is placed over a property, its description will be displayed in the description bar below.

 

One of the features in ETT is the ability to exclude game properties in the config. To do this, left click on the property you wish to exclude. Excluded properties will be shown in red (see image below). To include them again, left click on them.

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Using the tabs above, you can select which 'step' you wish to view. Once you have modified the settings you have the option to insert 4 commonly used ET scripts into your config as well as using the Class Selector to set up Class binds, before the creation of the config file. Ticking/Unticking the boxes will allow you select which ones you wish to use.

 

 

When you select a script, you can choose the key to bind the script to by clicking on the “Select Key” button. An on-screen keyboard will appear where you can click the key you want to bind to.

 

 

 

After selecting the values and scripts, you can now create the config output. Clicking on the 'Create Config' button in the 'Config Output' tab will bring up all the config code in a window to the right and produce two graphs to the left. These graphs may be of use when modifying values to get the highest quality, or the highest Frames Per Second. At any point you may re-create the config output if you have gone back and changed any values.

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You now have the option to save this config output to a config file, so you may use it in your game. However, if you also wish to add binds or other 'foreign' CVAR properties then you can skip the save part, and go onto the next tab.

You have three types of binds to choose from - a simple "say" bind, where only text is bound to a key, a "vsay" bind where a voice output is used in-game, and both a "say" and a "vsay" bind where the two are used together to produce both voice and text output. Clicking on the "Add bind to config" button will add the appropriate code to the window in the "Config Output" tab.

 

Other CVARs may be added here. Again, when the values are set and the 'add' button is clicked, the code will be added to the main config output window.

 

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Once you have created the output code, and added any extras to it, you can now save this code to a .cfg file.

 

If you have used the default installation path for ET, then you can use the "One-Click Save to file" button. This will automatically save a new file to your ETMain folder. If you recieve an "Invalid Path" error message, then the program is unable to locate your ETMain folder itself. If this is the case, then use "Manually Select Save Destination" button to save the .cfg file to your ETMain folder.

 

A message will appear telling you if the save was successful.

 

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To execute your new config file (called autoexec.cfg by default), load up ET and bring down the console using the ` key. Then type /exec autoexec.cfg (or what ever name you chose to name your config file) and press Enter. You will then need to restart your game once. The config file will now automatically be used when loading the game every time. All the settings, binds and scripts are now loaded, and you may now game with your new config in place!