/////////////////////////////////////////
// quickchat script for allied player  //
// last edited by Blowfish 8-5-2008    //
// http://www.enemyterritory.biz       //
/////////////////////////////////////////

male


////////////////////////
// wm_quickstatements //
////////////////////////

PathCleared
{
	sound/chat/axis/11a.wav	"Path cleared."
	sound/chat/axis/11b.wav	"Path cleared."
}

EnemyWeak
{
	sound/chat/axis/12a.wav	"The enemy is weakened."
	sound/chat/axis/12b.wav	"The enemy is weakened."
}

AllClear
{
	sound/chat/axis/13a.wav	"All clear."
	sound/chat/axis/13b.wav	"All clear."
}

Incoming
{
	sound/chat/axis/14a.wav	"Incoming!"
	sound/chat/axis/14b.wav	"Incoming!"
}

FireInTheHole
{
	sound/chat/axis/15a.wav	"Fire in the hole!"
	sound/chat/axis/15b.wav	"Fire in the hole!"
	sound/BO/BO22.WAV	"Bombs Away"
}

OnDefense
{
	sound/chat/axis/16a.wav	"I'm on defense."
	sound/chat/axis/16b.wav	"I'm on defense."
}

OnOffense
{
	sound/chat/axis/17a.wav	"I'm on offense."
	sound/chat/axis/17b.wav	"I'm on offense."
}

TakingFire
{
	sound/chat/axis/18a.wav	"Taking fire!"
	sound/chat/axis/18b.wav	"Taking fire!"
}

MinesCleared
{
	sound/chat/axis/19a.wav	"Mines cleared."
	sound/chat/axis/19b.wav	"Mines cleared."
}

EnemyDisguised
{
	sound/chat/axis/10a.wav	"Enemy in disguise."
	sound/chat/axis/10b.wav	"Enemy in disguise."
}


//////////////////////
// wm_quickrequests //
//////////////////////

Medic
{
	sound/chat/axis/21a.wav	"Need a Medic!"			sprites/voiceMedic
	sound/chat/axis/21b.wav	"Need a Medic!"			sprites/voiceMedic
}

NeedAmmo
{
	sound/chat/axis/22a.wav	"I need ammo!"			sprites/voiceAmmo
}

NeedBackup
{
	sound/chat/axis/23a.wav	"I need backup!"
	sound/chat/axis/23b.wav	"I need backup!"
}

NeedEngineer
{
	sound/chat/axis/24a.wav	"We need an engineer!"
	sound/BO/BO65.WAV	"Ahhh We need an engie"
	sound/chat/axis/24b.wav	"We need an engineer!"
	sound/BO/BO70.WAV	"No Fcking Engie"
}

CoverMe
{
	sound/chat/axis/25a.wav	"Need covering fire!"
	sound/chat/axis/25b.wav	"Need covering fire!"
	sound/chat/axis/25c.wav	"Cover me!"
	sound/chat/axis/25d.wav	"Cover me!"
}

HoldFire
{
	sound/chat/axis/26a.wav	"Hold your fire!"
	sound/chat/axis/26b.wav	"Hold your fire!"
}

WhereTo
{
	sound/chat/axis/27a.wav	"Where to?"
	sound/chat/axis/27b.wav	"Where to?"
}

NeedOps
{
	sound/chat/axis/28a.wav	"We need Covert Ops!"
	sound/chat/axis/28b.wav	"We need Covert Ops!"
}


//////////////////////
// wm_quickcommands //
//////////////////////

FollowMe
{
	sound/chat/axis/31a.wav	"Follow me!"
	sound/chat/axis/31b.wav	"Follow me!"
}

LetsGo
{
	sound/chat/axis/32a.wav	"Let's go!"
	sound/chat/axis/32b.wav	"Let's go!"
}

Move
{
	sound/chat/axis/33a.wav	"Move!"
	sound/chat/axis/33b.wav	"Move!"
	sound/BO/BO36.WAV	"Run Forest Run"
}

ClearPath
{
	sound/chat/axis/34a.wav	"Clear the path!"
	sound/chat/axis/34b.wav	"Clear the path!"
}

DefendObjective
{
	sound/chat/axis/35a.wav	"Defend our objective!"
	sound/chat/axis/35b.wav	"Defend our objective!"
}

DisarmDynamite
{
	sound/chat/axis/36a.wav	"Disarm the dynamite!"
	sound/chat/axis/36b.wav	"Disarm the dynamite!"
}

ClearMines
{
	sound/chat/axis/37a.wav	"Clear the mines!"
	sound/chat/axis/37b.wav	"Clear the mines!"
}

ReinforceDefense
{
	sound/chat/axis/38a.wav	"Reinforce the defense!"
	sound/chat/axis/38b.wav	"Reinforce the defense!"
}

ReinforceOffense
{
	sound/chat/axis/39a.wav	"Reinforce the offense!"
	sound/chat/axis/39b.wav	"Reinforce the offense!"
}


//////////////////
// wm_quickmisc //
//////////////////

Affirmative
{
	sound/chat/axis/41a.wav	"Ja!"
	sound/chat/axis/41b.wav	"Jawohl!"
	sound/chat/axis/41c.wav	"Affirmative!!"
}

Negative
{
	sound/chat/axis/42a.wav	"Negative!"
	sound/chat/axis/42b.wav	"Nein!"
	sound/chat/axis/42c.wav	"Nein!"
}

Thanks
{
	sound/chat/axis/43a.wav	"Danke!"
	sound/chat/axis/43b.wav	"Danke!"
	sound/chat/axis/43c.wav	"Danke sehr!"
}

Welcome
{
	sound/chat/axis/44a.wav	"You're welcome."
	sound/chat/axis/44b.wav	"Bitte sehr."
	sound/chat/axis/44c.wav	"Kein problem."
}

Sorry
{
	sound/chat/axis/45a.wav	"Sorry!"
	sound/chat/axis/45b.wav	"Sorry!"
}

Oops
{
	sound/chat/axis/46a.wav		"Oops!"
	sound/chat/axis/46b.wav		"Oops!"
}


////////////////////
// wm_quickglobal //
////////////////////

Hi
{
	sound/chat/axis/54a.wav	"Hallo!"
	sound/chat/axis/54b.wav	"Hallo!"
	sound/BO/BO55.WAV	"Hello hello HELLO"
	sound/chat/axis/54c.wav	"Hallo!"
	sound/BO/BO97.WAV	"Wazzzup"
	sound/BO/BO44.WAV	"Hello Baby"
}

Bye
{
	sound/chat/axis/55a.wav	"Auf wiedersehen."
	sound/chat/axis/55b.wav	"Auf wiedersehen."
	sound/chat/axis/55c.wav	"Auf wiedersehen."
	sound/BO/BO89.WAV	"I Will Be Back"
	sound/BO/BO85.WAV	"AstaLaVista"
	sound/BO/BO31.WAV	"Bye Bye Baby"
}

GreatShot
{
	sound/chat/axis/56a.wav	"Great shot!"
	sound/chat/axis/56b.wav	"Great shot!"
}

Cheer
{
	sound/chat/axis/57a.wav	"Oh yes!"
	sound/chat/axis/57b.wav	"Wunderbar!"
	sound/chat/axis/57c.wav	"Excellent!"
	sound/chat/axis/57d.wav	"Excellent!"
	sound/chat/axis/57e.wav	"Jahaa!"
	sound/chat/axis/57f.wav	"Sehr gut!"
	sound/chat/axis/57g.wav	"Sehr gut!"
	sound/chat/axis/57h.wav	"Wunderbar!"

}

/////////////////////
// wm_quickglobal2 //
/////////////////////

GoodGame
{
	sound/chat/axis/586a.wav	"Good game!"
	sound/chat/axis/586b.wav	"Good game!"
}


///////////////////////
// wm_sayplayerclass //
///////////////////////

IamSoldier
{
	sound/chat/axis/61a.wav	"I'm a soldat."
	sound/chat/axis/61b.wav	"I'm a soldat."
}

IamMedic
{
	sound/chat/axis/62a.wav	"I'm a medic."
	sound/chat/axis/62b.wav	"I'm a medic."
}

IamEngineer
{
	sound/chat/axis/63a.wav	"I'm an engineer."
	sound/chat/axis/63b.wav	"I'm an engineer."
}

IamFieldOps
{
	sound/chat/axis/64a.wav	"I'm a field op."
	sound/chat/axis/64b.wav	"I'm a field op."
}

IamCovertOps
{
	sound/chat/axis/65a.wav	"I'm a covert op."
}


////////////////////
// wm_quickattack //
////////////////////

DestroyPrimary
{
	sound/chat/axis/71a.wav	"Destroy primary objective!"
	sound/chat/axis/71b.wav	"Destroy primary objective!"
}

DestroySecondary
{
	sound/chat/axis/72a.wav	"Destroy secondary objective!"
	sound/chat/axis/72b.wav	"Destroy secondary objective!"
}

DestroyConstruction
{
	sound/chat/axis/73a.wav	"Destroy construction!"
	sound/chat/axis/73b.wav	"Destroy construction!"
}

RepairVehicle
{
	sound/chat/axis/75a.wav	"Repair the vehicle!"
	sound/chat/axis/75b.wav	"Repair the vehicle!"
}

DestroyVehicle
{
	sound/chat/axis/76a.wav	"Disable the vehicle!"
	sound/chat/axis/76b.wav	"Disable the vehicle!"
}

EscortVehicle
{
	sound/chat/axis/77a.wav	"Escort the vehicle!"
	sound/chat/axis/77b.wav	"Escort the vehicle!"
}


////////////////////////
// wm_quickobjectives //
////////////////////////

CommandAcknowledged
{
	sound/chat/axis/81a.wav	"Command acknowledged!"
	sound/chat/axis/81b.wav	"Command acknowledged!"
}

CommandDeclined
{
	sound/chat/axis/82a.wav	"Command declined!"
	sound/chat/axis/82b.wav	"Command declined!"
}

CommandCompleted
{
	sound/chat/axis/83a.wav	"Command completed!"
	sound/chat/axis/83b.wav	"Command completed!"
}

ConstructionCommencing
{
	sound/chat/axis/84a.wav	"I'm constructing!"
	sound/chat/axis/84b.wav	"I'm constructing!"
}


///////////////////////
// wm_quickfireteams //
///////////////////////


FTAttack
{
	sound/chat/axis/98a.wav	"Attack!"
	sound/chat/axis/98b.wav	"Attack!"
	sound/chat/axis/98c.wav	"Attack!"
}

FTFallBack
{
	sound/chat/axis/99a.wav	"Fall back!"
}


//////////////////////////////
// wm_quickfireteamssoldier //
//////////////////////////////

FTCoverMe
{
	sound/chat/axis/25c.wav		"Cover me!"
	sound/chat/axis/25d.wav		"Cover me!"
}

FTCoveringFire
{
	sound/chat/axis/25a.wav		"Covering fire!"
	sound/chat/axis/25b.wav		"Covering fire!"
}

FTMortar
{
	sound/chat/axis/911a.wav	"Deploy mortar!"
	sound/chat/axis/911b.wav	"Deploy mortar!"
}


////////////////////////////
// wm_quickfireteamsmedic //
////////////////////////////

FTHealSquad
{
	sound/chat/axis/921a.wav	"Heal the squad!"
	sound/chat/axis/921b.wav	"Heal the squad!"
}

FTHealMe
{
	sound/chat/axis/922a.wav	"Heal me!"			sprites/voiceMedic
	sound/chat/axis/922b.wav	"Heal me!"			sprites/voiceMedic
}

FTReviveTeamMate
{
	sound/chat/axis/923a.wav	"Revive team mate!"
	sound/chat/axis/923b.wav	"Revive team mate!"
}

FTReviveMe
{
	sound/chat/axis/924a.wav	"Revive me!"			sprites/voiceMedic
	sound/chat/axis/924b.wav	"Revive me!"			sprites/voiceMedic
}


///////////////////////////////
// wm_quickfireteamsengineer //
///////////////////////////////

FTDestroyObjective
{
	sound/chat/axis/931a.wav	"Destroy the objective!"
	sound/chat/axis/931b.wav	"Destroy the objective!"
}

FTRepairObjective
{
	sound/chat/axis/932a.wav	"Repair objective!"
	sound/chat/axis/932b.wav	"Repair objective!"
}

FTConstructObjective
{
	sound/chat/axis/933a.wav	"Construct objective!"
	sound/chat/axis/933b.wav	"Construct objective!"
}

FTDisarmDynamite
{
	sound/chat/axis/36a.wav		"Disarm the dynamite!"
	sound/chat/axis/36b.wav		"Disarm the dynamite!"
}

FTDeployLandmines
{
	sound/chat/axis/934a.wav	"Deploy landmines!"
	sound/chat/axis/934b.wav	"Deploy landmines!"
}

FTDisarmLandmines
{
	sound/chat/axis/935a.wav	"Disarm landmines!"
	sound/chat/axis/935b.wav	"Disarm landmines!"
}


///////////////////////////////
// wm_quickfireteamsfieldops //
///////////////////////////////

FTCallAirStrike
{
	sound/chat/axis/941a.wav	"Call an airstrike!"
	sound/chat/axis/941a.wav	"Call an airstrike!"
}

FTCallArtillery
{
	sound/chat/axis/942a.wav	"Call in artillery!"
	sound/chat/axis/942b.wav	"Call in artillery!"
}

FTResupplySquad
{
	sound/chat/axis/944a.wav	"Resupply the squad!"
	sound/chat/axis/944b.wav	"Resupply the squad!"
}

FTResupplyMe
{
	sound/chat/axis/945a.wav	"Resupply me!"			sprites/voiceAmmo
	sound/chat/axis/945b.wav	"Resupply me!"			sprites/voiceAmmo
}


////////////////////////////////
// wm_quickfireteamscovertops //
////////////////////////////////

FTExploreArea
{
	sound/chat/axis/951a.wav	"Explore the area!"
	sound/chat/axis/951b.wav	"Explore the area!"
}

FTCheckLandmines
{
	sound/chat/axis/952a.wav	"Check for landmines!"
	sound/chat/axis/952b.wav	"Check for landmines!"
}

FTSatchelObjective
{
	sound/chat/axis/931a.wav	"Destroy the objective!"
	sound/chat/axis/931b.wav	"Destroy the objective!"
}

FTInfiltrate
{
	sound/chat/axis/953a.wav	"Infiltrate!"
	sound/chat/axis/953b.wav	"Infiltrate!"
}

FTGoUndercover
{
	sound/chat/axis/954a.wav	"Go undercover!"
	sound/chat/axis/954b.wav	"Go undercover!"
}

FTProvideSniperCover
{
	sound/chat/axis/955a.wav	"Provide sniper cover!"
	sound/chat/axis/955b.wav	"Provide sniper cover!"
}

//////////////
//BO Sounds //
//////////////


BO1
{
	sound/BO/BO1.WAV	"Hehehe"
}


BO2
{
	sound/BO/BO2.WAV	"Hehehe To Bad"
}

BO3
{
	sound/BO/BO3.WAV	"Good day to die"
}

BO4
{
	sound/BO/BO4.WAV	"Everybody dead"
}

BO5
{
	sound/BO/BO5.WAV	"What died up here"
}

BO6
{
	sound/BO/BO6.WAV	"Holyshit"
}

BO7
{
	sound/BO/BO7.WAV	"Holy Dynamite"
}

BO8
{
	sound/BO/BO8.WAV	"You make mistake"
}

BO9
{
	sound/BO/BO9.WAV	"You coming apart"
}

BO0
{
	sound/BO/BO10.WAV	"Peanuts"
}

BO11
{
	sound/BO/BO12.WAV	"No Fear Ninja"
}


BO12
{
	sound/BO/BO12.WAV	"No Mess with Lo Wang"
}

BO13
{
	sound/BO/BO13.WAV	"Mr Fix-it"
}

BO14
{
	sound/BO/BO14.WAV	"Thats what you get"
}

BO15
{
	sound/BO/BO15.WAV	"No Pain, No Game"
}

BO16
{
	sound/BO/BO16.WAV	"I like big weapons"
}

BO17
{
	sound/BO/BO17.WAV	"Beep Bunny"
}

BO18
{
	sound/BO/BO18.WAV	"You go poepoe"
}

BO19
{
	sound/BO/BO19.WAV	"Drop Soap"
}

BO20
{
	sound/BO/BO20.WAV	"Pull my Finger"
}

BO21
{
	sound/BO/BO21.WAV	"Fridge Running"
}


BO22
{
	sound/BO/BO22.WAV	"Bombs Away"
}

BO23
{
	sound/BO/BO23.WAV	"Come Back Here"
}

BO24
{
	sound/BO/BO24.WAV	"Burn Baby Burn"
}

BO25
{
	sound/BO/BO25.WAV	"Boom boom boom"
}

BO26
{
	sound/BO/BO26.WAV	"I Come For Ya"
}

BO27
{
	sound/BO/BO27.WAV	"This Is For Real"
}

BO28
{
	sound/BO/BO28.WAV	"It Go BOOM"
}

BO29
{
	sound/BO/BO29.WAV	"Fart"
}

BO30
{
	sound/BO/BO30.WAV	"Cyclon"
}

BO31
{
	sound/BO/BO31.WAV	"Bye Bye Baby"
}


BO32
{
	sound/BO/BO32.WAV	"Camper"
}

BO33
{
	sound/BO/BO33.WAV	"Whats Going On"
}

BO34
{
	sound/BO/BO34.WAV	"Boom Headshot"
}

BO35
{
	sound/BO/BO35.WAV	"Get Layd"
}

BO36
{
	sound/BO/BO36.WAV	"Run Forest Run"
}

BO37
{
	sound/BO/BO37.WAV	"Suck Me Sideways"
}

BO38
{
	sound/BO/BO38.WAV	"Click Click Click"
}

BO39
{
	sound/BO/BO39.WAV	"Ai Ai Yoepie"
}

BO40
{
	sound/BO/BO40.WAV	"Tarzan Yell"
}

BO41
{
	sound/BO/BO41.WAV	"Game Over"
}


BO42
{
	sound/BO/BO42.WAV	"Goodmorning"
}

BO43
{
	sound/BO/BO43.WAV	"Hallelouja"
}

BO44
{
	sound/BO/BO44.WAV	"Hello Baby"
}

BO45
{
	sound/BO/BO45.WAV	"I got High"
}

BO46
{
	sound/BO/BO46.WAV	"Kick Da Noob"
}

BO47
{
	sound/BO/BO47.WAV	"I Am On Doop"
}

BO48
{
	sound/BO/BO48.WAV	"WoooHoo"
}

BO49
{
	sound/BO/BO49.WAV	"Bond"
}

BO50
{
	sound/BO/BO50.WAV	"I Feal Good"
}

BO51
{
	sound/BO/BO51.WAV	"Am A Joker"
}


BO52
{
	sound/BO/BO52.WAV	"Homies"
}

BO53
{
	sound/BO/BO53.WAV	"Ooo Yehh"
}

BO54
{
	sound/BO/BO54.WAV	"OMG"
}

BO55
{
	sound/BO/BO55.WAV	"Hello hello HELLO"
}

BO56
{
	sound/BO/BO56.WAV	"Payback Time"
}

BO57
{
	sound/BO/BO57.WAV	"Camping Tent"
}

BO58
{
	sound/BO/BO58.WAV	"Mana Mana"
}

BO59
{
	sound/BO/BO59.WAV	"Handgrenade"
}

BO60
{
	sound/BO/BO60.WAV	"Holy Jesus"
}

BO61
{
	sound/BO/BO61.WAV	"STFU"
}


BO62
{
	sound/BO/BO62.WAV	"Smoooking"
}

BO63
{
	sound/BO/BO63.WAV	"Be Happy"
}

BO64
{
	sound/BO/BO64.WAV	"Da Power"
}

BO65
{
	sound/BO/BO65.WAV	"Ahhh We need an engie"
}

BO66
{
	sound/BO/BO66.WAV	"Haha Woohoo"
}

BO67
{
	sound/BO/BO67.WAV	"Cut Ya Balls of"
}

BO68
{
	sound/BO/BO68.WAV	"You Can Do It"
}

BO69
{
	sound/BO/BO69.WAV	"Thats The Way"
}

BO70
{
	sound/BO/BO70.WAV	"No Fcking Engie"
}

BO71
{
	sound/BO/BO71.WAV	"BRB"
}


BO72
{
	sound/BO/BO72.WAV	"Wiebiebiebiebie Kill"
}

BO73
{
	sound/BO/BO73.WAV	"We Suck Again"
}

BO74
{
	sound/BO/BO74.WAV	"Hahaha Wunderbra"
}

BO75
{
	sound/BO/BO75.WAV	"You Are Amazing Dude"
}

BO76
{
	sound/BO/BO76.WAV	"Smoking Dogshit"
}

BO77
{
	sound/BO/BO77.WAV	"No Smoke Weed"
}

BO78
{
	sound/BO/BO78.WAV	"Kill"
}

BO79
{
	sound/BO/BO79.WAV	"Dum Da Dum Dum"
}

BO80
{
	sound/BO/BO80.WAV	"Baby hahaha"
}

BO81
{
	sound/BO/BO81.WAV	"Fagging War"
}

BO82
{
	sound/BO/BO82.WAV	"FU Asshole"
}

BO83
{
	sound/BO/BO83.WAV	"Hamster"
}

BO84
{
	sound/BO/BO84.WAV	"Hardon for Marines"
}

BO85
{
	sound/BO/BO85.WAV	"AstaLaVista"
}

BO86
{
	sound/BO/BO86.WAV	"Scooby Hihihi"
}

BO87
{
	sound/BO/BO87.WAV	"I Suck"
}

BO88
{
	sound/BO/BO88.WAV	"Bring out Da Dead"
}

BO89
{
	sound/BO/BO89.WAV	"I Will Be Back"
}

BO90
{
	sound/BO/BO90.WAV	"Invincible"
}

BO91
{
	sound/BO/BO91.WAV	"NumNuts"
}

BO92
{
	sound/BO/BO92.WAV	"Wauw Man"
}

BO93
{
	sound/BO/BO93.WAV	"Not Dead"
}

BO94
{
	sound/BO/BO94.WAV	"I Like You"
}

BO95
{
	sound/BO/BO95.WAV	"Wrong Week"
}

BO96
{
	sound/BO/BO96.WAV	"Bleed On Me"
}

BO97
{
	sound/BO/BO97.WAV	"Wazzzup"
}

BO98
{
	sound/BO/BO98.WAV	"Wasting Good Weed"
}

admin1

{
	sound/BO/admin1.WAV  "Keep teams even"
}

admin2

{
	sound/BO/admin2.WAV  "Sorry, had to even the teams"
}

admin3

{
	sound/BO/admin3.WAV  "Dont play, join spectators"
}

admin4

{
	sound/BO/admin4.WAV  "STOP fooling around"
}

admin5

{
	sound/BO/admin5.WAV  "Register on website"
}

admin6

{
	sound/BO/admin6.WAV  "No Noobcalling or cursing"
}

admin7

{
	sound/BO/admin7.WAV  "WTF A Hacker"
}

admin8

{
	sound/BO/admin8.WAV  "Stop crying, start playing"
}

admin9

{
	sound/BO/admin9.WAV  "Only English in main chat"
}

admin10

{
	sound/BO/admin10.WAV  "Admin Sounds Only For High Level Admins!"
}
