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The Holy Grail (Final) - vio_grail_final.pk3

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Based extremely vaguely on Monty Python and the Holy Grail (well its got a grail and a holy hand grenade in it). Allies on the attack, Axis defending. Docs style map (2 stages of docs).

 

1) Allies should blow (dyno) main entrance and/or cloister door to gain access to cathedral

2) Then they should blow casket in chapter house housing the holy hand grenade of Antioch (satchel)

3) Take said Grenade to tower door where it will explode in 3 seconds (that being the number between 2 and 4, 5 is right out!)

4) Allies should then grab the grail and return it to there base.

 

Additionally, allies can build a bridge over the graveyard area to an axis teamdoor with a uni to gain access to the top level of the cathedral

 

 

There is a fightable flag midway between the two doors (initially pwned by Axis)

 

A simple obj map of medium size for around 6-12 players / side ideally.

 

Fixed in this version:

 

Much better lighting!

More clutter in the alternate grail exit

Fixed sun to be the right way round :)




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