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Wolfenstein: Enemy Territory Mods - Jaymod, ETpub, Silent, Nitmod, ETpro, etc.

71 files

  1. Omni-Bot Enemy Territory

    Omni-bot is an artificial intelligence(AI) controlled opponent for first person shooter games. Unlike many bots that are written for specific games, Omni-bot was designed from the beginning to exist mostly as a generic framework with which support for many different games can be made, and most of the functionality can be shared among them.
     
    For making waypoints for ET maps have a look at Belo's tutorial.
     
    Side-note: The 0.81 version can be found here and has not been updated since some users prefer to work with the older version and it is supposed to work much easier/better with Jaymod.

    1009 downloads

    Submitted

  2. enhmod v1.0.9

    Mod name : enhmod v1.0.9
    Download mod :
    enhmod(2).zip (Windows)
    enhmod-linux.zip (Linux)
     
    added in version 1.0.9:
    - added custom command system, ex. !getpbss (enhmod_commands.db).
    ability to define custom commands like !speed !gravity !monsterkill etc.
    with !mycmds its possibile to check per level based amount of available custom commands.
    - !pumpgunwar fun command.
    - MAX_GAMESTATE_CHARS experimental fix.
    - dual akimbo fix(ammo only in one pistol issue corrected).
    - g_countryflags in synergy with enhanced hud.
    · 1 : Enable
    · 0 : Disable
    - g_flagsbehaviour
    · "random" (random flag for bots)
    · [ipaddress] (custom ip to define bots country flag, ex "94.89.0.0" for italy)
    - improved forcecvar, instantly on a player connect (to do in forcecvarfile.cfg).
    - forcecvarex (to do in forcecvarfile.cfg).
    ex: forcecvarex cg_fov IN 90 120
    · EQ or EQUAL
    · G or GREATER
    · GE or GREATEREQUAL
    · L or LOWER
    · LE or LOWEREQUAL
    · IN or INSIDE
    · OUT or OUTSIDE
    · INC or INCLUDE
    · EXC or EXCLUDE
    - g_adrenenalinecls, controls which class carry adrenaline.
    · 1 : Soldier
    · 2 : Medic
    · 4 : Engineer
    · 8 : Field Ops
    · 16 : CovertOps
    - g_drawAttackerHP
    · 1 console
    · 2 on screen
     
    + all others additions from previous versions

    743 downloads

    Submitted

  3. Jaymod 2.2.0

    Jaybird has released his latest stable build of the JayMod mod.
    JayMod 2.2.0 is the name, and here are the infos given by the author:
     

    729 downloads

    Updated

  4. Omni-Bot 0.81 - Windows

    Mod name : Omni-Bot 0.81
    Download name : Omni-bot_0.81_ET_Windows.zip
     
    Omni-Bot 0.81 for Windows.
     
    Installation
     
    Extract the omni-bot 0.81 zip anywhere on your hard drive.
     
    * The omnibot folder contains the omnibot mod for waypointing purposes.
    o Waypointers should move the omnibot folder to the ET directory.
    o Waypointers can optionally download the Menu System from the download section.
    o Waypointers can optionally download Notepad++ from the download section.
    * The omni-bot folder contains the bot library, waypoints, and scripts necessary to run omnibot.
     
     
    Setup
     
    In order for the omnibot library to load, the cvar 'omnibot_path' should be set to the exact path that the omni-bot folder was extracted to.
     
    * Users running a listen server can set the path in the etconfig.cfg located in ~/Enemy Territory/<modname>/profiles/<user name>.
    * Dedicated servers should have the path set in a server config typically located in the mod folder or etmain.
     
     
    seta omnibot_path “/full/path/to/omni-bot”
     
     
    In addition, if running any mods other than the omnibot mod, the cvar 'omnibot_enable' must be set to 1 in order for the omnibot library to be loaded.
     
     
    seta omnibot_enable “1”
     
     
    Mod Versions
     
    Omnibot 0.8 is compatible with NoQuarter version 1.2.9 / 1.3.0 and ETPub version 0.9.1.

    637 downloads

    Updated

  5. Jaymod 2.1.7 - jaymod_2-1-7.zip

    Mod name : Jaymod 2.1.7
    Download Name : jaymod_2-1-7.zip
     
    * added Haste's fixed physics code
    * added Molotov Cocktail weapon
    * added chicken fun !command
    * offline user maintenance now possible using !commands
    * now possible to ban offline users
    * new ACL system for fine-grained security of !commands
    * multi-page output now supported for heavy !commands
    * added many DB-related !commands
    * added simplistic notes for user records
    * added optional reason for player muting
    * added no-adrenaline option to g_weapons
    * added support for ETPro's delete mapscript command
    * And more...

    541 downloads

    Submitted

  6. Silent MOD 0.8.2

    Version 0.8.2
    Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
    Added: enemy team objective carry indicator. Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
    Fixed: Players carrying objectives are now shown correctly.
    Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
    Fixed: The name of the disguised covert op was not drawn to spectators.
    Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
    Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
    Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
    Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
    Fixed: The output of finger command didn't show warnings if there were more than 2 in total.
    Fixed: UI crash in menu
    Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
    Fixed: g_muteRename allowed to change the name when player used /reconnect
    Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
    Fixed: cg_effectDistance was affecting the played sounds.
    Fixed: g_classWeapons not working for class command
    Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
    Fixed: switching problem with double SMG
    Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
    Improved: UI tabbing to edit field makes it focused.
    Improved: limbo weapons menu for soldier class.
    Improved: sort order of the map vote menu map list.

    511 downloads

    Updated

  7. Omni-bot 0.7.1

    Omni bot version 0.7.1 for Enemy Territory game.

    407 downloads

    Updated

  8. Chaos Mod v0.1.6

    Mod name: Chaos Mod v0.1.6
    Download: Chaos_Mod_1-0-6 1.1.zip & Chaos_Mod_1-0-6 1.2.zip
     
    What do you get if you take from every mod the best? Scennative managed it to organize this chaotic task and is proud to present a first alpha version of his ''Chaos Mod'' for W:ET.
    For short you have now new weapons, sights/views, effects and as admin a lot of cvars.
     
    Check it out and report bugs here

    372 downloads

    Submitted

  9. etl_2.76-jaymod-2.2.0_patch.pk3

    This patch is for Jay1 running Jaymod 2.2.0
     
    to fix ETL 2.76 warnings and errors
     
    This goes in to the Jaymod Mod folder to fix the " Info: fs_game now defaults to 'legacy' mod instead of 'etmain' " swap in ETLegacy 2.76 at startup
     
     
    The reason for this fix is to help better locate map errors that are reoccurring on each map and if this is fixed you would only see the map errors
     
    This is not a Jaymod related issue this is a Legacy issue
     
    Your welcome to shorten the file name or rename it just remember its tied to the pk3s in use currently
     
    etl_2.76-jaymod-2.2.0_patch.pk3 file size is 595 kb

    364 downloads

    Updated

  10. etl_pak0_patch.pk3

    This patch is for ETL 2.76 goes into the Mod Folder of the server it must be carried over to each server mod that includes so far Jaymod, Silent working on others atm
     
    using default map sounds errors to fix for ETLegacy 2.76 console errors
     
    Also using default sounds from Wolfenstein - Enemy Territory\etmain\pak0.pk3 unfound sounds will use a blank.wav 
     
    this is for maps with errors listed below plus there was no issues with Battery or Railgun so far
     
    Fueldump
    Goldrush
    Wurzburg Radar
    Siwa Oasis
     
     
    etl_pak0_patch.pk3 file size 244 kb
     
    last updated 7-19-2019

    363 downloads

    Updated

  11. etl_2.76-silent-0.9.0-patch.pk3

    This goes into the mod folder of the server to fix some errors thrown by ETL 2.76
     
    for technical details the mod was from Hardcore New XPS 108.61.18.108
     
     

    363 downloads

    Submitted

  12. Nitmod Final

    N!tmod 2.2 Final has been released!
     
    Major changes:
     
    SQLite user database
    N!tmod GUID (NGUID) - No more ETKEY required
    Custom votes system
    Brand new hitboxes system (linked to player animation)
    Widescreen resolution support
    Global player stats (see here)
    Offline messaging system
    New configstrings system (MAX_GAMESTATE_CHARS error should no longer happen)
    Whole new maprecords code (SQLite)
    New loading screen (see here)
    Optimized entities code to reduce engine calls
    Added lot of new options to customize gameplay
    Improved Team Death Match gametype
    Fixed tons of bugs
    New "Bomb" model (see here)
    And much more...

    357 downloads

    Updated

  13. Christmas Mods

    This Mod contains several pk3's including:
     
    - Two diffirent ammo and medkit skins
    - Angel object
    - Christmas 2007 pack
    - Grinch object
    - Sackmines ( mines in the form of a Santa bag )
    - Santa heads instead of helms
    - Santa Shell
    - Wand decoration ( or something )
    - Christmas helms, Minemarkers, Minetrees.
     
    So 1 file for many fun an nice Christmas features for Enemy Territory

    336 downloads

    Submitted

  14. NoQuarter Mod - noquarter_1-2-3.zip

    Download Name : noquarter_1-2-3.zip
    Mod name : NoQuarter 1.2.3
     
    NoQuarter version running on =F|A= servers.

    333 downloads

    Submitted

  15. Xmas mods

    For DF.

    331 downloads

    Updated

  16. N!tmod 2.3.2

    N!tmod 2.3.2 is in the making, and the testing phase has started!
     
    Download
     
    After five years, I started playing again and noticed a few things that could be improved.
    So after all we've been through this year, here is my little gift to world.
     
    You only need to replace the qagame .dll or.so and the pk3 files with the new ones to update your server.
    If you are installing for the first time, or updating from a version prior to 2.3, don't forget to check the Setup tutorial and the NxAC Setup tutorial.
     
    Changelog
     
      N!tmod 2.3.2 (Build 20201231)
       
    Fixed: Mod couldn't load on Linux/MacOS (MacOS Remains untested because I don't have a Mac at home...)
    Fixed: Something was wrong with shuffle by K/D Ratio
      N!tmod 2.3.2 (Build 20201228-1)
       
    Fixed: Self-stab bug with g_hitboxes enabled (Thanks to eG clan for help with debugging).
    Fixed: Announcer ("prepare to fight", etc) was sometimes corrupted
    Modified: Announcer font (kill assistance, etc...)
    Added: Objectives announces on screen (when planting, destroying, damaging, etc...)
    Fixed: Typo when tripmine was set
    Added: Intermission Awards 'emojis'
    Added: LUA et_obituary can now replace the default obituaries with it's return value (Request #54)
    Fixed: Typo when tripmine was set
    Fixed: BUG #73 Satchel bug where satchel would only damage players but not objectives around
    Fixed: Satchel bug where satchel wouldnt drop (related to BUG #73)
    Fixed: BUG #70 Medics couldn't pick Sten at all when g_pickAnyWeapon was enabled (except if g_weapons 512 flag was set)
    Modified: Avoid flooding client with server commands when arming/disarming dyna/mines
    Added: Objective hints, makes it easier to find objectives to construct/destroy (experimental)
    Added: cg_objectiveHints client cvar
    Added: 'cg_drawHUDStats' cvar (0/1): toggle drawing N!tmod's HUD stats
    Modified: Reworked some HUD text elements to make them easier to read on bright maps
    Added: 'cg_woundedNames' cvar (0/1): Draw names above wounded players when playing as a medic. Wounded players will also see nearby medics names.
    Added: 'cg_drawBanners' cvar (0/1): Allow disabling drawing of server banners (requested on Facebook and bug tracker).
    Added: !seen output now displas UserID (NGUID last 8 chars)

    314 downloads

    Submitted

  17. xmas mods

    for DF
     
    Angels

    313 downloads

    Updated

  18. ET Pro 3.2.6

    Download: Et Pro 3.2.6.zip
     
    ET Pro is a mod specifically targeted at competition play, with features specifically designed for administration of competition servers.

    303 downloads

    Updated

  19. Revolution mod for noquarter (Funquarter)

    /// DESCRIPTION
    Mod: Revolution mod for noquarter
    Version: b1
    ET Version: 2.55 or 2.60b
    This is a mod that runs on noquarter (and only noquarter) and replaces several weapons and adds some cool stuff. It recycles some weapon skins that you may be familiar with, however it FULLY adds them to the source code and game.  The classes were changed a bit to provide new strategy and something different.  This mod was designed for our frag and sniper servers. So now we are sharing it. Before you install it, check out our server at bottom of page and see if you like it.     
    /// INSTALL
    Install as an standalone NQ release (sorted out by @Blu2300)
    /// CHANGES
    Weapons:
    * M4 Carbine- Soldier/Allies (replaces plain sten)
    * AK47- Special Ops/Allies (replaces stg44)
    * Tesla Port- Special Ops/Allies (an original RTCW weapon that replaces flamethrower)
    * Unsupressed Sten MKII- Soldier/Axis (added by noquarter)
    * M3 Snooper- Specialops/Axis (replaces fg42)
    * 12 Gague- Most classes (a reskinned version of jaymod shotty)
    * Venom II- Soldier and Femme Fatale (medic), both classes (reskinned and less fire delay)
    * Chainsaw
    Skill Rewards:
    * Level 4 Light Weapons:  Most classes get a chainsaw (heavy melee weapon)
    * Level 4 Medic: SpecialOps gets medpacks
    Other Changes:
    * Elite Soldier class gets more grenades, and can supply their own ammo
    * Femme Fatale class is an elite female medic that carries a venom and can also snipe
    * Accuracy table updated with new weapons
    * Limbo menu updated
    * Kill announcements updated
    * Most all references to weapons or classes updated
    * Chainsaw has an occasional critical effect and gibs play instantly, also can overheat
    * Uniforms and limbo menu are reskinned
    * This mod was build on noquarter 1.2.4 source code, so it has some of the fix/features in 1.2.5
    * When stealing a special ops or femme fatale uniform, the disguise is not 100% complete (you can tell by the face)
    * Made shortcuts to !listplayers and !nextmap commands, it is now !li and !ne (like jaymod)
    /// BUGS
    * Regular NoQuarter bugs of 1.2.3
    * Sometimes the chainsaw will be given before level 4 light weapons then goes away next spawn
    * Too many files in the etmain folder will cause disconnects at map starts.  This is a NQ problem on 2.55.  
    It seems that 6 files are the limit on our server.  The server-side fix is to simply combine map files into the same .pk3.  
    This is beta version, so help me test it out!  

    /// MODERS
    If you can mod, perhaps you can help with fixes and improve skins and weapon animations.
    Credit will be given.      

    /// Fixes
    * Poll votes work 
    * Banners now work on ET 2.55 and dont give you an error message (I found this really dumb)
    * One of the disconnect errors was re-worded so players know what to do if disconnected
    /// THANKS TO
    NoQuarter
    etpub forums
    Berzerkr (GER)- skins
    us | Monkey- skins
    Baiter- skins
    Blowfish- skins
    k4m!l0$- skins
    GuNer- skins & code changes
    If I forgot anyone, email me. 
    /// CONTACT INFO
    Author: =POW=GuNer
    Website: http://www.powclan.forumotion.com
    Private Msg "guner"
    Game Server:   8.6.2.180:27960

    303 downloads

    Updated

  20. etl_2.76-nitmod2.3.1_patch.pk3

    This is to fix errors thrown from ETL 2.76 with N!mod 2.3.1
     
    There was errors thrown for default maps used the previous patch to resolve them first https://fearless-assassins.com/files/file/1866-etl_pak0_patchpk3/
     
     
    some sound errors weren't thrown movers/doors/door4 and door5 were imported anyway cause I know the sounds are thrown by custom maps
     
    errors:
     

    295 downloads

    Submitted

  21. Christmas Dynomite (Beta 7)

    A fun Christmas mod
    - fairy stick instead of knifes and a few other features as can be seen on the Screenshots

    294 downloads

    Submitted

  22. ETJump 2.3

    The gold standard of trickjumping mods, updated VERY recently with an incredibly lengthy changelog which can be read here:
    https://forum.etjump.com/topic/76/etjump-2-3-0-released
     
    This mod allows both players and developers the freedom to play with the physics of the wonderful quake engine without a million quirks that this game is known for. Many years of development has led to a very stable mod and enjoyable experience.
     
    Download the mod, run it, run your favorite map and fool around. Maybe you can learn a new thing or two about it in the process.
     
    Tutorial to help you do just that incoming.
     
    Documentation:
    http://etjump.readthedocs.io/en/latest/

    279 downloads

    Submitted

  23. TrickJump Mod - TJMod-1_6_6.zip

    Mod name : TJMod 1.6.6
    Download mod : TJMod-1_6_6.zip
     
    Only bugfixes, no changes in gameplay from last versions.

    264 downloads

    Submitted

  24. pak2.pk3

    Regarding Silent MOD @ Hardcore server
     
    Yesterday, lots of people became unable to connect to the hardcore server (running Silent 0.5.0) and recieved
    "warning: Couldn't find image for shader ui/assets/themes/2/*" ... in their console
     
    It apperas that the problem was caused because they were missing pak2.pk3 in their etmain directory.
    so the solution is to download this file into your etmain directory

    264 downloads

    Updated

  25. Nitmod 2.3.4 b4

    Installing/Updating
    Depending on how the mod package was created, it may contain all the required files inside a "nitmod" folder, or directly into the Zip root.
     
    Installing for the first time
    Stop your server
    Unzip the mod package.
    If the mod package doesn't contain a "nitmod" folder:
    Create a "nitmod" folder on your server, next to the "etmain" folder.
    Upload the content of the mod package to the folder you just created
    If the mod package contains a "nitmod" folder:
    Upload the "nitmod" folder to your server's root (near "etmain")
    Once the files are uploaded:
    Change your server's "fs_game" cvar to "nitmod" (either in your control panel for rented game servers, or in your startup command line if you're hosting it yourself)
    Start your server
     
    Updating
    Stop your server
    Delete the current mod pk3 file from your server's "nitmod" folder (usually nitmod_*.*.pk3)
    Unzip the mod package.
    If the mod package doesn't contain a "nitmod" folder:
    Upload the content of the mod package to your server's "nitmod" folder
    If the mod package contains a "nitmod" folder:
    Upload the content of the package's "nitmod" folder to your server's "nitmod" folder
    In both cases, you will probably have to confirm you want to replace qagame_mp_x86.dll (Windows servers) or qagame.mp.i386.so (Linux servers).
    Once the files are uploaded:
    Start your server
     
    Server configuration
    N!tmod releases come with a sample configuration file (nitmod.cfg).
    It contains every mod Cvars set to their default value, and a small description of what they're used for.
    For a complete description, visit our Cvar reference (link on the left menu of this page).
     
    Admin system configuration
    Setting up SQLite Database
    N!tmod includes a powerful Shrubbot like admin system, partially rewritten to use a SQLite database, extend features and provide higher performance.
    It allows you to modify/add/delete admin levels and manage every player who has connected to your server, even whey they are offline
     
    Admin system is disabled by default, because it requires you to set the path to where you want the SQLite database file to be saved, using the n_SQLiteDBPath Cvar.
    The database file will be automaticly created if the above cvar is set correctly, and the server process has read/write permissions on the specified path.
    If an invalid filename is provided, the mod will attempt to create a "NITMOD_DB.sqlite" database inside "fs_homepath"/nitmod directory.
     
    The SQLite database is also required for XPSave (see g_XPSave), Offline messaging (see n_userMail) and Map records (see n_mapRecords)
     
    Setting up admin levels
    To setup admin levels on your server, you must create a levels.db file inside nitmod folder (download sample here).
    DO NOT copy & paste level entries from another mod's 'shrubbot.cfg' file, it will NOT work!
     
    Here is 'levels.db' file structure description:

    262 downloads

    Submitted


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