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Wolfenstein: Enemy Territory Maps for Downloads.

924 files

  1. etl warbell v2 - etl_warbell_v2.pk3 and waypoints

    Warbell, by McNite'
     November 2022
    Cedric 'kemon' Easton
    http://www.etlegacy.com
    http://www.github.com/realkemon
     

    This map is an overhaul of the original Warbell map from ET created by McNite.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.


    -----Changelog-----
    to original:
    •    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
    •    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
    ->    Flag secure is still tied to the lower gate.
    •    Added Voice Operator announcements.
    •    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
    •    Cleaned and stream-lined the entire playable area for faster and smoother movement.
     
    // AXIS

    Dynamite the Guardhouse gate.
    Destroy the Generator.
    Seize the 'Book of Death' holding ritual instructions.
    Place the 'Book of Death' on the Altar to enable the summoning ritual.
    Repair the mechanism of the ancient 'Warbell'.
    Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light.
    Dynamite the Abbey Main Gate to gain access.
    Establish a Command Post.
     
    // ALLIES
    Defend the Guardhouse Gate.
    Defend the Generator.
    Don't let them take the 'Book of Death'.
    Prevent them from placing the 'Book of Death' on the Altar.
    Keep the mechanism of the ancient 'Warbell' disabled.
    Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost.
    Defend the Abbey Main Gate.
    Stop them from establishing a Command Post.

    http://www.etlegacy.com
    http://www.github.com/realkemon
     

    This map is an overhaul of the original Warbell map from ET created by McNite.
    As part of the ET: Legacy asset creation effort certain maps are being overhauled.
    Those maps have been selected for their stable gameplay, even in a competitive environment.


    -----Changelog-----
    v2:
    •    Added Axis' sacrifices as a map objective in the limbo menu. Thank you u!ps for reporting.
    •    Lowered castle window decals looking like an Allied player on the roof from a distance. Thank you Aciz for reporting.
    •    Darkened the river and waterfall texture for better integration into the atmosphere. Thank you u!ps for reporting.
    •    Fixed tolling the Warbell being possible multiple times resetting the sacrifice routine. Thank you TeamMuppet for playtesting.
    •    Fixed tolling the Warbell being possible as Allied......that's just not smart.
    •    Removed flying brush at tunnel entrance. Thank you Exagone for reporting.
    •    Added vegetation to the cliff side of the castle. Thank you Exagone for reporting.
    •    Added generator door to the back secret room entrance. Thank you Exagone for reporting.
    •    Added background music for more ambience. Thank you u!ps for reporting.
    •    Implemented ambience change to a more occult/evil atmosphere once the Book is delivered to the Altar. Thank you u!ps and Dmxj for reporting.
    •    Implemented a teleport death sequence for jumping off the cliff and sacrificing oneself for more ambience. Thank you Firefly for indirect inspiration and resources.
    •    Fixed river having dark edges when extending above the river bank.
    •    Changed Heinrich's voice lines from voice operator to localised speaker broadcasting in the castle church. Thank you Aciz for reporting.
    •    Swapped 2nd and 3rd sacrifice lightning positions to be consistent with the original map. Thank you u!ps for reporting.
    •    Fixed 'Book of Death' command-map icon not disappearing after being delivered. Thank you Aciz for reporting.
    •    Removed Axis CP auto-spawn rendering the cave system unused. Behaves like the original now. Thank you Aciz for reporting.
    •    Changed the Axis-only CP to a Neutral Command Post to be consistent with the original. Thank you Aciz for reporting.
    •    Made generator doors in the guardhouse functional for Allied to be consistent with the original. Thank you Mateos for reporting.
    •    Changed sacrifice lightning idle sound from electric to occult. Thank you u!ps for reporting.
    •    Added more ambient sounds for a more immersive atmosphere. Thank you u!ps and Dmxj for reporting.
    •    Implemented a few hidden sound triggers to world props to enable sound easter-eggs (original Warbell had some). Thank you Vice86 for reporting.
    •    Fixed planting landmines not possible on grass patches inside the castle. Thank you Rohambili for reporting.
    // OPTIONAL MAP-SCRIPT SETTINGS
    •    Added optional health and ammo cabinets to the Axis CP. Enabled by default. Thank you c0rnn for reporting.
    •    Added optional rope constructible to access the church roof from below. Intended to provide an alternative to Exagone's report for double-jump access to that roof.
    •    Added optional blocking of the room next to the bell mechanism to prevent the defenders from setting up tents and roasting marshmallows. Thank you c0rnn for reporting.
    •    Added optional sacrifice mechanism where Axis need to 'steal' Heinrich's armor pieces from the castle church along with a sacrificial dagger. Only a player holding those items can sacrifice themselves. This is intended to make defending a bit easier as firepower can be focussed on one player rather than 10 yeeting themselves into the light at once. Thank you u!ps for reporting.


    v1 (to original):
    •    Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind.
    •    Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed.
    ->    Flag secure is still tied to the lower gate.
    •    Added Voice Operator announcements.
    •    Extended sacrifice lightning to outside of the church roof for a near-global status indicator.
    •    Cleaned and stream-lined the entire playable area for faster and smoother movement.
    •    Changed the terrain near the garden gate to prevent players frequently being flung to death.

    79 downloads

       (0 reviews)

    Submitted

  2. LRS Sniperama B1 - LRS_Sniperama_B1 and waypoints

    Hi all, this map is my tribute to my favorite cartoon.
    For who love this cartoon will be a nice jump inside it,
    you can try the suicide cab, visit the headmuseum, call the
    future lift, go inside the Planet Express ship, visit the strip club.

    For all the others, will be only another sniper map

    Crossing is not possible.

    Thanks to LRS Elite for his music.

    Before play this map, ask your doctor if Sniperama is right for you.

    Have fun!!!

    56 downloads

       (0 reviews)

    Submitted

       (0 reviews)

    Submitted

  3. snipercastle b2 - snipercastle_b2.pk3 and waypoints

    ------------------------------------------------
    Basic Information
    -------------------------------------------------

    Author : Sauerlaender
    Email address : dzaek@msn.com

    -------------------------------------------------
    Map Information
    -------------------------------------------------

    Game : Return to Castle Wolfenstein: Enemy Territory
    Title : Snipercastle
    Filename : snipercastle_b2.pk3
    Release date : 12.01.2006
    Program : SD Radiant 1.4.0

    Build time : 1 Week
    Compile time : 10 mins ca.
    Compile machine : AMD Athlon 3200, 512mb

    Installation : Place the snipercastle_b2.pk3 to your etmain folder.

    -------------------------------------------------
    Info!
    -------------------------------------------------
    #. Version Final:

    Please report any bugs or if you have ideas on how to improve the map to dzaek@msn.com

    #. Objectives:
    Its a Snipermap.....One Shot one Kill


    -------------------------------------------------
    Special thanks and Credits to:
    -------------------------------------------------

    Loffy and Drakir for the Reindeers from their Map Northpole!!!!!!THANKS!!!
    [MML]Gerbil for the organ Sounds from [MML]Church
    All The other great Mapper they share their Prefabs!
    Activision - GrayMatter - SplashDamage and www.level-designer.de for their great Forum.
    -=DLL=-Greyfire for the Idea to the Map.

    40 downloads

       (0 reviews)

    Submitted

  4. ramelle b1 - ramelle_b1.pk3 and waypoints

    Description


    Axis:
    "Capture all 4 areas of the city."
    Allied:
    "Capture all 4 areas of the city."
    Neutral:
    "Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day."
      Allied objectives

    1 "Capture all 4 areas of the city."
      Axis objectives

    1 "Capture all 4 areas of the city.""

    69 downloads

       (0 reviews)

    Updated

  5. katastrophie b1 - katastrophie_b1.pk3 and waypoints

    Kernel's Katastrophie:

    Dateline: 1944
    Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces.
    Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war.
    These experiments are being conducted at a top secret base.

    www.prisoners-of-war.com


    This is my first attempt at mapping.
    The first BIG mistake was mapping on a system that was not "clean".

    I owe many people a debt of gratitude for their textures and shaders.
    I don't know who they are but if you do, go to www.prisoners-of-war.com and look for
    the Katastrophie section on our forums (or start a post, or send me a P.M.).
    I will gladly add their name to the credits.


    Special note to server admins:

    This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to:
    /sv_keywords 123
    This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown.
    Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start.

    CREDITS:

    A big thanks to Erik for his RTCW entities in ET.
    Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps.
    Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info.
    Thank you Spalsh Damage forum members for your answers and informative posts.

    You can contact me at:    www.prisoners-of-war.com

    =PoW= Kernel 2.6.5
     
    Axis Objective Descriptions

    1 "Primary Objective: Defend the EMF inducer at all costs."
    2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary."
    3 "Stop the allies from destroying the vent house."
    4 "Stop the allies from destroying the vent cover and getting inside."
    5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
    6 "Allies may try to breach the bunker to gain additional access. STOP THEM!"
     
    // Allied Objective Descriptions

    1 "Primary Objective: Destroy the EMF inducer."
    2 "Secondary Objective: Destroy the shield generator."
    3 "Destroy the vent house to gain another access route."
    4 "Destroy the vent cover to get inside."
    5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages."
    6 "Breach the bunker to gain additional access."

    86 downloads

       (0 reviews)

    Updated

  6. budapest beta2 - budapest_beta2.pk3 and waypoints

    Description

    Allied:
    "Destroy the Bridge."
    Axis:
    "Don't let them Destroy the Bridge."
    Neutral:
    "The Allies must Destroy the Bridge."
      Allied objectives
    1 "Destroy the Bridge."
    2 "Destroy the East Bridge Support."
    3 "Destroy the West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Destroy the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."
      Axis objectives

    1 "Don't let them Destroy the Bridge."
    2 "Don't let them Destroy East Bridge Support."
    3 "Don't let them Destroy West Bridge Support."
    4 "Capture the Forward Bunker."
    5 "Build the Bridge Defences."
    6 "Gain Control of the First Elevator."
    7 "Gain Control of the Second Elevator."
    8 "Build the Command Post."

    95 downloads

       (0 reviews)

    Submitted

  7. desert outpost - desert_outpost.pk3 and waypoints

    Desert Outpost
    by cYburK
    Gametypes: Objective,Stopwatch
    Version: Final 1.0

    Description
    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"

    Objectives :

    Allied objectives
    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."

    Axis objectives
    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    82 downloads

       (0 reviews)

    Updated

  8. panzerdepot b1 - panzerdepot_b1.pkm and waypoints

    axis
    "Devend the Tank Special Fuel!"
      allieds
    "Steal the Tank Special Fuel"

    neutral "The Allies have to steal the Tank Special Fuel"

    78 downloads

       (0 reviews)

    Submitted

  9. the dust alpha2 - the_dust_alpha2.pk3 and waypoints

    a big thank you to UgC'Pinn for the waypoints files
     
    Desert Outpost
    by cYburK

    Gametypes: Objective,Stopwatch
    Version: Final 1.0


    Description

    "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code."
    Axis:
    "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes."
    Neutral:
    "Get into the Game Coward!"
     
    Objectives :
     
    Allied objectives

    1 "Primary Objective:
    Destroy the Main Entrance to Secure the Forward Spawn."
    2 "Primary Objective:
    Capture the Town Spawn."
    3 "Primary Objective:
    Construct the Command Post. This will enable two more Spawn Locations."
    4 "Primary Objective:
    Destroy the Bank Wall!"
    5 "Primary Objective:
    Build the Generator to make transmit the Secret Radar Code."
    6 "Primary Objective:
    Destroy the Town Door."
    7 "Primary Objective:
    Destroy the Axis Team Door."
     
    Axis objectives

    1 "Primary Objective:
    Defend the Main Entrance!."
    2 "Primary Objective:
    Defend the Forward Spawn."
    3 "Primary Objective:
    Construct the Command Post."
    4 "Primary Objective:
    Defend the Bank Wall!"
    5 "Primary Objective:
    Destroy the Generator to keep the Allies from transmitting the Secret Radar Code."
    6 "Primary Objective:
    Defend the Town Door."
    7 "Primary Objective:
    Build the Team Door!."

    80 downloads

       (0 reviews)

    Updated

  10. hk supermario sniper b3 - hk_supermario_sniper_b3.pk3 and waypoints

    +HK.SuperMarioSniper*

    Made by: +HK.Mart*
    Xfire: martvisser
    Mail: smartie.visser@gmail.com

    Textures from the map:
    Supermario_tj_pb

    Idea By:
    +HK.Warior*

    Homepage:
    et.hell-knights.com (+HK.Clan*)

    202 downloads

       (0 reviews)

    Submitted

  11. (UM)Shinsen - (UM)Shinsen.pk3 and waypoints

    // Axis Objective Descriptions

    1 "Primary Objective:**Destroy the Entrance Fence"

    2 "Primary Objective:**Destroy the Master Hall Door"

    3 "Primary Objective:**Construct the Small Bridge"

    4 "Primary Objective:**Dynamite the Wall Fence"

    5 "Primary Objective:**Steal and secure the First Idol"

    6 "Primary Objective:**Steal and secure the Second Idol"

    7 "Secondary Objective:**Destroy the Allied Command Post"

    8 "secondary Objective:**Construct the Axis Command Post"
      // Axis Objective Descriptions

    1 "Primary Objective:**Protect and rebuild the Entrance Fence"

    2 "Primary Objective:**Protect and rebuild the Master Hall Door"

    3 "Primary Objective:**Destroy the Small Bridge"

    4 "Primary Objective:**Protect the Wall Fence"

    5 "Primary Objective:**Protect the First Idol"

    6 "Primary Objective:**Protect the Second Idol"

    7 "Secondary Objective:**Construct the Allied Command Post"

    8 "secondary Objective:**Destroy the Axis Command Post"

    228 downloads

       (0 reviews)

    Updated

  12. frankfurt b1 - frankfurt_b1.pk3 and waypoints Map 2022

    a big thank you to SENTENZA for the map and the waypoints files
      ==============================================================================
    Map Information
    ==============================================================================
    title:          FFM - Frankfurt
    file:           ffm_b1.pk3
    author:         FFM*Sentenza
    co-author:      FFM*r0rK
    email address:  hansstoffeln@googlemail.com
    discord:        Krischan#3949

    release date:   not yet (testing stage)
    editor:         NETradiant 1.5.0, Netradiant Custom 1.5.0n
    tools used:     Photoshop 2020, Audacity, Presonus Studio One, Notepad++
                   Blender, Ultimate Unwrap 3D, Substance Painter, XNview
    ETCC Command Map Tool, Q3 Model Tool, MD3compile
    build time:     started in 2005 with many breaks of many years in between
    compile time:   10 mins on a i7-9700K@8x3,6GHz

    ==============================================================================
    Assets with a known license
    ==============================================================================
    * American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk)
     License: You may use this file providing it's not for profit.
     Source: unknown

    * Church Bench, Pew and Pulpit Models by http://www.blackrayne.net
     License: You can use it freely in any games as long as you include a
              note indicating you got it from me
     Source:  unknown

    * Coffin by Tamara "Ophelia" Crossley (mreff@javanet.com)
     License: Include authors name and email address in the credits for there work
     Source:  unknown
    ==============================================================================
    Assets by FFM*SENTENZA
    ==============================================================================
    All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most
    of the textures are created by FFM*SENTENZA, but some are reworked from many
    different sources I can't remember.

    License: https://creativecommons.org/licenses/by-nc/4.0/
    ==============================================================================
    Map Trivia
    ==============================================================================
    - started in 2005, after a real visit to the old city of Frankfurt, Germany
    - the club is actually a hommage to a famous club at Frankfurt Airport
    - the "radio poster" is a hommage to a famous local techno radio show
    - the crypt is a hommage to our second clan [AwB] Attawaybaby
    - the industrial complex "produces" real local food and beverages
    - the old city is a condensed version of the old city of Frankfurt
    - the bridges, the Roemer Townhall and the Cathedral are at their correct
    position like in reality
    - the Roemer Townhall is quite realistic, also the buildings opposite to it
    - the bunker is fictious

    ==============================================================================
    FFM Map Credits
    ==============================================================================
    We've created a lot of assets, but sometimes we've chosen to use ready assets
    from other people. We wish to thank you for your work in this file and respect
    your work. If you read this and want to use assets from our map in your own
    work, please respect the other artists work and license, too like we did.

    VERSION: beta1 V1.000 Dec 28 2021

    264 downloads

       (0 reviews)

    Updated

  13. mia final - mia_final.pk3 and waypoints

    MAP MISING IN ACTION final

    created by Thunder
    huey model and
    mia model also made
    by Thunder


    bsp name:mia_final
    longname in server list: missing in action final

    Changelog-
    -fixed some of the fps problems
    -changed texture on sandbags to more fitting the etnam theme
    -Huey is now shootable( Thanx to acQu )


    ****THIS IS AN ETNAM MOD MAP**********
     
    story:
    After last big attack Charlie(vietcong) managed to capture 3 soldiers,
    they want to pump these for valuable information.
    The Soldiers are held in a secret P.O.W camp in the pleiku jungle, waiting for their fate.
    Luckily the us pick up a radio transmit where they get the whereabouts of the soldiers and send
    in a troop who camps nearby, equipet with a huey they are been flied out to a droppoint where they have to find their way to the maingate of pow camp, they will have to blow this and get m.i.a's out one by one and bring them to security at their camp hospital..
    vietcong will do anything to prevent allies to blow the maingate and capture the mia's.

    map made and compiled in gtk radiant 1.6.4 (64bit)


    credits to:
    SD- for their prefabs ripped from original maps
    2bit- for tutorial and prefabs
    all other who have prefabs in this map that I cant remember
    kic-for his trees (wonderful job kic)

    And special credits goes to:
    AcQu- for BIG part of scripting and getting stuff to work propperly for me
    -SSF-Sage
    ailmanki
    oveove
    Mateos
    Kemon
    Chris

    for all their help with my map on my thread at SD forums:
    http://forums.warchest.com/showthread.php/38369-map-MIA

    also extra thx to Mateos who provided the wayfiles
    mia.gm mia.way mia_goals.gm

    218 downloads

       (0 reviews)

    Updated

  14. fueldump nam - fueldump_nam.pk3 and waypoints

    Fueldump_nam

    Adjusted map for vietnam mod changed by Niek

    *Credits*
    Skybox by avoc
    Tree models by Kic
    and everyone who keeps the game alive.

    221 downloads

       (0 reviews)

    Submitted

  15. opposites 2008 - opposites_2008.pk3 and waypoints

    Prévisualisation This map has been made by Fliquid.
    You can find me at http://partycafe.fliquid.com
    Or reach me at fliquid@fliquid.com
    Thanks to the prefab makers and the guys at Splash Damage Forums!

    I suggest a maximum of 32 players on this map.

    Peace and enjoy yourself! 😉

    64 downloads

       (0 reviews)

    Submitted

  16. highnoon - highnoon.pk3 and waypoints

    no information on the map

    69 downloads

       (0 reviews)

    Submitted

  17. destruction final - destruction_final.pk3 and waypoints

    Title               : Destruction_final
    Filename            : destruction_final.pk3
    Date                : 2009.03.29

    Author              : Russell Story (Geehaad)
    Contact             : angel_son_7d@yahoo.com
    URL                 : N/A

    Map File        : destruction_final.bsp
    Script File      : destruction_final.script
    Release          : 2009.03.02

    Gametype            : Objective, SW, Campaign
    Maximum Players     : 64
    Recommended Players : 12-18

      Story:

    *Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold.
    *Allies must destroy their Communications before they are able to radio for help.

      Objectives:
      Axis

    1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements.
    2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse.
    3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof.
    4 "Secondary Objective:**destroy the side door. This will give them quick access to the forward warehouse.

      Allied
    1 "Pr**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses.
    2  "Se**Destroy the Gate.**This will give access to the warehouse.
    3 "Se**Destroy the Weakend Wall.**This will give access to the roof.
    4 "Se**Destroy the side door. This will give quick access to the forward warehouse.

    71 downloads

       (0 reviews)

    Submitted

  18. Decay_sw

    latest version of Decay for stopwatch and lower amount of players.
    Suitable for 6v6 

    254 downloads

       (0 reviews)

    Submitted

  19. axs assault b3 - axs_assault_b3.pk3 and waypoints

    Allies

    destroy main door

    destroy side door

    destroy depot door 1 and 2

    construct the command post

    destroy the gun control
      Axis

    Defende all

    67 downloads

       (0 reviews)

    Submitted

  20. Atlantic fixed - Atlantic_fixed.pk3 and waypoints

    2018-06-08: maker@bigsighstudios.com
    just added /textures/assault/afloor_m01.jpg

      axis
    Axis forces have to protect their special ammonution storage as well as the radio room. The Radio room is crititcal to call reinforcements. So protect the ammonution storage asswell the radio room!"
      allied

    The allied mission is to destroy the special ammonution storage. Allies also have to destroy the radio room. Good luck soldier"

    neutral "Axis have created a defensive position they call "Atlantic Wall", to protect the beach from invasions. The time has come to test the beach defensives!

    71 downloads

       (0 reviews)

    Submitted

  21. n2D PureFrag21 - n2D_PureFrag21.pk3 and waypoints

    thanks to By UgC'Pinn  for providing the waypoints for this map .

    61 downloads

       (0 reviews)

    Submitted

  22. blitz final - blitz.pk3 and waypoints

    Blitz  map created by :  =BO= Ganjaman.  07-dec-2009

    *******************************************
    *********   In BETA test 1    *************
    *******************************************

    The Allies captured a small town but the Axis base is resisting heavily.
    Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard.
    Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing
    up the Water Control Pipes behind the Pumphouse.

    Thanks to  =BO= Stealth' for the scripting assistance.
    I have used several prefab brushes in this map.Thanks to :
    FireFly for the V1 rocket model + accompanied textures.
    Dersaidin for the keycard model .

    Forresthut prefab author unknown.( download from wolfmap.de ).

    Hovel also prefab author unknown.( download from wolfmap.de ).

    A very nice skybox by  Necrom@ncer FR.( from skybox_pack )

    And I have made use of some original items from several of the original maps :

    from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s).

    from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too.


    Special Thanks to ID-software and Splash-Damage for creating Enemy Territory.


    This map is only for testing final map will come soon.

    contact e-mail : johnny_b27@hotmail.com.

    This map was made with GTKRadiant 1.4 & 1.5 on win XP
    compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.    






    *******************************************
    *********     In BETA test 1   ************
    *******************************************

    230 downloads

       (0 reviews)

    Submitted

  23. sedesrc1 - sedesrc1.pk3 and waypoints

    Sedes RC1
    Author: six
    six@planetwolfenstein.com
    http://www.planetwolfenstein.com/six

    ===============================================

    Programs used in creation:
    GTKRadiant 1.4
    Adobe Photoshop 6.0
    Notepad

    Changes:

    -Pits were removed/replaced to fix "bottleneck" issues
    -Window by axis spawn is clipped to keep balance

     
    -----------------------------------
    OBJECTIVES
    -----------------------------------

     
    ----------Axis Objectives----------
    Defend the main entrance
    Defend the generator
    Defend the old city
    Defend the gold crate
    Construct the command post
     
    ---------Allied Objectives---------

    Destroy the main entrance
    Construct generator
    Capture the old city
    Get the gold crate
    Construct the command post

    65 downloads

       (0 reviews)

    Submitted

  24. Library Beta 1 - library_b1.pk3

    Download pk3 name: library_b1.pk3
    Map name: library_b1.bsp
    Author(s): BlAcky

    227 downloads

       (0 reviews)

    Updated


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