Maps
Wolfenstein: Enemy Territory Maps for Downloads.
925 files
-
(UM)Shinsen - (UM)Shinsen.pk3 and waypoints
By papywolf
// Axis Objective Descriptions
1 "Primary Objective:**Destroy the Entrance Fence"
2 "Primary Objective:**Destroy the Master Hall Door"
3 "Primary Objective:**Construct the Small Bridge"
4 "Primary Objective:**Dynamite the Wall Fence"
5 "Primary Objective:**Steal and secure the First Idol"
6 "Primary Objective:**Steal and secure the Second Idol"
7 "Secondary Objective:**Destroy the Allied Command Post"
8 "secondary Objective:**Construct the Axis Command Post"
// Axis Objective Descriptions
1 "Primary Objective:**Protect and rebuild the Entrance Fence"
2 "Primary Objective:**Protect and rebuild the Master Hall Door"
3 "Primary Objective:**Destroy the Small Bridge"
4 "Primary Objective:**Protect the Wall Fence"
5 "Primary Objective:**Protect the First Idol"
6 "Primary Objective:**Protect the Second Idol"
7 "Secondary Objective:**Construct the Allied Command Post"
8 "secondary Objective:**Destroy the Axis Command Post"230 downloads
Updated
-
[DarK]-Siege_BETA + waypoints
By papywolf
About This File
Description:
(the readme file)
Objectives:
Allies
-They have breached the east entrance! Rebuild it!
-East Entrance rebuilt!
-They have ruined our tank! A new one is on it's way!
-A new tank has arrived at the base! Move - and this time don't let them destroy it!
-Defend the Anti-Air-Cannons!
-Defend the West Anti-Air-Cannon!
-Defend the East Anti-Air-Cannon!
-They have destroyed the Anti-Air Cannons!
-They have destroyed the East Anti-Air Cannon!
-They have destroyed the West Anti-Air Cannon!
-Defend our Battle Plans at all costs!
-They have stolen our Battle Plans! Return them!
-They have dropped our Battle Plans! Return them!
-We have returned our Battle Plans!
-They have secured our Battle Plans!
-We are past the Anti-Tank cannons!
-They have rebuilt the North-Anti-Tank Cannon! Destroy it!
-They have rebuilt the South-Anti-Tank Cannon! Destroy it!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Destroy the V-2's!
-We have destroyed the V2 instalation!
AXIS
-We have breached the east entrance!
-East Entrance rebuilt! Destroy it!
-We have ruined their tank!
-A new tank has arrived at the allied base! Empede it's approach!
-Destroy the Anti-Air-Cannons!
-Destroy the West Anti-Air-Cannon!
-Destroy the East Anti-Air-Cannon!
-We have destroyed the Anti-Air Cannons!
-We have destroyed the East Anti-Air Cannon!
-We have destroyed the West Anti-Air Cannon!
-Steal the allied Battle Plans at all costs!
-We have stolen their Battle Plans! Secure them!
-We have dropped their Battle Plans!
-They have returned their Battle Plans!
-We have secured their Battle Plans!
-They are past the Anti-Tank cannons! Schnell schnell!
-We have rebuilt the North-Anti-Tank Cannon!
-We have rebuilt the South-Anti-Tank Cannon!
-Rebuild the North-Anti-Tank Cannon!
-Rebuild the South-Anti-Tank Cannon!
-They have captured the main entrance! Take it back!
-We have captured the main entrance!
-Capture the main entrance!
-Protect the V-2's!
-They have destroyed the V2 instalation!200 downloads
Updated
-
[FuN] Fortress - fun_fortress.pk3 and waypoints
By Chuckun
Download pk3 name: fun_fortress.pk3
Map name: fun_fortress.bsp
Author(s): Marko & Svarvsven
Description:
Axis are attacking in this map. Axis must repair and escort a tank to blow the entrance to the allied base. After that, they must steal secret rocket prototype documents and finally; transmit them from the radio station which is in the dam area.
fun_fortress_readme.txt
fun_fortress.gm fun_fortress.way fun_fortress_goals.gm
264 downloads
- Objective Map
- Large Map Size
- (and 3 more)
Updated
-
[UJE] 2 Towns Beta 2 and waypoints
By Stavros
Map Type: OBJ
Map Size: Small
Map Theme: Not Set
Description:
The Allies must blow up an axis monument to get acces to an
underground trainstation.
There they have to blow up the secret weapons the axis transport from
there.
Axis: Defend the Town monument
Defend the secret weapons
Alied: Destroy the axis monument
Destroy all the secret weapons
uje_2_towns waypoints.rar
202 downloads
Updated
-
[UJE] Temple X-Mas - UJE_xmas_maps.pk3 and waypoints
By Stavros
'UJE Temple X-Mas' is part of 'UJE Xmas Maps' mappack.
Several snowmen, christmas trees and another xmas decorations added.
Bsp name: UJE_temple_xmas.bsp
Pk3 size: 32,5 MB
Allies objectives:
• Primary: Build the Tank Bridge and escort The Tank.
• Primary: Destroy the 1st Tank Barrier.
• Primary: Destroy the 2nd Tank Barrier.
• Primary: Escort The Tank and destroy The Temple Doors.
• Primary: Destroy Wooden Barrier in the sarcophagus room.
• Primary: Steal the Gold Crate and deliver the Gold Crate to Tank.
•• Secondary: Capture The Flag at the Ruins of the Church.
•• Secondary: Construct the Command Post.
Axis objectives:
• Primary: Construct 1st Tank Barrier.
• Primary: Construct 2nd Tank Barrier.
• Primary: Construct the Wooden Barrier in the sarcophagus room.
•• Secondary: Construct the Command Post.
•• Secondary: Construct MG Nest at 2nd Tank Barrier.
==============================================================================
README File:
Xmas maps pack
This pack is made for xmas to have a nice feeling with these days
Maps in this pack are:
*UJE_Oasis_xmas
*UJE_goldrush
*UJE_temple_xmas
If you use these mappack then i hope you have fun with it.
Thanks to all original makers of these maps and for making these .maps public.
Also thanks to all model makers like ischbinz and berzerkr for textures.
Keep the game alive guys and girls.
uje_xmas_maps.rar
219 downloads
Updated
-
[UJE] Toyshop Sniper Beta 1 + waypoints
By DFighter
Rating DISABLED for this map. Map Type: SNIPER Map Size: Medium Map Theme: Not Set
Description:
(the readme file)
-----------------------------------------------------------------
[uJE] Toyshop sniper
03-03-2017
-----------------------------------------------------------------
Map by [uJE]Niek
Pretend yourself in a toyshop but this time you may use
the guns for real.
The only thing is that you are very little like a mouse.
There is a way to cross but it's not easy ,you have to use the stairs.
Have alot of fun.
353 downloads
Updated
-
[UJE]Vulcano Escape + waypoints
By papywolf
Map made by [UJE]HappY
--NEW [UJE] MAP-- --[UJE]Vulcano Escape --
[UJE]Vulcano escape
The Axis are stuck between two vulcanos that are about to erupt, they need to get away from there before they do!
Axis must escort the tank, open the gate, build the bridge, and get away with the truck before there out of time!
Allies must prefent all of this!
Mapmaker: [UJE]HappY
Special thanks for helping a lot with scripting to [UJE]C.
-----------------------------------------------------------------
More [UJE] maps:
To many maps made by uje to put in here so you can see our maps
at our website.
-----------------------------------------------------------------
Please take your time to post on our forum for any questions
[UJE]Clan site
http://www.ujeclan.com
213 downloads
Updated
-
#gTh Frag Map - gth_fragmap.pk3 and waypoints
Download pk3 name: gth_fragmap.pk3
Map name: gth_fragmap.bsp
Author(s): Diabolos
Although the name suggests it, it´s not a pure Fragmap.
Both teams are separated by a wall. One can this wall overcome little loop way or an activity about one, to come onto the enemy side. Also the engineer and cover ops are used on the map.
gth_fragmap_ReadMe.txt
gth_fragmap_waypoints.zip
101 downloads
- Frag Map
- Small Map Size
- (and 3 more)
Updated
-
=F|A= Egypt
By Smileyyy
FA_egypt_B2 Changelog:
Increased performance throughout the whole map. Changed the 2 bridges at the start of the map. Enlarged 1st Axis Spawn. Removed Secret Room. Added stairs to the Western side of the floodgate building. Removed some clips off mountains for a more "free" gameplay. Minor lighting changes. Fixed temple door bug. (thanks @Buckwild) Other minor gameplay changes.
Known issue at the moment are the missing sound files.
bspname: fa_egypt_b2
Map by =F|A=Smiley.
202 downloads
Updated
-
=F|A= Goldrush (Silent)
By Smileyyy
S1 B1 Changelog
After a lot of seperate feedback from the Silent servers running fa_goldrush_b1 I decided to make a seperate version for silent mod.
- One CP has been removed.
- Once bank door has been destroyed Allies will be granted a forward spawn.
- Side door has been removed due to balancing reasons.
- More minor changes.
bspname: fa_goldrush_s1_b1
198 downloads
- fa_goldrush_s1_b1
- goldrush
- (and 2 more)
Submitted
-
=F|A= Goldrush and waypoints
By Smileyyy
B2 Changelog
- Truck starting position changed.
- CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP.
- Inside has completely been changed to combat camping around the corners.
- 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers.
- Map has been made a little bit less orange, to ease on the eyes a bit.
- More minor changes.
bspname: fa_goldrush_b2
fa_goldrush_b2 waypoints.rar
305 downloads
- fa_goldrush_b2
- b2
- (and 2 more)
Updated
-
=F|A= Goldrush and waypoints
By Smileyyy
B2 Changelog
Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes.
bspname: fa_goldrush_b2
Map by =F|A=Smiley.
947 downloads
- goldrush
- =F|A=Goldrush
- (and 2 more)
Updated
-
=F|A= Italy b3 - fa_italy_b3.pk3 and waypoints
By Smileyyy
B3 Changelog
Completely removed fog from map. Improved performance. Fixed some lights. Overall brightness of map increased slightly. Fixed cause of crash. bspname: fa_italy_b3
Map by =F|A=Smiley. & =F|A=C!t0
fa_italy_b3 waypoints.rar
724 downloads
- fa_italy_b3
- italy
- (and 1 more)
Updated
-
=F|A= Oasis - fa_oasis_b3.pk3 and waypoints
By Smileyyy
/////////////////////
// FA oasis //
/////////////////////
B1
- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.
Thank you,
@Cheep - Moral Support, giving input on lighting and many other things.
@Dynasty - Giving input on retexturing garrison.
@TheWolfTeam Discord Channel - Map related input.
Many others helping with playtesting the maps!
COMPILE OPTIONS:
-meta -mv 1024 -mi 6144 "
-vis -saveprt
-light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
fa_oasis_b3 waypoints.rar
654 downloads
Updated
-
|ES|Italy Sniper and waypoints
|ES|Italy Sniper is a copy of his own house and garden. Even details like location of furniture in the house should match.
Ofcourse, things has been added or removed to the map, to make it more playable.
I guess we can say, this map is an invitation to visit the home of |ES|LoRenz on a hot someday in the North of Italy.
Enjoy the visit, and remember, when you visit someone, be polite, and only shot in direction of neighbour
no crossing map
incl. waypoints
77 downloads
Updated
-
|ES|Puffo Sniper and waypoints
ES|Puffo Sniper did it for fun and for my clan. Was demand from my daughter, so, i made it!
Hope you like it and you have fun. Thanks to my daughter Caterina for his help for texture.
no crossing map
incl. waypoints
80 downloads
Updated
-
0815 CTF - 0815_ctf.pk3
By Zuthus
Download pk3 name: 0815_ctf.pk3
Map name: 0815_ctf.bsp
Author(s): Qualmi
***DESCRIPTION***
Small CTF Map for max 8 players.
The dev is not very forthcoming with his description but as he says it is a small 4 vs 4 ctf map with a simple layout.
This looks like it is a first map for the dev and it is important to leave feedback so they can develop there skills.
73 downloads
- CTF Map
- Small Map Size
- (and 3 more)
Updated
-
110 Factory 2.0.0 - 110_factory_200.pk3 and waypoints
By Zuthus
Download pk3 name: 110_factory_200.pk3
Map name: 110_factory.bsp
Author(s): 2Bit
***Description***
Allied raiders must get ashore from their stolen U-boat, storm the Me 110 factory and grab the secret radar components being fitted to aircraft on the production line. The Allies start inside the U-boat and must assault the forward bunker using high-speed dinghies and weather balloons. Destroying the main entrance to the airstrip will give the Allies access to the Me110 factory and the radar components within. Allies can enter the factory via the north doors or the side entrance and will need to fight their way along the production line to the south end where the radar components are kept. The radar components must be brought to the American halftrack outside the factory for an allied victory.
110_factory waypoints.rar
110_factory.gm 110_factory.way 110_factory_goals.gm
126 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
-
1944 Beach - 1944_beach.pk3 and waypoints
By (Snake)
Download pk3 name: 1944_beach.pk3
Map name: 1944_beach.bsp
Description:
The basic objective of the map is the same as earlier versions. The Allies must build the transmitter. They must then steal the documents from the Chateau and get them to the transmitter.
1944_beach waypoints.rar
1944_beach waypoints.rar
598 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
-
1944 Cherbourg - 1944_cherbourg2.pk3 and waypoints
Download pk3 name: 1944_cherbourg2.pk3
Map name: 1944_cherbourg2.bsp
MISSION:
Allied troops besieged Cherbourg and struggled to expand southward through the entangling Norman hedgerows. Earthen embankments hundreds of years old, matted with the roots of trees and shrubs, the hedgerows divided the countryside into thousands of tiny fields. The narrow roads, sunk beneath the level of the surrounding countryside, became deathtraps for tanks and vehicles. Crossroads villages were clusters of solidly built medieval stone buildings, ideal for defense. Small numbers of German infantry, dug into the embankments with machine guns and mortars and a tank or two or a few antitank guns for support, made advancing across each field costly. Play notes: Destroying the dock AA-gun gives the allies access to the dock spawn. Many boarded up doors are actually explosive entities, look around as these lead to short cuts. Destroying the Axis Bunker Door Controls will disable the Axis Bunker Spawn Whoever controls the Command Post controls the Forward Spawn The Barricade Cannon and Tank Cannon can be fired by any axis player standing close by.
1944_cherbourg2 waypoints.rar
315 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
-
1944 Huertgen - 1944_huertgen.pk3 and waypoints
By Chuckun
Download pk3 name: 1944_huertgen.pk3
Map name: 1944_huertgen.bsp
The Huertgen Forest through which the Allies moved was thickly wooded, cut by steep defiles, fire breaks, and trails. The Germans built deep, artillery-proof log bunkers, surrounded by fighting positions.
They placed thousands of mines in the forest. In addition, they felled trees across the roads and wired, mined, and booby-trapped them; and registered their artillery, mortars, and machine guns on the roadblocks. Tree-high artillery bursts, spewing thousands of lethal splinters, made movement on the forest floor difficult. Armor had no room to maneuver. Two months of bloody, close-quarters fighting in mud, snow, and cold was devastating to morale. Parts of at least three U.S. divisions, pushed beyond all human limits, experienced breakdowns of cohesion and discipline.
1944_huertgen_readme.txt
1944_huertgen waypoints.rar
353 downloads
- Objective Map
- Medium Map Size
- (and 5 more)
Updated
-
1944 Huertgen Forest - 1944_Huertgen_Final2.pk3 and waypoints
Download pk3 name: 1944_Huertgen_Final2.pk3
Map name: 1944_huertgen_final2.bsp
Author(s): Mateos
Mateos published a new version of the 1944 Huertgen Forest called
1944 Huertgen Forest (Final 2)
Briefing:
1944: Huertgen Forest was thickly wooded, cut by steep defiles and trails.
The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
1944_Huertgen_Final2 waypoints.zip
319 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
1944 Huertgen Forest and waypoints
By (Snake)
1944: Huertgen Forest was thickly wooded, cut by steep defiles and trails. The Axis built deep, artillery-proof bunkers, surrounded by fighting positions.
AXIS - The Allies are attempting to steal valuable supplies from the Axis Truckyard, stop them at all costs!
ALLIES - The Axis Truckyard contains valuable supplies. We must secure them to claim victory in the Forest!
1944_huertgen_final2 waypoints.rar
236 downloads
Updated
-
1944 Huertgen Forest Xmas Edition and waypoints
By DFighter
Map Information
Game: Return to Castle Wolfenstein: Enemy Territory
Title: 1944 Huertgen Forest Xmas Edition
Filename: 1944_Huertgen_Final2_Xmas.pk3
Description: The Axis are launching a surprise attack on allied forces. They are using a Jagdpanther to
open the Truckyard Wall to allow an escape with the Allied gold!
Big thanks to Niek from [UJE] for his authorization regarding using his assets for this Xmas map!
Additionnal thanks to Dragonji, hellreturn, Micha, Sedra12, Smurfer, Teuthis, Thunder, WuTangH and |MTC| clan peeps for their feedback!
And special thanks to dFx, for all his help since the beginning, and his Decompilateur!
Some assets are taken from Fuel Dump Christmas by Avoc, credits to him!
1944_huertgen_final2_xmas waypoints.rar
204 downloads
Updated
-
1944 Nordwind - 1944_nordwind.pk3 and waypoints
By nani*
Download pk3 name: 1944_nordwind.pk3
Map name: 1944_nordwind.bsp
Map Story
The Axis have launched their counter offensive to the allied advance. The Axis Operation Nordwind seeks to capture a gold deposit located in the village. They plan on repairing a Jagdpanther and escort it to the deposit, steal the Gold, and escort the Gold-Truck to their base.
Allied Objectives:
The Jagdpanther, prevent the Axis from repairing it. The Gold, prevent the Axis from stealing it. The Truck, prevent the Axis from stealing it. The Command post. The Warehouse door, prevent the Axis from dynomiting it. The Allied Truck Blockade, construct it to prevent the truck from passing.
Axis Objectives:
The Jagdpanther, escort it to the truckyard to blow up the wall. The Gold, steal it and get it to the truck. The Truck, once both gold crates are loaded escort it to the Axis base. The Command post. The Warehouse door, dynamite it to access the Axis forward spawn. The Allied Truck Blockade, dynamite it to allow the truck to pass.
1944_nordwind waypoints.rar
260 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
Top Downloads
Week
Month
Year
All Time
-