Maps
Wolfenstein: Enemy Territory Maps for Downloads.
925 files
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Submitted
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Baserace - baserace.pk3 and waypoints
By (Snake)
Download pk3 name: baserace.pk3
Map name: baserace.bsp
Description:
Its a race, to build your base! Steal Construction Materials from your enemy's base and secure them at the various 'Capture Pads' located in your team's base. Different capture pads correspond to different base constructions and upgrades, so be sure to think about where you secure your Construction Materials. Capture Pads can be used multiple times to upgrade constructions. Also, constructions can be 'synergized' by completing combinations of other constructions. The first team to complete all 40 constructions / upgrades or have the most completed when the timer runs out wins!
baserace waypoints.rar
1391 downloads
- Objective Map
- CTF Map
- (and 5 more)
Updated
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Lays Of Schwarzwald B1 + Waypoints
By Smileyyy
||==================================================================
||Map name: Lays of Schwarzwald
||pk3 and its files names: lays_of_schwarzwald_b1
||Author: -)A(-WuTang**
||Version: Beta 1 (B1)
||Released: 31st August
||==================================================================
||Contacts:
|| Email: panprezident789@gmail.com
|| Discord: WuTangH#7270
|| Websites: www.moddb.com - user WuTangH
|| www.splashdamage.com - user WuTangH
||==================================================================
--------------------------------------------------------------------
============================================================================================================
About:
Lays of Schwarzwald is a custom ET map situated in the middle of nice, famous region of Blackwood (schwarzwald..)forests.
Story:
Information about advanced progress of Axis in the Rocketbomb research were true.
Allies are on a mission to ambush their Weapon factory in the middle of huge Schwarzwald forest and destroy everything whats worth.
Objectives:
Allies:
Primary Objective: Escort the Tank through the Village and destroy the Tunnel Gate.
Primary Objective: Escort the Tank through the tunnels to parmanently push Axis to the Rocket Base.
Primary Objective: Bring all four Explosion Materials to the Rocket.
Primary Objective: Build the Detonator to blow up the Rocket Base.
Primary Objective: Blow up the Rocket Base using the constructed Detonator.
Secondary Objective: Do not let Axis construct the Tank Barrier.
Secondary Objective: Construct the Command Post to take partial control over the tunnels.
Axis:
Primary Objective: Prevent Allies from completing their objective.
Secondary Objective: Construct the Tank Barrier.
Secondary Objective: Construct the Command Post.
============================================================================================================
Programs used:
GTKRadiant 1.5
Notepad++
Adobe Photoshop CC2017
Blender 2.79
MilkShape 3D
Audacity
============================================================================================================
Credits & such:
Textures: dirt_m03icmp_brown.tga - from ET:L texturepack made by Kemon.
Missing images to original ET shaders were found in custom packs..
Other than that, textures were downloaded for free, or made by me.
Websites: https://www.textures.com/
http://texturer.com/
http://mb3d.co.uk/mb3d/maxTextures_Home_-_Free_Seamless_and_Tileable_High_Res_Textures.html
Models: Rocketbomb, trees and foliage models - made by me.
Big dynamite - made by MLB guys.
Sounds: Sounds included in pk3 are made out of ET original sounds.
You can use all textures and models from this pack. Those downloaded are free, and those made by me are totally free too.
Thanks to C from UJE Clan for their tank generator.
Special thanks for help and feedback:
Kemon, Mateos, Thunder, [UJE]Niek, Ray, Loffy, Macchute, ryven, Ensiform, Aranud, Aciz, hatcher, JoNny, Old-Owl and others.
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You may not include or distribute this map in any sort of commercial product without
permission from the author. You may not mass distribute this level via any
non-electronic means, including but not limited to compact disks, and floppy disks.
You may not Redo/reproduce/update this map in any way without permission from the author.
This will change after map source file will be released to public.
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lays_of_schwarzwald_b1.gm lays_of_schwarzwald_b1.way lays_of_schwarzwald_b1_goals.gm
1143 downloads
Updated
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Raid (compressed) - raid_final.pk3 and waypoints
By Smileyyy
/// ------------------------------------------------------------------------------------------------------------- ///
/// Compressed textures and removed some ambient sounds from the map to ///
/// lower pk3 size from 27 to 20MB. ///
/// ------------------------------------------------------------------------------------------------------------ ///
README:
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Raid final : Objectives
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Author : Magic
Email : janerikstorseth@gmail.com
Release : 17-04-2016
Website : www.magics-territory.com
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Game Information.
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Game : Return to Castle Wolfenstein: Enemy Territory
File name : raid_final.pk3
BSP name : raid_final
Menu name : Raid
Game modes : wolfmp wolfsw.
Players : 6-8 per team
Version : final
Attacking : Allies
Timelimit : 25
Spawntimes : Axis : 20 / Allies : 15
Install : Put the pk3 file into the etmain folder.
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Story :
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Axis are holding the library as their HQ -
Allies has decided to do a raid for the axis gold -
Escort the truck and force your way through the town to the library -
Steal the gold and escape
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Thanks to :
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Splashdamage
d00d
Neil aka mrfin
Denny aka Firefly
Kemon
Niek
Ailmanki
Sage
Irata
Loffy
Dude
Avoc
Mongo
Sir John
Bunker community
Splashdamage community
1114 downloads
Updated
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Venice - venice.pk3 and waypoints
By (Snake)
Download pk3 name: venice.pk3
Map name: venice.bsp
Author(s): Kevin "chavo one" Ferree
Description:
Allied Intelligence has intercepted an Axis transmission! Details outlined the exchange of an ancient relic between the Germans and Italians that will occur today in Venice. An Allied team must drop into Venice accompanied by a Churchill AVRE Demolition Tank, gain possession of the relic, and escape by boat from the island of Venice
venice_goals.gm venice.way venice.gm
1023 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Adlernest - adlernest.pk3 and waypoints
By (Snake)
Download pk3 name: adlernest.pk3
Map name: adlernest.bsp
Author(s): Dersaidin
Description:
Steal the documents and bring them to the transmitter. The tank has created an entry point into the Axis base, but for further access Allies need to dynamite the Door controls in the lower level. The CP will give Allies a forward spawn
adlernest waypoints.rar
983 downloads
- Objective Map
- Small Map Size
- (and 4 more)
Updated
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=F|A= Goldrush and waypoints
By Smileyyy
B2 Changelog
Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes.
bspname: fa_goldrush_b2
Map by =F|A=Smiley.
947 downloads
- goldrush
- =F|A=Goldrush
- (and 2 more)
Updated
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ET Ice - et_ice.pk3 and waypoints
By Tonka
Download pk3 name: et_ice.pk3
Map name: et_ice.bsp
Axis must steal the secret documents and get them to the transmitter.
et_ice waypoints.rar
et_ice.gm et_ice.way et_ice_goals.gm
914 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Supply Depot - supply.pk3 and waypoints
By hobbit
Download pk3 name: supply.pk3
Map name: supply.bsp
Competition version of supplydepot2.pk3
supply waypoints.rar
supply.gm supply.way supply_goals.gm
855 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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UJE_classroom_sniper_b1 - UJE classroom sniper b1.pk3 and waypoints
By Vindstot
Map by [UJE]Niek
It is Snipertime.
This time in a huge Classroom
You can cross by leaving the classroom and
hope the teacher won't see it.
Have fun.
bsp name of this map is UJE_classroom_sniper
812 downloads
Updated
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ET Beach Invasion - et_beach.pk3 and waypoints
By (Snake)
Download pk3 name: et_beach.pk3
Map name: et_beach.bsp
Author(s): Nerve
Description:
The Allies have to steal the secret german documents. We located them in a Sea Fortress near the Normandy.
et_beach waypoints.rar
et_beach.gm et_beach.way et_beach_goals.gm
811 downloads
- Objective Map
- Medium Map Size
- (and 2 more)
Updated
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UJE promenade sniper b1 - UJE_promenade_sniper_b1.pk3 and waypoints
By papywolf
Map made by [UJE]Niek
Holliday feeling time.
Always want to feel how it is on some kind of robinson eiland ?
this is you're chance.
Promenade sniper is a No Crossing map so you can lean back and enjoy the good weather
You can also try and get some kills because there is another eiland with some enemies.
Here some screenshots how the map looks
uje_promenade_sniper Waypoints.rar
810 downloads
Updated
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Supply Depot 2 - supplydepot2.pk3 and waypoints
By (Snake)
Download pk3 name: supplydepot2.pk3
Map name: supplydepot2.bsp
Installation: Place the supplydepot2.pk3 file in your etmain directory.
Notes:
- Landmines can be places in any grassy area, but not in the dirt in tunnels.
- The dynamite planting distance for most objects is a little smaller than most stock maps, you will not
be able to plant 30 feet away like you can on the goldrush barriers, for example.
- The truck is pure evil, and despite my efforts it probably will find a way to crush people.
supplydepot2 waypoints.rar
770 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Streets of Italy FP2 - italyfp2.pk3 and waypoints
By Chuckun
Download pk3 name: italyfp2.pk3
Map name: italyfp2.bsp
Author(s): IndyJones
Description:
Allies need to work there way around this Italian city and steal the gold from the Axis. and the Axis must protect the gold and the Axis barriers, try to destroy the Allied vehicle.
Objective info :
Allies:
1. Escort the Jeep
2. Destroy the Market Gate
3. Destroy the Jeep Barrier
4. Construct 2 Ramps
5. Steal the Gold from the Tower
6. Get the hell out of city!
OPTIONAL: Build CP
OPTIONAL: Construct Ladder
OPTIONAL: Destroy the Tower Wall
Axis:
1. Destroy the Jeep
2. Defend the Market Gate
3. Construct the Jeep Barrier
4. Don't let them construct Ramps.
5. Protect the Gold
6. Don't let them run away!
OPTIONAL: Build CP
italyfp2_mods.pk3
italyfp2 waypoints.rar
769 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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=F|A= Italy b3 - fa_italy_b3.pk3 and waypoints
By Smileyyy
B3 Changelog
Completely removed fog from map. Improved performance. Fixed some lights. Overall brightness of map increased slightly. Fixed cause of crash. bspname: fa_italy_b3
Map by =F|A=Smiley. & =F|A=C!t0
fa_italy_b3 waypoints.rar
724 downloads
- fa_italy_b3
- italy
- (and 1 more)
Updated
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supplydepot3_xmas - supplydepot3_xmas.pk3 and waypoints
By TomekKromek
Original Map Author: Ginc
Secondary Author/modder: EB EMAIL: etmaps@gmail.com
Supplydepot3 map for Enemy-Territory
To use: Place the .pk3 file into your etmain folder.
_______________________________________________________________
**Changes**
Winter look w/ some slight cave brush-manipulation & surfaceparms for steps added to ground level shaders.
Changed crane controls and moved them so they are no longer able to be satcheled through the wall
scripting fixes added
Back window by crane is larger to see through but plated with glass
Truck must go slightly further into the garage that has been added
**Added**
Health and ammo cabs @ command post ( when allies construct )
Axis 2nd spawn rear exit building for aesthetics
spotlights
a garage - winning allied truck exit
allied 1st spawn now contains an mg nest
1 new sound file for the radio @ flagged checkpoint
binocsimple shader remapped to infrared-type focal
[other small changes may have been forgotten to be flagged here]
_______________________________________________________________
Additionaly changed by me:
Changed 'ginc.wav' and 'ginc2.wav' (music played by two radios) with 'Santa ClausStuck.wav' and 'santatown.wav' taken from UJE xmas maps to add more xmas vibe.
704 downloads
Submitted
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Goldrush Stopwatch TE - sw_goldrush_te.pk3 and waypoints
By (Snake)
Download pk3 name: sw_goldrush_te.pk3
Map name: sw_goldrush_te.bsp
Author(s): RivrStyx(mapping) & kNoX (Ideas)
Objective:
The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck
sw_goldrush_te waypoints.rar
sw_goldrush_te.gm sw_goldrush_te.way sw_goldrush_te_goals.gm
693 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Bridges - __BRIDGES__.pk3 and waypoints
By Chuckun
Download pk3 name: __BRIDGES__.pk3
Map name: __BRIDGES__.bsp
Author(s): mrfin
The Axis are attempting to escape Eastwards from Northern Italy with a train cargo of booty.
To do this they need to fix the train with spare parts on a truck.
Trouble is that the Allies are on to them!
The map is made up of 3 open areas connected by road and rail tunnels.
The objectives are the vehicles, the road tunnel barrier and 2 rail bridge barriers.
Axis have to get the spare truck to the train, fix the train, then get the train back across the bridges to the waiting cargo to win.
Bridges_readme.txt
__bridges__ waypoints.rar
__bridges__ waypoints.rar
675 downloads
- Objective Map
- Large Map Size
- (and 4 more)
Updated
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NOD_Temple v11 and waypoints
By CabaL
Fans of the old school Command and Conquer games rejoice! The Temple of NOD From C&C Tiberian Dawn is playable in ET!
Map time: 20:00
Allied spawn time: 8s
Axis spawn time: 8s
Allies objectives
1. Shut off the front laser defenses at the gate house (red button). Be careful of the Obelisk firing it's laser!
2. Destroy the generator to permanently disable all exterior laser defenses. This will also disable the obelisk from firing.
3. Build side ladders for alternate routes to reach the temple
4. Use dynamite to breach one of the window ceilings.
5. Capture the interior spawn. Interior spawn will permanently be allies if exterior generator is destroyed.
6. Build the command post next to the interior spawn
7. Construct the generator at the far end of the temple
8. With generator built, use the button at the control panel to open the sealed door. (red button under red and green light)
9. Plant dynamite at the rocket fuel tanks to win the map.
Axis objectives:
1. Stop allies from shutting off front laser gate. Beware of Obelisk firing its laser!
2. Build command post
3. Stop allies from destroying the generator
4. Stop allies from breaching the temple
5. Stop the ceiling window from being destroyed
6. Maintain control of forward spawn
7. Stop allies from building generator and opening sealed door. Generator can be destroyed with dynamite or satchel. Door can be closed with red button.
8. Stop allies from destroying rocket fuel tanks.
Known/possible issues:
Possible overlapping spawn points seen in 60 player games.
**I, Cabal am not the map maker for NOD Temple. I am not experienced in map making or conversion from other games.**
I do not know who made the map. I could not find the names of the map maker(s) anywhere.
666 downloads
Updated
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Caen 2 - caen2.pk3 and waypoints
By (Snake)
Download pk3 name: caen2.pk3
Map name: caen2.bsp
Description:
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, to break into battalion HQ, and steal combat intelligence.
caen2 waypoints.rar
663 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
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=F|A= Oasis - fa_oasis_b3.pk3 and waypoints
By Smileyyy
/////////////////////
// FA oasis //
/////////////////////
B1
- Changed lighting.
- Changed skybox.
- Retextured garrison.
- Retextured various brushes.
- Added tons of clipping to smoothen movement.
- Closed hole in wooden floor.
- Added wooden planks for easier access near patched up wooden floor.
- Removed wall West of flag to minimize blocking.
- Removed various entities.
- Added side gate at last stage.
- Removed MG near flag.
- Removed MG at garrison.
- Moved boxes around near flag.
- Removed and adjusted numerous brushes to smoothen movement.
- Smoothened terrain when comming out of cave.
- Fixed weapon clips for canopies.
- Raised floor of cave to stop water from hindering movement.
- Changed spawn positions Axis Garrison.
- Added forward spawn for allies connected to CP.
- Removed various clip brushes to allow access to new spots.
- Added an Allied Cave Entrance spawn to allow faster route through caves.
- Moved first Allied spawn closer to "the action".
- Opened up room near new Axis Garrison spawn with health and ammo cabinets.
- Added hatch under turret arches.
- Added boxes to make window in little room next to City Wall useable.
- Added ropes to climb to new area near first allied spawn.
Thank you,
@Cheep - Moral Support, giving input on lighting and many other things.
@Dynasty - Giving input on retexturing garrison.
@TheWolfTeam Discord Channel - Map related input.
Many others helping with playtesting the maps!
COMPILE OPTIONS:
-meta -mv 1024 -mi 6144 "
-vis -saveprt
-light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
fa_oasis_b3 waypoints.rar
654 downloads
Updated
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Braundorf Beta 4 - braundorf_b4.pk3 and waypoints
By Tonka
Download pk3 name: braundorf_b4.pk3
Map name: braundorf_b4.bsp
The Allies need to blow the main and side entrances to gain access to the bunker to blow the bunker controls.
braundorf_b4 waypoints.rar
braundorf_b4.gm braundorf_b4.way braundorf_b4_goals.gm
648 downloads
- Objective Map
- Medium Map Size
- (and 2 more)
Updated
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Special Delivery TE - sp_delivery_te.pk3 and waypoints
By hobbit
Download pk3 name: sp_delivery_te.pk3
Map name: sp_delivery_te.bsp
Author(s): Apple & GW
Modified by: jump3r & eiM & Snake
sp_delivery_te waypoints.rar
sp_delivery_te.gm sp_delivery_te.way sp_delivery_te_goals.gm
637 downloads
- Objective Map
- Medium Map Size
- (and 3 more)
Updated
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Kerkyra B1 + waypoints
By DFighter
Description:
(the readme file)
//===================================================================================================>>>
// Mapname : Kerkyra B1
// BSPname : kerkyra
// Released: December 2016
// Version : Beta 1 //Version 8
//
// Map made by: -SSF-Sage and Pegazus from SM-Mapping
//
//===================================================================================================>>>
Please contact us for any feedback, suggestions, constructive critisism, bug report etc.
=======================================================
Story:
In the year 1941 a group Italian archaeologists found a buried stash of ancient writings. One of the documents mentioned a lost mythology. It stated if an army chief used three charmed artifacts, his fighters would become invincible.
These artifacts were the unstoppable Achilles' Sword, the impenetrable King's Crown and the Emperor's Chalice that gives drinkers bulls' strength.
Another legend tells about an Empress bragging about similar items. The archaeologists believe the items are same and their secret unknown. A group of Axis soldiers is sent to inspect the Empress' old Palace at The island of Corfu.
=======================================================
Objectives:
Axis:
1] Escort the SdKfz 234
2] Breach the Palace Gates
3] Steal the Emperor's Chalice
4] Steal the Achilles' Sword
5] Steal the King's Crown
6] Escape with the SdKfz 234
7] *Side Objective: Destroy the Tunnel Door
8] *Side Objective: Establish a Command Post to gain Spawn
Allies:
1] Stop them from escorting the Vehicle
2] Defend the Palace Gates from being breached
3] Stop them from stealing the Emperor's Chalice
4] Stop them from stealing the Achilles' Sword
5] Stop them from stealing the the King's Crown
6] Stop them from escaping with the Vehicle
7] *Side Objective: Keep the Tunnel Door intact
8] *Side Objective: Prevent Axis from establishing a Command Post Spawn
632 downloads
Updated
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Siwa Oasis Stopwatch Beta 3 - sw_oasis_b3.pk3 and waypoints
By daredevil
Download pk3 name: sw_oasis_b3.pk3
Map name: sw_oasis_b3.bsp
Author(s): RivrStyx
Changes:
1. Can jump between guns.
2. 1 pump drains all tunnels (pump at Allies' start). There's a covert door in tunnels near exit. Tunnels are connected so both wells can be used to access Old City to blow the wall or grab the flag.
3. When pump is built, Allies will spawn near the pump. If it's blown they spawn at original Allies start. This spawn can be used to access tunnels to garrison since tunnels are connected so allies have 2 spawns when flag or wall is blown to attack guns.
4. Inside the covert door by old city is a tunnel access switch which opens tunnel door for teammates if jumping the wall or getting a uniform. Also Axis can open for teammates to blow pump.
5. When Old City wall is blown the small covert door to the left is blown out also. Power to Axis only door in tunnels is also disabled at this point and door opens for Allies to use.
6. Water drains more and only a spot or 2 of water remains when drained.
7. Ladder where MG was is moved down one room. It comes up in a room in the upper level instead of by the MG. You can still get to it the way you did before underneath by tank but also can access it through a door which is satchel/dynamitable at far south room in front of the garrison (MG in garrison removed and some cans and boxes replaced for cover).
8. Satchel/Dynamitable door that gives access from south side to lower area near tank and ladder to upper Garrison. Axis can rebuild.
9. Axis upper garrison spawn accessible.
10. Added door behind axis spawn in alley which can be used to attack when coming from the Old City wall when using the upper path.
11. Wall added where Axis spawn to cut off Axis easy access to tunnel side. Should help give Allies a better chance at this choke point rather than Axis spawning right next to it and instantly shutting it down. Exit from Axis spawn to under MG area.
Objective:
Allied Objective Descriptions
"Primary Objective: Destroy the North Pak 75mm Gun in the Axis Garrison."
"Primary Objective: Destroy the South Pak 75mm Gun in the Axis Garrison."
"Primary Objective: Breach the Old City Wall and disable the power to the tunnel door for access."
"Secondary Objective: Capture the Old City."
"Secondary Objective: Repair the Oasis Water Pump and drain the water out of the Caves."
"Secondary Objective: Destroy the side Garrison Door for easier access to guns."
"Secondary Objective: Establish a forward Command Post at the Oasis."
"Secondary Objective: Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison."
Axis Objective Descriptions
"Primary Objective: Protect the North Pak 75mm Gun in the Axis Garrison."
"Primary Objective: Protect the South Pak 75mm Gun in the Axis Garrison."
"Primary Objective: Defend the Old City Wall from being breached."
"Secondary Objective: Defend the Old City and prevent access through tunnel door."
"Secondary Objective: Keep the Caves flooded by preventing the repair of the Oasis Water Pump."
"Secondary Objective: Repair and prevent the Allies from destroying the side Garrison Door and gaining easier access to guns."
"Secondary Objective: Prevent the Allies from establishing a Command Post at the Oasis."
"Secondary Objective: Set up a Command Post inside the Upper Garrison."
Additional files:
siwa_oasis_sw_b3 readme+pics.zip
sw_oasis_b3 waypoints.rar
598 downloads
- Objective Map
- Medium Map Size
- (and 4 more)
Updated
-
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