Map Scripts
Download map scripts and fixes for Enemy Territory.
62 files
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Submitted
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StarGate_1945
By Wifestein
Not really a bugfix but a minor gameplay change.
Fixed grammar of the wm_announcements and the upped the charge bar requirement to build the gate to 1.5. This creates more incentive for Axis to come forth and defuse dynamite, rather than simply sit back and rebuilt the gate instantly when it blows.
107 downloads
Submitted
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Saberpeak_final Competition Script - Very Experimental!
By Wifestein
Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix the ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers. Adds progressive forward spawns as the boat advances, first the docks, then the ammo drop zone....making that hellish long walk shorter, and making it easier for Allies to advance the boat/capture the CP bunker.
107 downloads
Submitted
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Saberpeak_final Bugfix Script - Experimental
By Wifestein
Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers.
90 downloads
Submitted
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Caen2
By Wifestein
MISSION:
The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
OBJECTIVES (AXIS):
- Take control of the town.
- Repair the tank.
- Escort the tank across the river.
- Break into the Allied Battalion Headquarters.
- Steal the maps.
- Escape with the maps.
- Prevent the Allies from establishing a Command Post.
- Set up a Command Post inside the town hall.
OBJECTIVES (ALLIES):
- Defend the town.
- Prevent the Axis from repairing the tank.
- Stop the tank from crossing the river.
- Don't let them break into Battalion HQ.
- Protect the maps.
- Do not let the Axis get away with our maps.
- Establish a Command Post inside the town hall.
- Prevent the Axis from fortifying their position with a Command Post
107 downloads
Updated
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Submitted
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Submitted
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Snatch 2 : Competition Version - beta1
By Wifestein
Summary of changes:
All MG nests removed
All truck barriers removed (making it parts-truck-wall-escape or wall-parts-truck-escape)
Removed bridge
More autospawn tweakage (irrelevant to comp)
Allied - Axis spawntimes set to 20/30 instead of 15/30
Map time reduced from 20mins to 15 mins (reduced to accomodate removed barriers)
Began process to remove health/ammo cabs (not sure how many to keep or remove)
Future changes:
remove some/all health cabinets?
remove some teamdoors to speed Axis travel times?
make truck easier to damage?
76 downloads
Submitted
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Snatch2
By Wifestein
This is beta script that needs testing in the real world. This one was an exercise in fugly script mangling. Report bugs to me. This script is working for me, but I need more feedback.
Corrected autospawns
Corrected endgame wait states
Removed bad TWO and spawns at CP
Created correctly working TWO and spawns at CP
Made a new autospawn system
Added wm_announcements for CP spawn activity
67 downloads
Submitted
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El Kef Final
By Wifestein
I have made a version of the new el_kef_final that makes a minor correction in the intial autospawn wait, so that autospawns are set before players spawn. This in addition to Marko's spawn bug fix.
87 downloads
Submitted
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SW_fueldump
By Wifestein
Updates many aspects of gameplay: time is reduced to 15 mins, depot defenses can be knocked down with grenades, bridge is easy to build, tank is fast and invulnerable, except at the end of the map, after blowing the side wall, the tank becomes 'normal', and now features a spline 71 autospawn at command post (if active). Only stage 1 of the east defnses can be built.
91 downloads
Submitted
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Submitted
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Abridged fueldump
By Wifestein
Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors) by nUllSkillZ. Tank speed should be raised (suggestion 1.25)! Yet another flavor of fueldump for you!
Introduction: "Quicker Fueldump" is an ET-Pro V 3.2.6 mapscript modification with the following features:
- Global -- timelimit: 20 -- Axis spantime: 25 -- Allied spawntime: 20 -- Tank is invulnerable - 1st stage -- Allied first spawn and tankstart at 2nd wooden hut (original Allied spawn still present and choosable but reduced to 6 spawnpoints) -- Bridge only one stage constructible with a chargebarrequest of 1.25 -- Footbridge chargebarrequest 0.75
-- Tank destroys Tunnelentrance immediately after passing the Bridge
- 2nd stage -- capturable spawnflag at Garage (only for allied)
if captured by allied flag can be choosen as spawnpoint spawn is independent of Commandpost state -- Garage Ammo-/Health-cabinet available from startup independent of Commandpost state -- Tank destroys Maingate after leaving the Tunnel Garage spawnflag switches to default and is removed -- final Tankposition in front of Maingate
enables another choosable allied spawn in the room near the tunnel exit
-- Sidewall is dynamitable -- Axis teamdoor inside Fueldump building removed -- Depotgates are still two stage constructibles
but will be removed completely stage by stage after first time full construct and some additional fixes from mortis and reyalP
77 downloads
Submitted
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Fueldump - new script
By Wifestein
In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining).
117 downloads
Submitted
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Fueldump "Pro" Script III
By Wifestein
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage. Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!
140 downloads
Submitted
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Fueldump "Pro" Script II
By Wifestein
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage.
72 downloads
Submitted
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Fueldump "Pro" Script
By Wifestein
In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.
82 downloads
Submitted
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Railgun Fun IIb (includes 6 tower spawns)
By Wifestein
Same fixes as railgun plus Ragnar's tower spawns, but makes CP spawnable for Axis or Allies when built. Beta script!
95 downloads
Submitted
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Railgun Fun II
By Wifestein
Same fixes as railgun, but makes CP spawnable for Axis or Allies when built. Beta script!
77 downloads
Submitted
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Railgun Bugfix + 6 tower spawns + Axis CP spawn + 20 min time limit
By Wifestein
Railgun Bugfix + 6 tower spawns + Axis CP spawn + 20 min time limit
96 downloads
Submitted
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Submitted
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Railgun Fun
By Wifestein
Same fixes as railgun, but makes CP spawnable for Axis and reduces map duration from 30 minutes to 20 minutes.
84 downloads
Submitted
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Railgun - Bugfix Only
By Wifestein
Players were using an exploit to hide inside of a watertank in the depot yard. The tank on ledge above the depot yard now has a solid playerclip inside it. The edge may seem a bit 'sticky' if you encroach on the fakebrush. A trigger_hurt lies inside to damage exploiters who exploit past the clip in etpub.
73 downloads
Submitted
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Et_beach - bugfix only
By Wifestein
Fixes south beach spawns, double/triple messages, many other minor fixes. Fixes wm_endround waitstate.
82 downloads
Submitted
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Et_beach
By Wifestein
Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.
96 downloads
Submitted
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