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Map Scripts

Download map scripts and fixes for Enemy Territory.

62 files

  1. Caen2

    MISSION:
     
    The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
     
    OBJECTIVES (AXIS):
    - Take control of the town.
    - Repair the tank.
    - Escort the tank across the river.
    - Break into the Allied Battalion Headquarters.
    - Steal the maps.
    - Escape with the maps.
    - Prevent the Allies from establishing a Command Post.
    - Set up a Command Post inside the town hall.
     
    OBJECTIVES (ALLIES):
    - Defend the town.
    - Prevent the Axis from repairing the tank.
    - Stop the tank from crossing the river.
    - Don't let them break into Battalion HQ.
    - Protect the maps.
    - Do not let the Axis get away with our maps.
    - Establish a Command Post inside the town hall.
    - Prevent the Axis from fortifying their position with a Command Post

    107 downloads

    Updated

  2. Railgun Tower Spawn Map script Fix

    The zip contains enhanced mapscripts for Railgun, based on the ETPro 3.1.13 mapscripts.
     
    The mapscripts provide 2, 4 or 6 additional spawn positions at the upper level of the Tower near the Railgun.
    You can choose the number accordingly to server size and style of play.

    197 downloads

    Updated

  3. Less Snow for Fueldump & Railgun - lesssnow_4_fdrg.zip

    pk3 Fix: z_less-snow_4_fd+rg.pk3
    This mod pack provides less snow on Fueldump and Railgun for better FPS.
     
    Changes:
     
    - Terrain and buildings with less snow
    - New trunks
    - Brighter barb wire
    - New doors in Fuel Dump
    - New pipe in Rail Gun
    - Removed snowflakes in Rail Gun
    - New loading screens for both maps

    199 downloads

    Updated

  4. Saberpeak_final Bugfix Script - Experimental

    Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers.

    90 downloads

    Submitted

  5. Saberpeak_final Competition Script - Very Experimental!

    Fixes timing bug that caused Allies to lose when 40 seconds remain and dynamite is planted. Attempts to fix the ship-damaged-while-blowing-boulder bug where the ship gets messed up. Not sure if bug #2 is totally fixed, it needs some testing on busy servers. Adds progressive forward spawns as the boat advances, first the docks, then the ammo drop zone....making that hellish long walk shorter, and making it easier for Allies to advance the boat/capture the CP bunker.

    107 downloads

    Submitted

  6. StarGate_1945

    Not really a bugfix but a minor gameplay change.
    Fixed grammar of the wm_announcements and the upped the charge bar requirement to build the gate to 1.5. This creates more incentive for Axis to come forth and defuse dynamite, rather than simply sit back and rebuilt the gate instantly when it blows.

    107 downloads

    Submitted

  7. et_ice

    Fixes wm_endround waitstate. Courtesy Dersaiden.

    95 downloads

    Submitted

  8. Frostbite Final

    Adjusts wait states and disables speakers when storage wall is destroyed....

    133 downloads

    Submitted

  9. Radar

    Fixes wm_endround waitstate. Courtesy Dersaiden.

    120 downloads

    Submitted

  10. tc_base

    Fixes wm_endround waitstate. Courtesy Dersaiden.

    112 downloads

    Submitted

  11. sw_goldrush_te

    Fixes wm_endround waitstate. Courtesy Dersaiden.

    134 downloads

    Submitted

  12. wurttemberg_b4

    Fixes wm_endround waitstate. Courtesy Dersaiden.

    128 downloads

    Submitted

  13. dubrovnik_final

    Script for map dubrovnik_final. It blocks the access to the roof.

    145 downloads

    Submitted

  14. FA Italy B3 Timelimit Patch

    This script reduces the initial round timelimit from 30 minutes to 15.
     
    Additional time is added if Allies are able to progress:
     
    Jeep begins climbing ramp: +5 minutes
    Jeep delivered to gold pickup: +10 minutes
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    384 downloads

    Updated

  15. mlb_egypt.script

    This goes in to etmain/maps on server side to fix sound errors clients shouldn't have to download this file I don't think
     
    None of the scripting was removed just marked out to stop the errors
     
    There was only 5 sound paths that had wav files to sync to out of 99 voiceannounce commands
     
    I have no clue where the rest of the sound files are another reason for a script adjustment

    252 downloads

    Submitted

  16. fa_egypt_b2.script

    This is almost the same as MLB Egypt but some changes were made to the script so it wasn't possible to use the maps/mlb_egypt.script 
     
    This goes in to etmain/maps
     
    Same as before none of the scripting was removed just marked out the missing sound files but had the same scripting for voiceannounce as the screen shot displays

    261 downloads

    Submitted

  17. et_beach_patch.pk3

    This file can be placed inside the mod folder to repair a recursive error that continues to play from entities until the side entrance or main entrance is blown not sure which one
     
    missing folder & sound files
     
    sound/multiplayer/mortar_exp03.wav
    sound/multiplayer/mortar_exp04.wav
     
    fix was to add a sound/maps/et_beach.sps origin was random guess
    speakerScript {     speakerDef {         noise "sound/multiplayer/mortar_exp03.wav"         origin 95.00 4492.00 2014.00         looped "on"         broadcast "no"         volume 40         range 1250     }     speakerDef {         noise "sound/multiplayer/mortar_exp04.wav"         origin 0.00 4098.00 2036.00         looped "on"         broadcast "no"         volume 40         range 1250     } }  
     +
     
    sound/scripts/et_beach.sounds the sound wav file is default sound pak0 pk3\sound\weapons\grenade\gren_expl.wav but the path was not matched had to import to pk3 and rename + add script to .sounds
    mortar_exp03 {     sound sound/multiplayer/mortar_exp03.wav     voice     streaming } mortar_exp04 {     sound sound/multiplayer/mortar_exp04.wav     voice     streaming }  
    This doesn't fix model warning but is null should not affect the server
     
    Warning R_LoadMD3: model models/multiplayer/flagpole/flagpole_reinforce.md3 surf num [0] is using  
    tested with W:ET and W:ETL same results same fix
     
    edit: the screen shot was taken after testing before bots finished the map

    273 downloads

    Updated

  18. bba0-beta2.script

    This patch is to repair some errors and entity warnings this goes into server side map scripts to sync bba0-beta2.bsp
     
    This also sync's the sounds to trigger properly for this patch here https://fearless-assassins.com/files/file/1861-bba0-beta2_patch-fixed-v2
     
    All other changes not highlighted are related to the sound/scripts/bba0-beta2.sounds from changes made to import sounds for ctf_ sounds steals, dropped, returned, scored could not find leads or ties so the reason for leaving the scripting part is encase they get found for future reference.
     

    262 downloads

    Submitted

  19. Caen 4 Town Spawn Fix

    This script adjusts the behaviour of the town flag.
     
    Once the tank is stolen, the flag is removed and the Axis permanently spawn at the town. Allies can no longer recapture it. 
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    263 downloads

    Updated

  20. Supply Depot 2 Mortar Exploit Patch

    This script adds an invisible roof to prevent the Supply Depot 2 mortar exploit.
     
    Please feedback any issues to BlackWolf via PM if experiencing continued exploitation.
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    267 downloads

    Submitted

  21. Adlernest Roof Exploit Fix

    This script makes the roof of the building inaccessible. I have also included dersaidin's fixes to prevent server crashing.
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    268 downloads

    Updated

  22. Oasis wall jump protection script

    This script prevents players from being able to double / team jump over the old city wall.
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    286 downloads

    Updated

  23. etl_warbell - skipping main gate protection

    This mapscript prevents players from exploiting the river fence with double jump. 
     
    The invisible wall blocks players from passing the objective, informs the player about it
     
    After blowing the main gate the invisible wall disapears.
     
     
    REMEMBER!
    You can change many map settings in .script file thanks to ETL-team.
     
     
    Installation:
        1) Place in directory /<modname>/mapscripts. 
        2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     

    35 downloads

    Updated

  24. teuthonia_final - bugfix - jump over the door

    This mapscript prevents players from exploiting the gap above door with double jump. 
     
    Solution is an invisible wall flat with the door as it should have been from the beginning.
     
    But there is also an alternative script in the package that spits out the player trying to get there along with a message and a sound effect.
     
    After blowing the door the invisible wall disapears (and push and sound in alternative .script).
     
    Installation:
        1) Place in directory /<modname>/mapscripts. 
        2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     

    14 downloads

    Submitted

  25. Pirates - bugfix and limit jumping over the main gate

    This mapscript prevents players from exploiting the lack of wall around the ship. 
     
    In addition, the script blocks the possibility of jumping over the main gate until it is blown up.
    `
    Installation:
        1) Place in directory /<modname>/mapscripts. 
        2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 

    37 downloads

    Submitted


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