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Map Scripts

Download map scripts and fixes for Enemy Territory.

62 files

  1. Abridged fueldump

    Another reduced/accelerated fueldump version (somewhat akin to the various sw_fueldump flavors) by nUllSkillZ. Tank speed should be raised (suggestion 1.25)! Yet another flavor of fueldump for you!
     
    Introduction: "Quicker Fueldump" is an ET-Pro V 3.2.6 mapscript modification with the following features:
    - Global -- timelimit: 20 -- Axis spantime: 25 -- Allied spawntime: 20 -- Tank is invulnerable - 1st stage -- Allied first spawn and tankstart at 2nd wooden hut (original Allied spawn still present and choosable but reduced to 6 spawnpoints) -- Bridge only one stage constructible with a chargebarrequest of 1.25 -- Footbridge chargebarrequest 0.75
    -- Tank destroys Tunnelentrance immediately after passing the Bridge
    - 2nd stage -- capturable spawnflag at Garage (only for allied)
    if captured by allied flag can be choosen as spawnpoint spawn is independent of Commandpost state -- Garage Ammo-/Health-cabinet available from startup independent of Commandpost state -- Tank destroys Maingate after leaving the Tunnel Garage spawnflag switches to default and is removed -- final Tankposition in front of Maingate
    enables another choosable allied spawn in the room near the tunnel exit
    -- Sidewall is dynamitable -- Axis teamdoor inside Fueldump building removed -- Depotgates are still two stage constructibles
    but will be removed completely stage by stage after first time full construct and some additional fixes from mortis and reyalP

    77 downloads

    Submitted

  2. Adlernest Roof Exploit Fix

    This script makes the roof of the building inaccessible. I have also included dersaidin's fixes to prevent server crashing.
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    246 downloads

    Updated

  3. Battery

    Ouroboro brought a clipping error/exploit to my attention.
    It can be fixed by this script for a minimal amount of loss of shooting angle on the corner.

    82 downloads

    Submitted

  4. bba0-beta2.script

    This patch is to repair some errors and entity warnings this goes into server side map scripts to sync bba0-beta2.bsp
     
    This also sync's the sounds to trigger properly for this patch here https://fearless-assassins.com/files/file/1861-bba0-beta2_patch-fixed-v2
     
    All other changes not highlighted are related to the sound/scripts/bba0-beta2.sounds from changes made to import sounds for ctf_ sounds steals, dropped, returned, scored could not find leads or ties so the reason for leaving the scripting part is encase they get found for future reference.
     

    242 downloads

    Submitted

  5. Beerrun B7a Roof exploit protection

    This mapscript prevents players from exploiting the roof in the loading dock.
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    256 downloads

    Submitted

  6. Braundorf_b4

    Syd at GameArena developed this script to prevent 35 second allied-dynamite-plant-but-axis wins bug, fixed the same day I made a script for Fueldump that fixes the same kind of bug. This script also prevents you from dying if you fall into the tunnel from at a certain spot. I did not author this script, but I did survey the changes and it looks clean to me. Script is in use on Game Arena servers in Australia.

    92 downloads

    Submitted

  7. Caen

    Fixes MG42 lean + use exploit +Ragnar's pillar exploit fixes

    88 downloads

    Submitted

  8. Caen 4 Town Spawn Fix

    This script adjusts the behaviour of the town flag.
     
    Once the tank is stolen, the flag is removed and the Axis permanently spawn at the town. Allies can no longer recapture it. 
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    242 downloads

    Updated

  9. Caen2

    MISSION:
     
    The Allies have control of Caen and have set up a Battalion Headquarters across the river. The Axis are trying to regain control of the town and get to a broken down tank, break into battallion HQ, and steal combat intelligence.
     
    OBJECTIVES (AXIS):
    - Take control of the town.
    - Repair the tank.
    - Escort the tank across the river.
    - Break into the Allied Battalion Headquarters.
    - Steal the maps.
    - Escape with the maps.
    - Prevent the Allies from establishing a Command Post.
    - Set up a Command Post inside the town hall.
     
    OBJECTIVES (ALLIES):
    - Defend the town.
    - Prevent the Axis from repairing the tank.
    - Stop the tank from crossing the river.
    - Don't let them break into Battalion HQ.
    - Protect the maps.
    - Do not let the Axis get away with our maps.
    - Establish a Command Post inside the town hall.
    - Prevent the Axis from fortifying their position with a Command Post

    107 downloads

    Updated

  10. dubrovnik_final

    Script for map dubrovnik_final. It blocks the access to the roof.

    144 downloads

    Submitted

  11. El Kef Final

    I have made a version of the new el_kef_final that makes a minor correction in the intial autospawn wait, so that autospawns are set before players spawn. This in addition to Marko's spawn bug fix.

    87 downloads

    Submitted

  12. Et_beach

    Fixes south beach spawns, double/triple messages, adds supply bunker spawn for allies when CP is built, many other minor fixes. Fixes wm_endround waitstate.

    96 downloads

    Submitted

  13. Et_beach - bugfix only

    Fixes south beach spawns, double/triple messages, many other minor fixes. Fixes wm_endround waitstate.

    82 downloads

    Submitted

  14. et_beach_patch.pk3

    This file can be placed inside the mod folder to repair a recursive error that continues to play from entities until the side entrance or main entrance is blown not sure which one
     
    missing folder & sound files
     
    sound/multiplayer/mortar_exp03.wav
    sound/multiplayer/mortar_exp04.wav
     
    fix was to add a sound/maps/et_beach.sps origin was random guess
    speakerScript {     speakerDef {         noise "sound/multiplayer/mortar_exp03.wav"         origin 95.00 4492.00 2014.00         looped "on"         broadcast "no"         volume 40         range 1250     }     speakerDef {         noise "sound/multiplayer/mortar_exp04.wav"         origin 0.00 4098.00 2036.00         looped "on"         broadcast "no"         volume 40         range 1250     } }  
     +
     
    sound/scripts/et_beach.sounds the sound wav file is default sound pak0 pk3\sound\weapons\grenade\gren_expl.wav but the path was not matched had to import to pk3 and rename + add script to .sounds
    mortar_exp03 {     sound sound/multiplayer/mortar_exp03.wav     voice     streaming } mortar_exp04 {     sound sound/multiplayer/mortar_exp04.wav     voice     streaming }  
    This doesn't fix model warning but is null should not affect the server
     
    Warning R_LoadMD3: model models/multiplayer/flagpole/flagpole_reinforce.md3 surf num [0] is using  
    tested with W:ET and W:ETL same results same fix
     
    edit: the screen shot was taken after testing before bots finished the map

    253 downloads

    Updated

  15. et_ice

    Fixes wm_endround waitstate. Courtesy Dersaiden.

    95 downloads

    Submitted

  16. etl_warbell - skipping main gate protection

    This mapscript prevents players from exploiting the river fence with double jump. 
     
    The invisible wall blocks players from passing the objective, informs the player about it
     
    After blowing the main gate the invisible wall disapears.
     
     
    REMEMBER!
    You can change many map settings in .script file thanks to ETL-team.
     
     
    Installation:
        1) Place in directory /<modname>/mapscripts. 
        2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     

    33 downloads

    Updated

  17. FA Italy B3 Timelimit Patch

    This script reduces the initial round timelimit from 30 minutes to 15.
     
    Additional time is added if Allies are able to progress:
     
    Jeep begins climbing ramp: +5 minutes
    Jeep delivered to gold pickup: +10 minutes
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    354 downloads

    Updated

  18. FA Oasis B3 Wall Jump Protection Script

    This mapscript prevents Allies from trick-jumping over the old city wall. Any Allied player attempting to jump over will be pushed back and a message displayed (see screenshot).
     
    Installation:
    For server administrators only.
     
    1) Place in directory /<modname>/mapscripts. 
    2) Ensure mapscripts CVAR is configured correctly as per mod documentation. 
     
    Please refer to the documentation for your server's mod for additional support in installing mapscripts and configuring them for use correctly. 

    98 downloads

    Submitted

  19. fa_egypt_b2.script

    This is almost the same as MLB Egypt but some changes were made to the script so it wasn't possible to use the maps/mlb_egypt.script 
     
    This goes in to etmain/maps
     
    Same as before none of the scripting was removed just marked out the missing sound files but had the same scripting for voiceannounce as the screen shot displays

    238 downloads

    Submitted

  20. Flame Guards Warzone - Timefix

    Mapscript for Flame-guards warzone Enemy Territory map
    to reduce timelimit additions for advancing Axis.
    Timelimit at start reduced from 20 to 15 Minutes.
    5 Minutes are added instead of 10 for each of 4 objectives.
    This is a server side mapscript.
    Map made for Flame-Guards Clan by Marko Mytho of MLB Clan.
    My first mapscript, Works! Cheers!

    303 downloads

    Updated

  21. Frostbite Final

    Adjusts wait states and disables speakers when storage wall is destroyed....

    131 downloads

    Submitted

  22. Fueldump - new script

    In addition to the standard etpro features, the autospawn is set to the command post (if active) at spline 73. An announcement indicates when this is set. This forces teh noobs to autospawn forward when the tank exits the tunnels and is heading towards the depot. Corrects autospawn wait times to be set prior to players spawning. Reduces end of round wait state, making a 31 second plant by Allies winnable (previously, Allies had to plant with 34 or more seconds remaining).

    117 downloads

    Submitted

  23. Fueldump "Pro" Script

    In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs.

    82 downloads

    Submitted

  24. Fueldump "Pro" Script II

    In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage.

    72 downloads

    Submitted

  25. Fueldump "Pro" Script III

    In addition to all etpro features and setting of the allied autospawn to the cp at spline 73, this script disables stage 2 of the east depot defenses. Thanks to 2/3Soul for the modified constructible code. Noobs can no longer build the east defenses, stage 2 with this script. Only stage 1 can be built. On the west side, both stages of depot defenses work normally. No more games spoiled by hyperactive noobs. Player clips block all trickjumps into fueldump. 2 axis spawns are enabled in the Axis truck garage. Axis can spawn at Axis CP when CP is built. Allies can spawn at Health and Ammo hut after advancing the tank to the MG nest. Allied spawn at Ammo Hut is disabled after tank blows the main tunnel door. Axis spawn is disabled by blowing up the Axis CP. Bridge stages reduced to one engy bar each for faster build. Allied footpath is reduced to .75 bar for fast build time. This script is experimental!

    140 downloads

    Submitted


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