//========================================================================================== // // raw_te_final.gm // // Who When What //------------------------------------------------------------------------------------------ // ^4Tardis 03 January 2012 Initial Script // //========================================================================================== //Converted from raw_te Thanks .... /**************************************************** Pathing updated and script by **PCZ** >M@t3o$< Last Update : 10 November 2009 Updated 2 20 10--Blindman 02 23 10 -more ally camp spots at start moved some stuff around, new camp goals and a mg42 ****************************************************/ global Map = { Debug = 0, // please set to zero before distributing your script Castle_Main_Door_Dyno = 0, Main_Wall_Dyno = 0, Side_Wall_Dyno = 0, Vault_Door_Dyno = 0, Vault_Door_1_Dyno = 0, construction_mg_Dyno = 0, Allied_Command_Post_Dyno = 0, Axis_Command_Post_Dyno = 0, disablecm = { Name = "disablecm", TriggerOnClass = CLASS.ANYPLAYER, OnEnter = function(ent) { b = Util.GetBotByName(GetEntName(ent)); if (b) { b.DisableBotPush(true); b.DisableCombatMovement = true; Util.MapDebugPrint( "" ); } }, OnExit = function(ent) { b = Util.GetBotByName(GetEntName(ent)); if (b) { b.DisableBotPush(false); b.DisableCombatMovement = false; } }, }, Allied_Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Allied_Command_Post_Built" ); }, Allied_Command_Post_Planted = function( trigger ) { Map.Allied_Command_Post_Dyno += 1; Util.MapDebugPrint( "Allied_Command_Post_Planted" ); }, Allied_Command_Post_Defused = function( trigger ) { Map.Allied_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Allied_Command_Post_Defused" ); }, Allied_Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Allied_Command_Post_Destroyed" ); }, Axis_Command_Post_Built = function( trigger ) { Util.MapDebugPrint( "Axis_Command_Post_Built" ); }, Axis_Command_Post_Planted = function( trigger ) { Map.Axis_Command_Post_Dyno += 1; Util.MapDebugPrint( "Axis_Command_Post_Planted" ); }, Axis_Command_Post_Defused = function( trigger ) { Map.Axis_Command_Post_Dyno -= 1; Util.MapDebugPrint( "Axis_Command_Post_Defused" ); }, Axis_Command_Post_Destroyed = function( trigger ) { Util.MapDebugPrint( "Axis_Command_Post_Destroyed" ); }, Vault_Door_Built = function( trigger ) { Util.MapDebugPrint( "Vault_Door_Built" ); }, construction_mg_Built = function( trigger ) { Util.MapDebugPrint( "construction_mg_Built" ); }, Castle_Main_Door_Planted = function( trigger ) { Map.Castle_Main_Door_Dyno += 1; Util.MapDebugPrint( "Castle_Main_Door_Planted" ); }, Main_Wall_Planted = function( trigger ) { Map.Main_Wall_Dyno += 1; Util.MapDebugPrint( "Main_Wall_Planted" ); }, Side_Wall_Planted = function( trigger ) { Map.Side_Wall_Dyno += 1; Util.MapDebugPrint( "Side_Wall_Planted" ); }, Vault_Door_Planted = function( trigger ) { Map.Vault_Door_Dyno += 1; Util.MapDebugPrint( "Vault_Door_Planted" ); }, construction_mg_Planted = function( trigger ) { Map.construction_mg_Dyno += 1; Util.MapDebugPrint( "construction_mg_Planted" ); }, Castle_Main_Door_Defused = function( trigger ) { Map.Castle_Main_Door_Dyno -= 1; Util.MapDebugPrint( "Castle_Main_Door_Defused" ); }, Main_Wall_Defused = function( trigger ) { Map.Main_Wall_Dyno -= 1; Util.MapDebugPrint( "Main_Wall_Defused" ); }, Side_Wall_Defused = function( trigger ) { Map.Side_Wall_Dyno -= 1; Util.MapDebugPrint( "Side_Wall_Defused" ); }, Vault_Door_Defused = function( trigger ) { Map.Vault_Door_Dyno -= 1; Util.MapDebugPrint( "Vault_Door_Defused" ); }, construction_mg_Defused = function( trigger ) { Map.construction_mg_Dyno -= 1; Util.MapDebugPrint( "construction_mg_Defused" ); }, Castle_Main_Door_Destroyed = function( trigger ) { Map.Castle_Main_Door_Dyno = 0; SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Charlie.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allied.*" ); Util.MapDebugPrint( "Castle_Main_Door_Destroyed" ); }, Main_Wall_Destroyed = function( trigger ) { Map.Main_Wall_Dyno = 0; SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_Bravo.*", "BUILD_Command_Post", "PLANT_Command_Post", }); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Alpha.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, { "ATTACK_Allies.*", "BUILD_Command_Post", "PLANT_Command_Post", "PLANT_Vault_Door", "PLANT_Vault_Door_1", "BUILD_construction_mg", "MOUNT_construction_mg", "CAPPOINT_Transmitter", }); SetAvailableMapGoals( TEAM.AXIS, true, { "MOUNTMG42_CastleMG42", "REPAIRMG42_CastleMG42", }); Util.DisableGroup( "1", TEAM.ALLIES); Util.EnableGroup( "2", TEAM.ALLIES); Util.MapDebugPrint( "Main_Wall_Destroyed" ); }, Side_Wall_Destroyed = function( trigger ) { Map.Side_Wall_Dyno = 0; SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Charlie.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allied.*" ); Util.MapDebugPrint( "Side_Wall_Destroyed" ); }, Vault_Door_Destroyed = function( trigger ) { Map.Vault_Door_Dyno = 0; SetAvailableMapGoals( TEAM.ALLIES, true, "FLAG_docs" ); Util.MapDebugPrint( "Vault_Door_Destroyed" ); }, construction_mg_Destroyed = function( trigger ) { Map.construction_mg_Dyno = 0; Util.MapDebugPrint( "construction_mg_Destroyed" ); }, docs_Taken = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "DEFEND_Alpha.*" ); SetAvailableMapGoals( TEAM.AXIS, false, { "DEFEND_Bravo.*", "DEFEND_Charlie.*", }); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Delta.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, { "ATTACK_Allied.*", "MOUNT_construction_mg", }); SetAvailableMapGoals( TEAM.AXIS, false, { "MOUNTMG42_CastleMG42", "REPAIRMG42_CastleMG42", }); Util.MapDebugPrint( "docs_Taken" ); }, docs_Returned = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_Bravo.*", "DEFEND_Charlie.*", }); SetAvailableMapGoals( TEAM.AXIS, false, "DEFEND_Alpha.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "ATTACK_Allied.*" ); SetAvailableMapGoals( TEAM.ALLIES, false, "ATTACK_Delta.*" ); SetAvailableMapGoals( TEAM.ALLIES, true, "MOUNT_construction_mg" ); SetAvailableMapGoals( TEAM.AXIS, true, "MOUNTMG42_CastleMG42" ); Util.MapDebugPrint( "docs_Returned" ); }, docs_Secured = function( trigger ) { ETUtil.WinningChat( TEAM.ALLIES ); ETUtil.LosingChat( TEAM.AXIS ); Util.MapDebugPrint( "docs_Secured" ); }, towerflag_Axis_Captured = function( trigger ) { SetAvailableMapGoals( TEAM.ALLIES, true, "CHECKPOINT_towerflag" ); Util.EnableGroup( "1", TEAM.ALLIES); Util.DisableGroup( "2", TEAM.ALLIES); Util.MapDebugPrint( "towerflag_Axis_Captured" ); }, towerflag_Allies_Captured = function( trigger ) { SetAvailableMapGoals( TEAM.AXIS, true, "CHECKPOINT_towerflag" ); Util.DisableGroup( "1", TEAM.ALLIES); Util.EnableGroup( "2", TEAM.ALLIES); Util.MapDebugPrint( "towerflag_Allies_Captured" ); }, }; global OnMapLoad = function() { // Register callback functions OnTrigger( "Axis team has ^3constructed ^7the ^3Safe Door^7!", Map.Vault_Door_Built ); //OnTrigger( "Axis team has ^3constructed ^7the ^3Safe Door^7!", Map.Vault_Door_1_Built ); OnTrigger( "Allied team has ^3built ^7the ^3mg42^7!", Map.construction_mg_Built ); OnTrigger( "Planted at the Castle Main Door.", Map.Castle_Main_Door_Planted ); OnTrigger( "Planted at the Main Wall.", Map.Main_Wall_Planted ); OnTrigger( "Planted at the Side Wall.", Map.Side_Wall_Planted ); OnTrigger( "Planted at the Vault Door.", Map.Vault_Door_Planted ); OnTrigger( "Planted at the construction mg.", Map.construction_mg_Planted ); OnTrigger( "Defused at the Castle Main Door.", Map.Castle_Main_Door_Defused ); OnTrigger( "Defused at the Main Wall.", Map.Main_Wall_Defused ); OnTrigger( "Defused at the Side Wall.", Map.Side_Wall_Defused ); OnTrigger( "Defused at the Vault Door.", Map.Vault_Door_Defused ); OnTrigger( "Defused at the construction mg.", Map.construction_mg_Defused ); OnTrigger( "The allied team has ^3destroyed ^7the ^3Main Entrance^7!!", Map.Castle_Main_Door_Destroyed ); OnTrigger( "Allies have ^3breached ^7the ^3Main Wall^7!", Map.Main_Wall_Destroyed ); OnTrigger( "Allies have ^3breached ^7the ^3Side Wall^7!", Map.Side_Wall_Destroyed ); OnTrigger( "Allied team has ^3destroyed ^7the ^3Safe Door^7!", Map.Vault_Door_Destroyed ); OnTrigger( "Axis team has ^3destroyed ^7the ^3mg42^7!", Map.construction_mg_Destroyed ); OnTrigger( "Allies have stolen the Secret Documents!", Map.docs_Taken ); OnTrigger( "Axis have returned the objective!", Map.docs_Returned ); OnTrigger( "Allied team has ^1transmitted ^7the ^1Documents!", Map.docs_Secured ); OnTrigger( "Axis ^3reclaim ^7the ^3Tower Spawn^7!", Map.towerflag_Axis_Captured ); OnTrigger( "Allies ^3capture ^7the ^3Tower Spawn^7!", Map.towerflag_Allies_Captured ); OnTrigger( "Allied Command Post constructed. Charge speed increased!", Map.Allied_Command_Post_Built ); OnTrigger( "Defused at the Allied Command Post.", Map.Allied_Command_Post_Defused ); OnTrigger( "Defused at the Axis Command Post.", Map.Axis_Command_Post_Defused ); OnTrigger( "Axis Command Post constructed. Charge speed increased!", Map.Axis_Command_Post_Built ); OnTrigger( "Planted at the Allied Command Post.", Map.Allied_Command_Post_Planted ); OnTrigger( "Planted at the Axis Command Post.", Map.Axis_Command_Post_Planted ); OnTrigger( "Axis team has destroyed the Allied Command Post!", Map.Allied_Command_Post_Destroyed ); OnTrigger( "Allied team has destroyed the Axis Command Post!", Map.Axis_Command_Post_Destroyed ); dead = OnTriggerRegion(AABB(-457.6,830.975,34.534,336.317,1380.261,274.371), Map.disablecm); // *** CLEAR ALL GOALS FOR BOTH TEAMS *** Util.DisableGoal(".*", true); // all but routes Util.RemoveGoal( "BUILD_Vault_Door_1" ); Util.RemoveGoal( "PLANT_Vault_Door_1" ); Util.SetGroup( "MOBILEMG42_.*", "1"); Util.SetGroup( "CAMP_start.*", "1"); Util.SetGroup( "HEALTHCAB_t64", "1"); Util.SetGroup( "AMMOCAB_t65", "1"); Util.SetGroup( "AMMOCAB_ammo_1", "1"); Util.SetGroup( "PLANT_Castle_Main_Door", "2"); Util.SetGroup( "PLANT_Side_Wall", "2"); Util.SetGroup( "AMMOCAB_t63", "2"); Util.SetGroup( "HEALTHCAB_healaxis", "2"); // *** AXIS GOALS *** SetAvailableMapGoals( TEAM.AXIS, true, { "DEFEND_Alpha.*", "AMMOCAB_t63", "HEALTHCAB_healaxis", "BUILD_Vault_Door", }); // *** ALLIES GOALS *** SetAvailableMapGoals( TEAM.ALLIES, true, { "PLANT_Main_Wall", "CHECKPOINT_towerflag", }); Util.EnableGroup( "1", TEAM.ALLIES); // Camp times SetMapGoalProperties( "MOUNTMG42_.*", {MinCampTime=15, MaxCampTime=90} ); SetMapGoalProperties( "MOBILEMG42_.*", {MinCampTime=60, MaxCampTime=120} ); // Max users per goal Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "GRENADE_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsers( 1, "PLANT_.*" ); Util.SetMaxUsers( 2, "PLANT_Main_Wall" ); Util.SetMaxUsers( 1, "CAMP_.*" ); Util.SetMaxUsers( 1, "BUILD_.*" ); Util.SetMaxUsers( 2, "BUILD_Vault_Door" ); Util.SetMaxUsers( 1, "DEFEND_.*" ); Util.SetMaxUsers( 1, "REPAIR_.*" ); Util.SetMaxUsers( 1, "MOUNTMG42_.*" ); Util.SetMaxUsers( 3, "CHECKPOINT_.*" ); // *** MOVING FEW PLANT GOALS *** Util.SetGoalPosition( -1994.809, 1674.073, 50.430, "PLANT_Side_Wall" ); Util.SetGoalPosition( -748.4, 1260, 24.125, "PLANT_Castle_Main_Door" ); Util.SetGoalPosition( 617, 162, 311.35, "PLANT_Main_Wall" ); Util.SetGoalPosition( -1343.794, 1357.127, 440.125, "PLANT_Vault_Door" ); Util.SetGoalPosition( -1343.794, 1357.127, 440.125, "PLANT_Vault_Door_1" ); // *** ROUTES *** MapRoutes = { CHECKPOINT_towerflag = { ROUTE_AlliedSpawn1 = { ROUTE_Flag1 = { ROUTE_Flag2 = { ROUTE_Flag3 = { ROUTE_Flag3_1 = { ROUTE_Flag3_3 = {}, }, ROUTE_Flag3_2 = { ROUTE_Flag3_3 = {}, }, }, }, }, }, ROUTE_AlliedSpawn2 = { ROUTE_Flag1 = { ROUTE_Flag2 = { ROUTE_Flag3 = { ROUTE_Flag3_1 = { ROUTE_Flag3_3 = {}, }, ROUTE_Flag3_2 = { ROUTE_Flag3_3 = {}, }, } }, }, }, }, CAPPOINT_Transmitter = { ROUTE_Docs = { ROUTE_Escape1 = { ROUTE_Escape2 = { ROUTE_Escape3 = { ROUTE_Escape4 = { ROUTE_Escape5 = {}, } }, }, }, }, }, }; Util.Routes(MapRoutes); Util.MapDebugPrint( "Omni-bot map script for " + GetMapName() + " executed." ); }; global OnBotJoin = function( bot ) { bot.TargetBreakableDist = 90.0; bot.MaxViewDistance = 2400; };