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theREALikillu

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  1. Happy Birthday theREALikillu!

  2. Ok, took the advice here, vsync off 125fps ... it's working well, sometimes my fps drop sometimes they don't ... no more lag from what I can tell. I also set antilag to 1 from 0, if that makes a difference. Thanks!
  3. It's a modified version of hobbit's hobpublic cfg file, some of the changes made in it I fully understand, a lot of the changes were educated guesses, very few I had no clue and took a wild guess. My main problem was tearing and vsync solved it but issued a delay, which seems to have been corrected with changes in nvidia control panel and cfg as listed above in my initial post. From what I've read if you lower the framerate in the game cfg from 60 to 59 or in some games as low as 57 then the delay is non-existent with vsync on and triple buffering off. It seems to be working, hopefully not just my imagination. // Hobbit Rip Off Config. //Updated: 2-22-12 // [connexion] seta rate "25000" seta snaps "20" seta cl_maxpackets "75" seta cl_timenudge "0" seta cl_doubletapdelay "0" seta pb_security "0" seta pb_sleep "500" seta cl_packetdup "0" seta cl_pitchspeed "0" seta cl_yawspeed "0" // [controlz] seta com_maxfps "60" seta cg_fov "100" seta in_mouse "-1" seta sensitivity "1.6" seta cl_mouseaccel "0" seta m_pitch "0.016" seta m_yaw "0.020" seta m_filter "0" seta cg_drawfps "1" seta cg_drawGun "0" seta cg_errordecay "0" // [Crosshair] seta cg_drawcrosshair "5" seta cg_crosshaircolor "fff00" seta cg_crosshairhealth "0" seta cg_crosshairpulse "0" seta cg_crosshairsize "22" seta cg_crosshairHealth "0" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" seta r_useThreadedRenderer "0" seta r_mode "-1" seta r_customaspect "2" seta com_unlock_timingMethod "0" seta com_unlock_maxfps "60" seta com_unlock_avgFrames "0" seta r_displayRefresh "57" seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta com_unlockFPS "1" seta r_ati_fsaa_samples "0" seta r_ati_truform_tess "0" seta r_ext_ATI_pntriangles "0" seta r_finish "1" seta r_lightmap "0" // [r_settings] seta r_customwidth "1920" seta r_customheight "1200" seta r_swapInterval "1" // vsync 0 is off 1 on seta r_gamma "3" //Changed from 2.4 seta r_picmip "0" seta r_overbrightbits "1" seta r_mapoverbrightbits "2" //changed from 3 seta r_fullbright "1" seta r_intensity "1.5" seta r_ingamevideo "0" seta r_ignorehwgamma "1" seta r_flares "0" seta r_drawsun "0" seta r_fastsky "1" seta r_showsky "0" seta r_subdivisions "80" seta r_simpleMipMaps "1" seta r_detailtextures "1" seta r_ext_gamma_control "1" seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR" seta r_texturebits "32" seta r_colorbits "32" seta r_stereo "0" seta r_stencilbits "0" seta r_depthbits "32" seta r_vertexLight "1" seta r_shownormals "0" seta r_showmodelbounds "0" seta r_dynamiclight "0" seta r_lodbias "2" seta r_primitives "0" seta r_clamptoedge "0" seta r_ext_compiled_vertex_array "1" seta r_ext_compressed_textures "1" seta r_ext_nv_fog_dist "1" seta r_ext_texture_filter_anisotropic "1" seta r_drawfoliage "0" seta r_lodCurveError "0" // v shit seta v_kicktime "0" seta v_kickroll "0" seta v_kickpitch "0" // [cg_settings] seta cg_bloodflash "0" seta cg_bloodDamageBlend "0" seta cg_bloodtime "0" seta cg_drawWeaponIconFlash "0" seta cg_drawReinforcementTime "1" seta cg_noAmmoAutoSwitch "1" seta cg_complaintPopUp "0" seta cg_draw3dicons "0" seta cg_autoReload "0" seta cg_useScreenshotJPEG "1" seta cg_printObjectiveInfo "1" seta cg_atmosphericEffects "0" seta cg_wallmarklifetime "0" seta cg_teamchattime "6000" seta cg_drawcompass "1" seta cg_drawfireteamoverlay "1" seta cg_drawSmallPopupIcons "1" seta cg_hudAlpha "1.0" seta cg_muzzleFlash "0" seta cg_brassTime "0" seta cg_simpleitems "1" seta cg_gibs "0" seta cg_shadows "0" seta cg_marktime "0" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_showblood "0" seta cg_lagometer "1" seta cg_popuplimbomenu "0" seta cg_drawNotifyText "1" seta cg_descriptiveText "1" seta cg_drawTeamOverlay "2" seta cg_autoAction "5" seta cg_announcer "1" seta cg_gun_frame "0" seta cg_drawroundtimer "1" seta cg_drawbuddies "1" seta cg_drawfallkick "0" seta cg_fallkick "0" seta cg_damagekick "0" seta cg_drawdamagekick "0" seta cg_weaponcycledelay "0" seta cg_bobup "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_runpitch "0.002" seta cg_runroll "0.005" seta cg_bobyaw "0" seta cg_wolfparticles "0" seta cg_railTrailTime "0" seta cg_impactvibration "0" seta cg_blinktime "0" // [com_settings]. seta com_hunkMegs "1024" seta com_zoneMegs "512" seta com_soundMegs "64" seta com_blood "0" seta com_crashed "0" // [b_settings] seta b_optimizePrediction "0" seta b_popuptime "0" seta b_drawclock "0" seta b_althud "2" seta b_althudflags "7" seta b_fireteamalpha "1" seta b_drawranks "0" seta b_tracers "0" seta b_muzzleflash "0" seta b_hitsounds "1" seta b_drawpromotions "0" seta b_drawrewards "0" seta b_simpleitems "0" seta b_antilag "0" // lag bullet control by server seta s_mixahead "0.12" seta s_mixprestep "0.05" seta s_loadas8bit "1" seta s_compression "1" seta s_khz "44" seta s_musicvolume "0" seta s_doppler "1" seta s_Volume "0.10" seta s_separation "0.5" seta s_defaultsound "0" seta s_wavonly "0" seta timescale "1" seta s_useocclusion "0"
  4. I had some sort of delay in ET, hit boxes way off, not able to hit anyone. VSYNC was off and solved it, but the game wasn't playable, too much tearing. Anyone else have vsync enabled, but did away with the delay vsync incorporates? I enable vsync in nvidia control panel and in my cfg, but I do not enable triple buffering, then I set the game refresh in my cfg to 57 or so, this is supposed to do away with delays. Does anyone else use a similar technique to enable vsync, but not suffer from the delay it brings? I also limit the game affinity in task manager to 1 core, and set priority to realtime, I have a quad core intel chip and a gtx 275 card. Hyper threading is off in my cfg and Nvidia control panel too. What do you guys think? Should I just get a life and deal with the delay or am I hallucinating that the delay is gone or, I'm confused, what does everyone else do about delay?
  5. I don't remember posting the above, ignore it, but you can download a linux iso boot version of AVG and it's free to scan your computer the right way if you have a virus. http://www.avg.com/u.../226386#acquire It's the AVG rescure cd, it boots into linux and provides a much better scan, and it's a trusted name like AVG and FREE TOO! If you don't have any blank cd's, you can also have it boot off a memory stick, but you know, that's just crazy talking. It's the only right way to scan for a virus, if you ask me. I'm so embarrassed.
  6. ET is a virus, makes quad core intel chips with top of the line nvidia cards run like crap.
  7. I got it running on Win7 64bit, no problems, played several maps too. I'm running a Xeon X3230 Quad 2.66ghz. Should there be anything to look for running this recompiled version? Intel® Processor Identification Utility Version: 4.40.20111025 Time Stamp: 2011/12/01 12:50:34 Operating System: 6.1-7601-Service Pack 1 Number of processors in system: 1 Current processor: #1 Active cores per processor: 4 Disabled cores per processor: 0 Processor Name: Intel® Xeon® CPU X3230 @ 2.66GHz
  8. I used to play on bunker ... to me >b< always stood for bastards.
  9. Hey MetalHead ... you made me laugh when you blasted the mortar point blank and then me with your sawed off.
  10. I'm the real ikillu, anyone else is a fake ...
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