Jump to content

  • Log in with Facebook Log in with Twitter Log In with Google Sign In
  • Create Account


Dest!Ny's Photo


Member Since 21 Jan 2011
OFFLINE Last Active Today, 11:33 AM

#769597 Reducing sniper rifle recoil - Enemy Territory

Posted by Dest!Ny on 10 July 2017 - 02:00 PM

Anyway, script or not, let's say someone wants to snipe, and without using any script of any kind they open the console and type /com_maxfps 71 /m_pitch some high number /sensitivity some higher sens than usual, how can that be disallowed? In some sniper servers they used to lock some cvars, but not sensitivity of course. You cannot force people to play with low sensitivity, and there's players who play with such a high sens that they can control recoil even without changing m_pitch, if their mousepad is big enough.


yea, exactly. I see no reason to disallow the fps bug or 'high sens', just ban the +movedown scripts or whatever the correct cvar was. Its too much of a hurdle to call ppl out on such little things. Pretty soon we'll be busting ppl with low graphical cfgs to improve their vision :D

#769510 Reducing sniper rifle recoil - Enemy Territory

Posted by Dest!Ny on 10 July 2017 - 12:07 AM

Yes this script does not alter or remove recoil. It simply allows you to recover from it a bit easier. No different to using a gaming mouse and adjusting the vertical sens like many of us do

Tweaking your max fps halves your recoil. So no, you do alter your recoil

#767436 What sensitivity do you use

Posted by Dest!Ny on 21 June 2017 - 04:08 PM

What are your thoughts on Polling rate. Now that I'm back on a logi, the firmware lets me choose up to 1000, great for a Keyboard (which ironically the Logi software does NOT give you the option to change) but for a mouse?


in my personal opinion polling rate doesnt matter to an extent where I would actually reconsider buying an otherwise perfect mouse. Realistically the polling rate would only differ for a maximum of 5ms per refresh (AT MOST) and compared to our puny braincells and their reactiontime it hardly matters. 


But hey, if you are an iffy man than try to get a polling rate of 500 or 1000, even 250 should be more than fine

#767428 What sensitivity do you use

Posted by Dest!Ny on 21 June 2017 - 01:24 PM

Perhaps you could help me calculate my sensitivity?
I got new mouse and laptop, and the sens i use now is way too high :D

Only thing you need to figure out is the default dpi of your previous and current mouse. The sensetivity that fits the calculation can be quite easily estimated (especially using the link)

#766964 Hardcore map suggestions

Posted by Dest!Ny on 18 June 2017 - 08:07 AM

Personally I think there should be a 18 or 20 player limit silent server and that that should be HC and the current HC should be silent 2 or something, there's too many people on HC generally for it to be actually hardcore and not just dodging your teams horribly placed arty, nades and panzers and trying not to be backraged by someone on your team :P


still silently praying for the day where HC gets actually hardcore and doesnt let every John Smith play on it to poison the gameplay

#766684 Jay1 map rotation suggestions

Posted by Dest!Ny on 16 June 2017 - 05:11 PM

the map just needs removing not tweaking along with the old version of goldrush, as for cutting the players down for certain maps etc would be a complete no no, i've been on this server every day for ...well i can't remember, don't make wholesale change's to a server that runs well, just a couple or a few maps need to be changed an im sure the numbers will come back.


dont worry, you just didnt understand me perfectly. We have a system where we have our 37 map rotation and each map is only played when certain restrictions are met. For example you hardly see caen being played, but the server does have it. Thats because caen will only be played when there are less than 36 people online at that moment in time (right after goldrush GALS). When restrictions arent met the map will be skipped and you might see it again when the other 36 maps have been played (or skipped) and the sevrer will check if it meets the requirements again.


Thus we actually never have to cut in our server's max slots at all and we can also make a nice mixed rotation between very large maps and smaller maps.

#766636 Jay1 map rotation suggestions

Posted by Dest!Ny on 16 June 2017 - 06:18 AM

please either remove or lower the player max of oasis (was thinking like 34 or something max)


the first stage is very well done, but the second stage is such a mess.

literally every option you have (as allies) is a chokepoint


option 1, cave: at first it becomes a brawl around the water area basically, allies can hardly pass when axis are holding with some mgs and medics. takes maybe 4 axis to hold down the cave pretty tightly. If allies loose the initial brawl after some minutes the axis will safely cross the water and have easily enough time to set up further and further untill they are basically holding the well entrance. If allies win the initial brawl they will first have to cross the water, which if taken care of is usually nicely stacked with landmines that are impossible to jump away from (good old ET physics) and even if that is taken care of there is hardly any possibility to remove the whole axis defense at the tunnel exit before the same people respawn again and hold it. Even if allies break through once or twice its not on the allies to hold the cave, they have to push further so cave control is for axis to grab while the last remaining allies slowly die on the outside of the walls.


option 2, the building: well, problem is that if axis would be pushing aggressively, if that happened allies had a chance to maybe break through. Unfortunately the jay1 meta doesnt work that way. The problem with the original oasis is that both the upper as the lower exit on the axis side are perfectly lined up and as axis you can hold it from anywhere between your spawn exit to the very back of the north side of the wall, good luck not getting mowed down as allies exiting either way. The whole lower area is usually so stacked with allies its not even surprising that axis know better then to push into there so it basically becomes a checkmate in the obvious advantage of the axis. 


There is ofcourse the option of changing to the sw version of oasis. to sum it up there are 2 major fixes in the sw version: first of all the side exit on the upper area which gives allies a pretty free control of the west wall, forcing the axis on the cave side to play more outside of the cave giving allies more cave control indirectly. However this fix would still not fix anything by itself if you have so many axis to divide. The second fix is the wall that forces axis to take more time to reach the area outside of the cave from their spawn. The weak point of this however is the doublejump which besides giving axis free and easy access to the area without forcing yourself through an annoying chokepoint (the window), but thats not even all, by this easy access to the balcony area axis can also spread out much wider throughout the balcony giving allies a harder time gaining some control. Only thing I didnt mention yet is the north side of the west wall that can be accessed by allies via the west wall without having to face the collection of axis holding the building. Generally speaking this is quite a nice add-on since its a blind corner for people in the spawn area unless they overcommit so there only has to be focus on the guys further along the wall and thus the guys coming from the lower area can swarm to the outside steadily.


So my suggestion would be to either completely remove oasis, or replace it with sw oasis and decrease the max players to somewhere around 35

#766052 Gallery of our members and regulars.

Posted by Dest!Ny on 11 June 2017 - 07:16 AM

I often make fun of desti, but he and I both know who will be the big spoon tonight


Thats what I thought

#765457 Filing a Complaint after TeamKill

Posted by Dest!Ny on 07 June 2017 - 01:09 AM

Bigger problem is that 80% of players on HC doesnt know how to play around teamdamage and just go panzer into 3 own players or strike/rifle into your teammates without any thinking that they could use luger or wait a moment, ppl here are just rookies without any experience and knowledge about ET and how to play around team without causing massive bleeds. Most of my maps end up around 600-1.5k team dmg recieved because majority of ppl are just pure dummies when it comes to gamesense and how to play around situations where u re in a fight or running somewhere.

Well, unfortunately tk rules arent handled as strictly anymore. Regulars with hundreds of thousands xp and years of experience getting 1k+ tdg for multiple maps in a row. Then again I have broken 2k tdg at least once or twice because teammates just run in my arty on the enemy spawn, so the tdg doesnt always tell the right story.

People should remember that ff isnt enabled because tk is allowed, its enabled so people have to use that 1extra braincell to not unload on your teammates. If you are someone who simply doesnt have that 1 extra cell, please just leave the server and play somewhere else.

#760819 Turorial Mouse Settings

Posted by Dest!Ny on 03 May 2017 - 07:12 AM

For some years I played with high DPI, low sense, like the OP lists, but recently I saw Haruhi say low DPI is better (Although that ET Freak of nature uses 400 DPI, 1.5 Sens and 3 desktops for arm movement) because I never knew the difference. I thought, if I lower my DPI and I have to raise my sense, what's the difference, until Saurus explained it the other night. Lower DPI compensates for inconsistencies in mousepad, desktop surface that translates incorrectly to game play. So I dropped my DPI from 1200 to 700, using the same sense - 2.5 - and dropped my mouse clicks to 4 and it HAS made my mouse movement much smoother. Yes, it also forces me to move my arm more, which I'm a wrist only player.

Also, switching to my 32" LED TV instead of a 21" 16:9 monitor and changing my sense form 105 to 120 helps a lot, too. Although I know not everyone can do that, but still, I totally disagree on the 1150 DPI the OP posts

If you wish to change your dpi, then there is always a mouse sensi that will make you move your arm as much as before (same cm/360). The mousepad inconsistencies shouldnt be noticable enough to make much of a difference anyways unless your dpi is way too high. Up to ~1600 dpi is perfectly fine unless your mousesurface is a doormat or something

#758055 Top 50 Guitarists

Posted by Dest!Ny on 13 April 2017 - 06:13 AM

1. Jimi Hendrix
2. Eddie Van Halen
3. John McLaughlin
4. Randy Rhoads
5. Paul Gilbert
6. Junior Brown
7. Tony Iommi
8. Eric Clapton
9. Les Paul
10. Jeff Beck
11. Prince
12. 大村孝佳 (Takayoshi Oomura)
13. Frank Zappa
14. Stevie Ray Vaughan
15. Joe Satriani
16. Jimmy Page
17. Steve Vai

#757868 I bought a mouse

Posted by Dest!Ny on 12 April 2017 - 05:35 AM

Cant read italian (what a suprise) but I sure enjoyed the pictures that were included!

#755890 Strip 'Em - Top 50 Rock Vocalists

Posted by Dest!Ny on 30 March 2017 - 06:26 AM

Big Dad Ritch
Bon Scott
Brian Johnson
Bruce Dickinson
Chris Cornell
Dave Mustaine
David Coverdale
David Draiman
Doro Pesch
Eddie Vedder
Geoff Tate
Grace Slick
Ian Gillan
James Hetfield
Jim Morrison
Jimi Jamison
John Mellencamp
Paul Rodgers
Phil Anselmo
Rob Halford
Robert Plant
Rod Stewart
Roger Daltry
Roger Hodgson
Ronnie James Dio
Serj Tankian
Steve Perry

Matt Bellamy - shouldn't have lasted this long, tbh

Was hoping my boy could remain in the shadows a little longer

#754936 Formula 1 2017

Posted by Dest!Ny on 24 March 2017 - 05:57 AM

Watched a little bit last season but think I might try to watch as many gp's as I can this season hmm. Needed a hobby anyways

#754901 ETPro Gamenights 2017

Posted by Dest!Ny on 24 March 2017 - 01:58 AM

Ill be away with some friends for the weekend, have fun boys!