Gametype was still TDM but g_TDMObjBonus was set to 100.
Since g_TDMScore = 170 and it's kill based rather than XP based, completing the obj was giving 100 points to the winning team, and probably ending the round most of the time.
I chaned g_TDMObjBonus to 15, but it will probably need to be added into the server config.
For those who don't know about cvars and stuff, here's a little part of the N!tmod doc:
Quote
g_TDMScore [integer]
If Team Death Match is enabled, this will define the score that has to be reached by a team to win the round.
Default: 500
g_TDMOptions [bitflag]
Bitflags to control some options specific to Team Death Match gametype.
1 : If set, 1 point will be added to team score per kill. Other XP points will be given to the players but will not be added to the team score. Don't forget to review g_TDMObjBonus and g_TDMScore values if you are using this option.
2 : Disable selfkill (/kill) during TDM
4 : Disable Artillery Support during TDM (N!tmod 2.1)
Default : 0
g_TDMObjBonus [integer]
If set, this is the number of Bonus Points that will be given to a team if the final objective is completed.
Default : 100
If Team Death Match is enabled, this will define the score that has to be reached by a team to win the round.
Default: 500
g_TDMOptions [bitflag]
Bitflags to control some options specific to Team Death Match gametype.
1 : If set, 1 point will be added to team score per kill. Other XP points will be given to the players but will not be added to the team score. Don't forget to review g_TDMObjBonus and g_TDMScore values if you are using this option.
2 : Disable selfkill (/kill) during TDM
4 : Disable Artillery Support during TDM (N!tmod 2.1)
Default : 0
g_TDMObjBonus [integer]
If set, this is the number of Bonus Points that will be given to a team if the final objective is completed.
Default : 100


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