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Scantrakz

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  1. Yooo Chopper. Good to see you here.
  2. Not sure if we are talking about the same thing. I'm talking about what RendeL said. The mapspecific configs.
  3. You know the map specific autoexecs only work on etpro right ? That's why i wanted to make a map specific spawnselector for other mods as well (i play mostly on silEnT) As for the classselector: i personally like a classselector with a confirm button. I made my first many years ago and i think i was one of the first back in the days. I think its just personal if you want to confirm your class after selecting it or not.
  4. well my goal was to get map specific spawn points and not just general ones
  5. Here is my home made spawn- and classselector script i use. Still working on the spawnselector. (adding maps) It uses F3-F12 F3 >>> Select Map F4 >>> Select Spawn point F5 >>> Select team (allies/axis) F6 >>> Soldier F7 >>> Medic F8 >>> Engineer F9 >>> Field ops F10 >>> Covert ops F11 >>> Confirm selection F12 >>> Spectator Sounds are also implemented, like the vsay_team *class* on selection and error sounds etc. Here is the script: //---------------------------- // classselector //---------------------------- set team_allies "vstr set_allies; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Allies^4*; set tgl_team vstr team_axis; set mapspawntoggle vstr mapspawntoggle_allies" set team_axis "vstr set_axis; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Axis^1*; set tgl_team vstr team_allies; set mapspawntoggle vstr mapspawntoggle_axis" set tgl_team "vstr team_allies" set soldier "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select team first!;play sound/menu/cancel.wav" set medic "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select team first!;play sound/menu/cancel.wav" set engie "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select team first!;play sound/menu/cancel.wav" set fops "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select team first!;play sound/menu/cancel.wav" set covert "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select team first!;play sound/menu/cancel.wav" set classselect "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select team and class first!;play sound/menu/cancel.wav" // Allies set set_allies "set medic vstr allied_medic; set fops vstr allied_fops; set engie vstr allied_engie; set soldier vstr allied_soldier; set covert vstr allied_covert" set allied_panzer "set classselect vstr class_allied_panzer; set allied_soldier vstr allied_flamer; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^4/^7Panzerfaust^4*;play sound/menu/filter.wav" set allied_flamer "set classselect vstr class_allied_flamer; set allied_soldier vstr allied_mg42; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^4/^7Flametrower^4*;play sound/menu/filter.wav" set allied_mg42 "set classselect vstr class_allied_mg41; set allied_soldier vstr allied_mortar; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^4/^7Mg42^4*;play sound/menu/filter.wav" set allied_mortar "set classselect vstr class_allied_mortar; set allied_soldier vstr allied_panzer; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^4/^7Mortar^4*;play sound/menu/filter.wav" set allied_soldier "vstr allied_panzer" set allied_medic "set classselect vstr class_allied_medic; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Medic^4/^7Thompson^4*;play sound/menu/filter.wav" set allied_thompson "set classselect vstr class_allied_thompson; set allied_engie vstr allied_rifle; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Engineer^4/^7Thompson^4*;play sound/menu/filter.wav" set allied_rifle "set classselect vstr class_allied_rifle; set allied_engie vstr allied_thompson; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Engineer^4/^7Rifle^4*;play sound/menu/filter.wav" set allied_engie vstr allied_thompson" set allied_fops "set classselect vstr class_allied_fops; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Field Ops^4/^7Thompson^4*;play sound/menu/filter.wav" set allied_sten "set classselect vstr class_allied_sten; set allied_covert vstr allied_fg42; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Covert Ops^4/^7Sten^4*;play sound/menu/filter.wav" set allied_fg42 "set classselect vstr class_allied_fg42; set allied_covert vstr allied_garand; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Covert Ops^4/^7Fg42^4*;play sound/menu/filter.wav" set allied_garand "set classselect vstr class_allied_garand; set allied_covert vstr allied_sten; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Covert Ops^4/^7Garand^4*;play sound/menu/filter.wav" set allied_covert "vstr allied_sten" // Axis set set_axis "set medic vstr axis_medic; set fops vstr axis_fops; set engie vstr axis_engie; set soldier vstr axis_soldier; set covert vstr axis_covert" set axis_panzer "set classselect vstr class_axis_panzer; set axis_soldier vstr axis_flamer; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^1/^7Panzerfaust^1*;play sound/menu/filter.wav" set axis_flamer "set classselect vstr class_axis_flamer; set axis_soldier vstr axis_mg42; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^1/^7Flametrower^1*;play sound/menu/filter.wav" set axis_mg42 "set classselect vstr class_axis_mg42; set axis_soldier vstr axis_mortar; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^1/^7Mg42^1*;play sound/menu/filter.wav" set axis_mortar "set classselect vstr class_axis_mortar; set axis_soldier vstr axis_panzer; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Soldier^1/^7Mortar^1*;play sound/menu/filter.wav" set axis_soldier "vstr axis_panzer" set axis_medic "set classselect vstr class_axis_medic; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Medic^1/^7Mp40^1*;play sound/menu/filter.wav" set axis_mp40 "set classselect vstr class_axis_mp40; set axis_engie vstr axis_rifle; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Engineer^1/^7Mp40^1*;play sound/menu/filter.wav" set axis_rifle "set classselect vstr class_axis_rifle; set axis_engie vstr axis_mp40; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Engineer^1/^7Rifle^1*;play sound/menu/filter.wav" set axis_engie "vstr axis_mp40" set axis_fops "set classselect vstr class_axis_fops; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Field Ops^1/^7Mp40^1*;play sound/menu/filter.wav" set axis_sten "set classselect vstr class_axis_sten; set axis_covert vstr axis_fg42; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Covert Ops^1/^7Sten^1*;play sound/menu/filter.wav" set axis_fg42 "set classselect vstr class_axis_fg42; set axis_covert vstr axis_k43; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Covert Ops^1/^7Fg42^1*;play sound/menu/filter.wav" set axis_k43 "set classselect vstr class_axis_k43; set axis_covert vstr axis_sten; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Covert Ops^1/^7K43^1*;play sound/menu/filter.wav" set axis_covert "vstr axis_sten" // Confirm Allies set class_allied_panzer "team b 0 5; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^4/^7Panzerfaust^4*; wait 15; vsay_team IamSoldier ^4>Soldier^4/^7Panzerfaust^4*" set class_allied_flamer "team b 0 6; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^4/^7Flametrower^4*; wait 15; vsay_team IamSoldier ^4>Soldier^4/^7Flametrower^4*" set class_allied_mg42 "team b 0 31; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^4/^7Mg42^4*; wait 15; vsay_team IamSoldier ^4>Soldier^4/^7Mg42^4*" set class_allied_mortar "team b 0 35; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^4/^7Mortar^4*; wait 15; vsay_team IamSoldier ^4>Soldier^4/^7Mortar^4*" set class_allied_medic "team b 1 8; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Medic^4/^7Thompson^4*; wait 15; vsay_team IamMedic ^4>^7Medic^4/^7Thompson^4*" set class_allied_thompson "team b 2 0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Engineer^4/^7Thompson^4*; wait 15; vsay_team IamEngineer ^4>^7Engineer^4/^7Thompson^4*" set class_allied_rifle "team b 2 24; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Engineer^4/^7Rifle^4*; wait 15; vsay_team IamEngineer ^4>^7Engineer^4/^7Rifle^4*" set class_allied_fops "team b 3 8; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Field Ops^4/^7Thompson^4*; wait 15; vsay_team IamFieldOps ^4>^7Field Ops^4/^7Thompson^4*" set class_allied_sten "team b 4 10; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Covert Ops^4/^7Sten^4*; wait 15; vsay_team IamCovertOps ^4>^7Covert Ops^4/^7Sten^4*" set class_allied_fg42 "team b 4 33; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Covert Ops^4/^7Fg42^4*; wait 15; vsay_team IamCovertOps ^4>^7Covert Ops^4/^7Fg42^4*" set class_allied_garand "team b 4 25; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Covert Ops^4/^7Garand^4*; wait 15; vsay_team IamCovertOps ^4>^7Covert Ops^4/^7Garand^4*" // Confirm Axis set class_axis_panzer "team r 0 5; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^1/^7Panzerfaust^1*; wait 15; vsay_team IamSoldier ^1>Soldier^1/^7Panzerfaust^1*" set class_axis_flamer "team r 0 6; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^1/^7Flametrower^1*; wait 15; vsay_team IamSoldier ^1>Soldier^1/^7Flametrower^1*" set class_axis_mg42 "team r 0 31; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^1/^7Mg42^1*; wait 15; vsay_team IamSoldier ^1>Soldier^1/^7Mg42^1*" set class_axis_mortar "team r 0 35; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Soldier^1/^7Mortar^1*; wait 15; vsay_team IamSoldier ^1>Soldier^1/^7Mortar^1*" set class_axis_medic "team r 1 3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Medic^1/^7Mp40^1*; wait 15; vsay_team IamMedic ^1>^7Medic^1/^7Mp40^1*" set class_axis_mp40 "team r 2 3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Engineer^1/^7Mp40^1*; wait 15; vsay_team IamEngineer ^1>^7Engineer^1/^7Mp40^1*" set class_axis_rifle "team r 2 23; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Engineer^1/^7Rifle^1*; wait 15; vsay_team IamEngineer ^1>^7Engineer^1/^7Rifle^1*" set class_axis_fops "team r 3 3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Field Ops^1/^7Mp40^1*; wait 15; vsay_team IamFieldOps ^1>^7Field Ops^1/^7Mp40^1* set class_axis_sten "team r 4 10; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Covert Ops^1/^7Sten^1*; wait 15; vsay_team IamCovertOps ^1>^7Covert Ops^1/^7Sten^1*" set class_axis_fg42 "team r 4 33; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Covert Ops^1/^7Fg42^1*; wait 15; vsay_team IamCovertOps ^1>^7Covert Ops^1/^7Fg42^1*" set class_axis_k43 "team r 4 32; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Confirmed: Covert Ops^1/^7K43^1*; wait 15; vsay_team IamCovertOps ^1>^7Covert Ops^1/^7K43^1*" //---------------------------- // spawnselector //---------------------------- set mapspawntoggle "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select team first!;play sound/menu/cancel.wav" set spawntoggle "echo ^4<^5<^d<^7!!!^d>^5>^4> ^1ERROR: ^7Select map first!;play sound/menu/cancel.wav" set mapspawntoggle_allies "vstr adler" set mapspawntoggle_axis "vstr braun_axis" //Allied spawnpoints set adler "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^4: ^7Adlernest ;set spawntoggle vstr adlerspawntoggle; set mapspawntoggle_allies vstr braun;play sound/menu/filter.wav" set braun "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^4: ^7Braundorf ;set spawntoggle vstr braunspawntoggle; set mapspawntoggle_allies vstr bremen;play sound/menu/filter.wav" set bremen "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^4: ^7Bremen ;set spawntoggle vstr bremenspawntoggle; set mapspawntoggle_allies vstr radar;play sound/menu/filter.wav" set radar "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^4: ^7Radar ;set spawntoggle vstr radarspawntoggle; set mapspawntoggle_allies vstr supply;play sound/menu/filter.wav" set supply "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^4: ^7Supply Depot ;set spawntoggle vstr supplyspawntoggle; set mapspawntoggle_allies vstr sw_goldrush_te;play sound/menu/filter.wav" set sw_goldrush_te "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^4: ^7SW_Goldrush_te ;set spawntoggle vstr sw_goldrush_tespawntoggle; set mapspawntoggle_allies vstr adler;play sound/menu/filter.wav" set braun_axis "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^1: ^7Braundorf ;set spawntoggle vstr braunspawntoggle_axis; set mapspawntoggle_axis vstr bremen_axis;play sound/menu/filter.wav" set bremen_axis "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^1: ^7Bremen ;set spawntoggle vstr bremenspawntoggle_axis; set mapspawntoggle_axis vstr radar_axis;play sound/menu/filter.wav" set radar_axis "echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Map^1: ^7Radar ;set spawntoggle vstr radarspawntoggle_axis; set mapspawntoggle_axis vstr braun_axis;play sound/menu/filter.wav" set adlerspawn0 "setspawnpt 2; set adlerspawntoggle vstr adlerspawn1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Commandpost;play sound/menu/filter.wav" set adlerspawn1 "setspawnpt 1; set adlerspawntoggle vstr adlerspawn2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7First Spawn;play sound/menu/filter.wav" set adlerspawn2 "setspawnpt 0; set adlerspawntoggle vstr adlerspawn0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Default;play sound/menu/filter.wav" set adlerspawntoggle "vstr adlerspawn0" set braunspawn0 "setspawnpt 4; set braunspawntoggle vstr braunspawn1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Commandpost;play sound/menu/filter.wav" set braunspawn1 "setspawnpt 1; set braunspawntoggle vstr braunspawn2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Flag;play sound/menu/filter.wav" set braunspawn2 "setspawnpt 3; set braunspawntoggle vstr braunspawn3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7First Spawn;play sound/menu/filter.wav" set braunspawn3 "setspawnpt 0; set braunspawntoggle vstr braunspawn0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Default;play sound/menu/filter.wav" set braunspawntoggle "vstr braunspawn0" set bremenspawn0 "setspawnpt 5; set bremenspawntoggle vstr bremenspawn1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Commandpost;play sound/menu/filter.wav" set bremenspawn1 "setspawnpt 3; set bremenspawntoggle vstr bremenspawn2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Flag;play sound/menu/filter.wav" set bremenspawn2 "setspawnpt 1; set bremenspawntoggle vstr bremenspawn3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7First Spawn;play sound/menu/filter.wav" set bremenspawn3 "setspawnpt 0; set bremenspawntoggle vstr bremenspawn0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Default;play sound/menu/filter.wav" set bremenspawntoggle "vstr bremenspawn0" set radarspawn0 "setspawnpt 1; set radarspawntoggle vstr radarspawn1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Commandpost;play sound/menu/filter.wav" set radarspawn1 "setspawnpt 3; set radarspawntoggle vstr radarspawn2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Forward Bunker [Flag];play sound/menu/filter.wav" set radarspawn2 "setspawnpt 2; set radarspawntoggle vstr radarspawn3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7First Spawn;play sound/menu/filter.wav" set radarspawn3 "setspawnpt 0; set radarspawntoggle vstr radarspawn0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Default;play sound/menu/filter.wav" set radarspawntoggle "vstr radarspawn0" set supplyspawn0 "setspawnpt 4; set supplyspawntoggle vstr supplyspawn1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Commandpost;play sound/menu/filter.wav" set supplyspawn1 "setspawnpt 3; set supplyspawntoggle vstr supplyspawn2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Forward Bunker [Flag];play sound/menu/filter.wav" set supplyspawn2 "setspawnpt 1; set supplyspawntoggle vstr supplyspawn3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7First Spawn;play sound/menu/filter.wav" set supplyspawn3 "setspawnpt 0; set supplyspawntoggle vstr supplyspawn0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Default;play sound/menu/filter.wav" set supplyspawntoggle "vstr supplyspawn0" set sw_goldrush_tespawn0 "setspawnpt 3; set sw_goldrush_tespawntoggle vstr sw_goldrush_tespawn1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Forward Spawn;play sound/menu/filter.wav" set sw_goldrush_tespawn1 "setspawnpt 1; set sw_goldrush_tespawntoggle vstr sw_goldrush_tespawn2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Tank Depot;play sound/menu/filter.wav" set sw_goldrush_tespawn2 "setspawnpt 2; set sw_goldrush_tespawntoggle vstr sw_goldrush_tespawn3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7First Spawn;play sound/menu/filter.wav" set sw_goldrush_tespawn3 "setspawnpt 0; set sw_goldrush_tespawntoggle vstr sw_goldrush_tespawn0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^4: ^7Default;play sound/menu/filter.wav" set sw_goldrush_tespawntoggle "vstr sw_goldrush_tespawn0" //Axis spawnpoints set braunspawn_axis0 "setspawnpt 2; set braunspawntoggle_axis vstr braunspawn_axis1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Last Stage;play sound/menu/filter.wav" set braunspawn_axis1 "setspawnpt 1; set braunspawntoggle_axis vstr braunspawn_axis2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Flag Spawn;play sound/menu/filter.wav" set braunspawn_axis2 "setspawnpt 0; set braunspawntoggle_axis vstr braunspawn_axis0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Default;play sound/menu/filter.wav" set braunspawntoggle_axis "vstr braunspawn_axis0" set bremenspawn_axis0 "setspawnpt 4; set bremenspawntoggle_axis vstr bremenspawn_axis1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Last Stage;play sound/menu/filter.wav" set bremenspawn_axis1 "setspawnpt 2; set bremenspawntoggle_axis vstr bremenspawn_axis2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Flag Spawn;play sound/menu/filter.wav" set bremenspawn_axis2 "setspawnpt 0; set bremenspawntoggle_axis vstr bremenspawn_axis0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Default;play sound/menu/filter.wav" set bremenspawntoggle_axis "vstr bremenspawn_axis0" set radarspawn_axis0 "setspawnpt 5; set radarspawntoggle_axis vstr radarspawn_axis1; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Last Stage [Warehouse];play sound/menu/filter.wav" set radarspawn_axis1 "setspawnpt 4; set radarspawntoggle_axis vstr radarspawn_axis2; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Side Spawn [Cabin];play sound/menu/filter.wav" set radarspawn_axis2 "setspawnpt 3; set radarspawntoggle_axis vstr radarspawn_axis3; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Forward Bunker [Flag];play sound/menu/filter.wav" set radarspawn_axis3 "setspawnpt 0; set radarspawntoggle_axis vstr radarspawn_axis0; echo ^4<^5<^d<^7!!!^d>^5>^4> ^7Spawn^1: ^7Default;play sound/menu/filter.wav" set radarspawntoggle_axis "vstr radarspawn_axis0"
  6. The last movie i watched: The Rediculous 6. Pretty funny.
  7. Heey guys, i would like to introduce myself. If you have any questions, please ask First name: Ralf Any sort of Nickname?: Scantrakz.* i guess xD Age: 22 What country are you from?: Netherlands Are you a Parent?: Nope How many siblings do you have?: 1 Sister What's your shoe size?: 45-46 (eu) What do you do for a living?: I am fulltime studying. Greatest Fear?: To fail at life Most Exciting thing you've ever done?: Most embarrassing thing you've ever done?: Asking a girl for her number while i was drunk. It was really akward. My friends thought it was really funny though First thing you look for in a new friend?: Nice and genuine Farthest you've been from home?: Spain/Croatia What brought you to the Fearless Assassins servers/forum?: Playing on the servers Cat or Dog?: Cat What are your hobbies?: Gaming What kind of Sports do you like?: Football, Ice-Hokey What's your favorite color?: Orange How about your favorite type of music?: Hardstyle Favorite Song?: Not one in particular What's your favorite TV show?: Top-Gear, Game of Thrones, Band of Brothers What kind of movies do you like? : War/Action Favorite Movie?: The Patriot/Saving private Ryan/We were soldiers Favorite Book?: Meh... What do you like most about yourself?: I'm a really nice guy What do you hate most about yourself?: I'm can be somewhat shy towards new people (especially girls :0) What's your favorite beverage?: Beer (Schuppenboer, thanks Belgium) What you're favorite food/snack?: Döner Favorite actor/Actress?: - Favorite season? Why?: Winter (provided there is snow). I like snow, but i am glad winters ends at some point, because i like summer alot aswell Favorite subject in school?: "Rechtspsychologie" psychology about law, i'm a law student Favorite thing to learn about?: ^ If you could go anywhere in the world, where would you go?: Japan What are your top three games of all time?: Wolfenstein:ET (best game ever hands down, would be nice if they would make a remake though), Guild Wars 2, League of Legends Besides shooters, what is your favorite genre of gaming?: RPG Name one game in your collection you'd be embarrassed to tell your friends about: CoD:Ghosts (its that bad. I do own a lot of CoD games) How many games do you own?: A lot (50+ games on steam + a lot of non steam games) Do you play console?: Only FIFA at a friends house What platform do you spend most of your gaming on? PC What's your favorite internet site (That is not FA ;P): 9gag
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