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patux

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    Patux
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    Metal. videogames
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    Estonia

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  1. Well THis was given me by rendel, but it failed when i did /exec rendel.cfg. I'd prefer windowmoded so i can tab out if needed //Smirre2014 set name "^0RendeL's cfg" //BINDS unbindall bind KP_PGUP "team b 1 8; echo ^7>>>^4Allies" bind KP_PGDN "team r 1 3; echo ^7>>>^1Axis" bind KP_END "team s; echo ^7Spectator" bind 1 "weaponbank 1; com_maxfps 100; cg_drawGun 1; pmove_fixed 1" // Selects knife bind 2 "weaponbank 2; com_maxfps 71; cg_drawGun 0; pmove_fixed 0" // Selects secondary weapon bind 3 "weaponbank 3; com_maxfps 100; cg_drawGun 0; pmove_fixed 0" // Selects primary weapon bind 4 "weaponbank 6; com_maxfps 100; cg_drawGun 1; pmove_fixed 1" // Selects grenade bind 5 "weaponbank 5; com_maxfps 100; cg_drawGun 1; pmove_fixed 1"// Selects extra slot 1 bind 6 "weaponbank 4; com_maxfps 100; cg_drawGun 1; pmove_fixed 1" // Selects extra slot 2 bind 7 "weaponbank 7; com_maxfps 100; cg_drawGun 1; pmove_fixed 1" // Selects extra slot 3 bind F1 "vote yes" bind F2 "vote no" bind F3 "ready" bind F5 "setspawnpt 0; echo ^d[^7Spawnpoint ^1 Default^d]" bind F6 "setspawnpt 1; echo ^d[^7Spawnpoint ^1 1^d]" bind F7 "setspawnpt 2; echo ^d[^7Spawnpoint ^1 2^d]" bind F8 "setspawnpt 3; echo ^d[^7Spawnpoint ^1 3^d]" bind F9 "setspawnpt 4; echo ^d[^7Spawnpoint ^1 4^d]" bind F10 "setspawnpt 5; echo ^d[^7Spawnpoint ^1 5^d]" bind F11 "autoscreenshot; echo ^1Screenshot^7!" bind F12 "vstr demor" bind KP_LEFTARROW "selectbuddy 3" bind KP_5 "selectbuddy 4" bind KP_RIGHTARROW "selectbuddy 5" bind KP_DOWNARROW "selectbuddy 1" bind KP_ENTER "mp_fireteamadmin" bind KP_INS "selectbuddy -2" bind KP_SLASH "kill; forcetapout; com_maxfps 100" bind KP_MINUS "mapzoomout" bind KP_PLUS "mapzoomin" bind DEL "vstr classsoldier" bind UPARROW "vstr classfieldop" bind LEFTARROW "vstr classmedic" bind RIGHTARROW "vstr classengi" bind DOWNARROW "vstr classcovop" bind MOUSE1 "+attack" bind MOUSE2 "weapalt" bind MOUSE3 "+reload" bind MOUSE4 "weaponbank 6" bind MWHEELDOWN "weaponbank 4" bind MWHEELUP "weaponbank 6" bind ALT "vstr statisticsall" bind CTRL "+scores" bind SHIFT "+sprint" bind ` "toggleconsole" bind a "+moveleft" bind b "+zoom" bind c "+movedown" bind d "+moveright" bind e "+leanright" bind f "+activate" bind g "vstr map" bind h "vsay Hi Hello!" bind k "say ^2:D" bind l "openlimbomenu" bind m "mvactivate" bind q "+leanleft" bind r "+reload" bind s "+back" bind t "messagemode" bind u "messagemode3" bind v "mp_quickmessage" bind w "+forward" bind x "+prone" bind y "messagemode2" bind z "mp_fireteammsg" bind ~ "toggleconsole" bind TAB "+speed" bind ESCAPE "togglemenu" bind SPACE "+moveup; com_maxfps 100" bind , "mapzoomout" bind - "zoomout" bind . "mapzoomin" //SPAWNTIMER bind PGUP "timerset 30; echo ^7timer set^3:^130" bind PGDN "timerset 12; echo ^7timer set^3:^112" bind HOME "timerset 16; echo ^7timer set^3:^116" //NET seta com_maxfps "100" seta cg_fov "90" seta rate "45000" seta snaps "20" seta cl_maxpackets "100" seta pmove_fixed "0" seta sensitivity "1.80" //CROSSHAIR seta cg_crosshairHealth "0" seta cg_crosshairX "0" seta cg_crosshairY "0" seta cg_crosshairPulse "0" seta cg_crosshairColor "cyan" seta cg_crosshairAlpha "1.0" seta cg_crosshairColorAlt "cyan" seta cg_crosshairSize "50" seta cg_drawCrosshair "5" seta cg_drawCrosshairNames "1" seta cg_drawCrosshairPickups "1" seta cg_crosshairAlphaAlt "1.0" seta cg_cursorHints "1" //BANI seta b_killshot_delay "0" seta b_centeredWeapons "1" seta b_fireteamLatchedClass "1" seta b_locationJustify "0" seta b_locationMaxChars "25" seta b_locationMode "3" seta b_simpleItems "1" seta b_drawspectatorteamflags "1" seta b_optimizePrediction "1" seta b_weapaltReloads "1" seta b_backupcvars "0" seta b_drawRewards "0" seta b_drawPromotions "0" seta b_demo_autotimescale "1" seta b_demo_autotimescaleweapons "0" seta b_demo_freecamspeed "800" seta b_noactivatelean "0" seta b_antilag "1" seta b_antiwarp "1" seta b_mapzoom "5.1" seta b_tjg_ghostfx "2" seta b_logbanners "1" seta b_demo_pvshint "0" seta b_demorecord_statusline "470" seta b_speedunit "0" seta b_drawspectatoralpha "0.000000" seta b_tracers "0" seta b_predefineddemokeys "1" seta b_speedinterval "100" seta b_drawspeed "0" seta b_tjl_stepsize "0.5" seta b_tjl_showmaxspeed "0" seta b_tjl_color "green" seta b_tjl_stoponnomove "1" seta b_cmdwarnings "1" seta b_tjl_draw "1" seta b_panzerhack "1" seta b_muzzleflash "0" seta b_shovesounds "1" seta b_chatsounds "1" seta b_hitsounds "1" seta b_popupStayTime "6000" seta b_popupFadeTime "6500" seta b_hudYoffset "2.500000" seta b_descriptiveTextscale "0.8" seta b_numPopups "-1" seta b_votetextscale "0.8" seta b_drawranks "0" seta b_drawclock "0" seta b_fireteamAlpha "1.0" seta b_lagometerAlpha "0.6" seta b_watermarkAlpha "1" seta b_chatAlpha "0" seta b_chatFlags "0" seta b_altHudFlags "4" seta b_altHud "1" seta b_popupTime "0" seta b_goatsound "1" seta b_debugfakebmodel "0" seta b_watermarkAlpha "0" seta b_smallpopups "1" //CL seta cl_timeNudge "0" seta cl_autoupdate "1" seta cl_anonymous "0" seta cl_punkbuster "0" seta cl_yawspeed "0" seta cl_pitchspeed "0" seta cl_packetdup "1" seta cl_run "1" seta cl_mouseAccel "0.0000" seta cl_language "0" seta cl_freelook "1" seta cl_allowDownload "1" seta cl_wwwDownload "1" seta cl_doubletapdelay "0" seta cl_maxPing "800" //MOUSE seta m_pitch "0.018" seta m_yaw "0.022" seta m_forward "0.25" seta m_side "0.25" seta m_filter "0" //CLIENT ENGINE seta cg_atmosphericEffects "0" seta cg_autoAction "0" seta cg_blinktime "0" seta cg_bloodDamageBlend "0" seta cg_bloodTime "0" seta cg_bobpitch "0" seta cg_bobroll "0" seta cg_bobup "0" seta cg_bobyaw "0" seta cg_coronas "0" seta cg_cycleAllWeaps "1" seta cg_draw2D "1" seta cg_recording_statusline "9" seta cg_drawFireteamOverlay "1" seta cg_drawFPS "1" seta cg_drawSmallPopupIcons "1" seta cg_drawSnapshot "0" seta cg_drawSpreadScale "0" seta cg_drawStatus "0" seta cg_drawWeaponIconFlash "0" seta cg_shadows "0" seta cg_errordecay "100" seta cg_fastSolids "1" seta cg_gibs "0" seta cg_instanttapout "0" seta cg_lagometer "0" seta cg_noTaunt "0" seta cg_noVoiceChats "0" seta cg_noVoiceText "0" seta cg_railTrailTime "400" seta cg_runpitch "0" seta cg_runroll "0" seta cg_specHelp "1" seta cg_stereoSeparation "0.4" seta cg_teamChatHeight "8" seta cg_teamChatsOnly "0" seta cg_teamChatTime "9000" seta cg_tracers "0" seta cg_weaponCycleDelay "0" seta cg_centertime "5" seta cg_drawCompass "1" seta cg_drawNotifyText "1" seta cg_quickMessageAlt "1" seta cg_popupLimboMenu "1" seta cg_descriptiveText "1" seta cg_drawTeamOverlay "2" seta cg_drawGun "0" seta cg_wolfparticles "0" seta cg_voiceSpriteTime "6000" seta cg_zoomDefaultSniper "20" seta cg_zoomstepsniper "2" seta cg_predictItems "1" seta cg_autoactivate "1" seta cg_viewsize "100" seta cg_autoReload "0" seta cg_brassTime "0" seta cg_marktime "0" seta cg_selectedPlayer "0" seta cg_drawBuddies "1" seta cg_drawRoundTimer "1" seta cg_showblood "0" seta cg_bloodFlash "0" seta cg_noAmmoAutoSwitch "1" seta cg_useWeapsForZoom "1" seta cg_complaintPopUp "0" seta cg_announcer "1" seta cg_printObjectiveInfo "1" seta cg_useScreenshotJPEG "1" seta cg_drawReinforcementTime "1" seta cg_coronafardist "0" seta cg_optimizeprediction "1" seta cg_muzzleflash "0" seta cg_backupcvars "0" //RENDERER seta r_debugSurfaceUpdate "1" seta r_maskMinidriver "0" seta r_allowSoftwareGL "0" seta r_clear "0" seta r_showsky "0" seta r_displayrefresh "60" seta r_debugSurface "0" seta r_nocull "0" seta r_drawentities "1" seta r_lodscale "5" seta r_flareFade "5" seta r_flareSize "40" seta r_portalOnly "0" seta r_lightmap "0" seta r_drawfoliage "0" seta r_nocurves "0" seta r_wolffog "0" seta r_debuglight "0" seta r_showImages "0" seta r_directedScale "1" seta r_ambientScale "0.5" seta r_znear "3" seta r_zfar "0" seta r_singleShader "0" seta r_intensity "1.0" seta r_mapOverBrightBits "3" seta r_Overbrightbits "2" seta r_uiFullScreen "0" seta r_inGameVideo "1" seta r_allowExtensions "1" seta r_ext_compressed_textures "1" seta r_ext_gamma_control "1" seta r_ext_multitexture "1" seta r_ext_compiled_vertex_array "1" seta r_glIgnoreWicked3D "0" seta r_ext_ATI_pntriangles "0" seta r_ati_truform_tess "0" unsafe seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" seta r_ati_fsaa_samples "0" seta r_ext_texture_filter_anisotropic "0" seta r_ext_NV_fog_dist "0" seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV" seta r_ext_texture_env_add "1" seta r_clampToEdge "0" seta r_picmip "1" seta r_picmip2 "1" seta r_roundImagesDown "1" seta r_rmse "0" seta r_detailtextures "0" seta r_texturebits "32" seta r_colorbits "16" seta r_stereo "0" seta r_stencilbits "16" seta r_depthbits "16" seta r_ignorehwgamma "1" seta r_mode "-1" seta r_customheight "1080" seta r_customwidth "1920" seta r_fullscreen "1" seta r_customaspect "1" seta r_simpleMipMaps "1" seta r_subdivisions "20" seta r_smp "0" seta r_ignoreFastPath "0" seta r_lodCurveError "250" seta r_lodbias "0" seta r_flares "0" seta r_ignoreGLErrors "1" seta r_fastsky "1" seta r_drawSun "0" seta r_dynamiclight "0" seta r_dlightBacks "0" seta r_finish "0" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_textureAnisotropy "1.0" seta r_swapInterval "0" seta r_gamma "2.500000" seta r_facePlaneCull "1" seta r_railWidth "16" seta r_railCoreWidth "1" seta r_railSegmentLength "32" seta r_primitives "2" seta r_trisColor "1.0 1.0 1.0 1.0" seta r_normallength "0.5" seta r_highQualityVideo "1" //SOUNDS seta s_volume "0.9" seta s_musicvolume "0" seta s_separation "0.5" seta s_doppler "1" seta s_khz "22" seta s_mixahead "0.2" seta s_mixPreStep "0.05" seta s_defaultsound "0" seta s_wavonly "0" seta s_bits "16" seta s_channels "2" //COM seta com_hunkMegs "1024" seta com_introplayed "0" seta com_recommendedSet "0" seta com_recommended "0" seta com_soundMegs "64" seta com_zoneMegs "128" seta sv_screenshake "0" seta logfile "2" seta net_noipx "0" seta net_noudp "0" seta scr_conspeed "9999" seta pb_security "0" seta pb_system "0" seta pb_sleep "500" //CLASS SCRIPT set classengi "vstr classengi1" set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^0>>^7Spawn^0: ^1Engineer^7/^1SMG^0<<" set classengi2 "class e 2; set classengi vstr classengi1; echo "^0>>^7Spawn^0: ^1Engineer^7/^1Rifle^0<<" set classfieldop "vstr classrecycle; class f 1; echo "^0>>^7Spawn^0: ^1Fieldop^7/^1SMG^0<<" set classsoldier "vstr classsoldier1" set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^0>>^7Spawn^0: ^1Soldier^7/^1Panzer^0<<" set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^0>>^7Spawn: ^4Soldier^0/^4Mortar^0<<" set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^0>>^7Spawn: ^4Soldier^0/^4MG42^0<<" set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^0>>^7Spawn: ^4Soldier^0/^4Flamer^0<<" set classmedic "vstr classrecycle; class m 1; echo "^0>>^7Spawn^0: ^1Medic^7/^1SMG^0<<" set classcovop "vstr classcovop1" set classcovop3 "class c 1; set classcovop vstr classcovop1; echo "^0>>^7Spawn: ^4Covert^0/^4Sten^0<<" set classcovop1 "vstr classrecycle; class c 3; set classcovop vstr classcovop2; echo "^0>>^7Spawn^0: ^4Covert^0/^4Sniper^0<<" set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^0>>^7Spawn: ^4Covert^0/^4FG42^0<<" set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1" //DEMO SCRIPT set demoon "autorecord; echo ^2Recording ^pDemo; echo ^1Recording ^pDemo; set demor vstr demooff" set demooff "stoprecord; echo ^1Stopped ^pRecording; echo ^1Stopped ^pRecording; set demor vstr demoon" set demor "vstr demoon" //STATS TOPSHOT SCRIPT set statisticsall "vstr statistics" set statistics "+topshots;+stats;set statisticsall vstr statistics2" set statistics2 "-topshots;-stats;set statisticsall vstr statistics" //COMMAND MAP SCRIPT set mapout "+mapexpand; set map vstr mapin" set mapin "-mapexpand; set map vstr mapout" set map "vstr mapout" //EXEC vid_restart; echo "^0>>^1 RENDEL ^7config ^2OK^7!!^0<<"
  2. Hi, I'd really like a new config but i suck making one. Crosshair, Fov and mousespeed or sth like that i can change myself. I'd be happy if someone gives me good config where there is no explosions and so on Processor Intel® Core i7-4790S CPU @ 3.20GHz Video Card NVIDIA GeForce GTX 960 RAM 8.0 GB Operating System Microsoft Windows 10 (build 14393), 64-bit Thank you!
  3. Too damn long My uncle used to play it alot and i watched him play all the time when i was like 5. Started playing around 7 yrs old and now with ups and downs been playing (now im 18)
  4. Also with this i'd like to start Across the map rifle challenge, or whatever you want to call it https://www.youtube.com/watch?v=ijwxOApOUaQ RedBaird ADDED: Patux, I fixed the video to the way you wanted it by just pasting the following into the edit window. I didn't use the "link" icon. https://www.youtube.com/watch?v=ijwxOApOUaQ
  5. Processor Intel® Core i3 CPU 560 @ 3.33GHz Manufacturer Intel Speed 3.3 GHz Number of Cores 2 Video Card AMD Radeon HD 5670 Manufacturer ATI Chipset AMD Radeon HD 5670 Dedicated Memory 1015.6 MB Total Memory 2.4 GB Memory 4.0 GB Operating System Microsoft Windows 10 (build 10586), 32-bit Service Pack 0 Size 32 Bit Edition Display Maximum Resolution 1920 x 1080 Oke it aint best PC but could you please make me the best config for my PC ty:3
  6. patux

    Great Dude. Willing to help. Ty man

  7. Heres whole log. I updated drivers still dont fixt and heres a screenshot of it https://gyazo.com/7a97bff2c27c438c2fc071a453c50bbb. Version of ET? you mean patch? if yes then its 2.60b ...shutting down QGL ...unloading OpenGL DLL Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 8: 1280 1024 FS ...using desktop display depth of 32 ...calling CDS: ok ...created window@0,0 (1280x1024) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...215 PFDs found ...hardware acceleration found ...PIXELFORMAT 32 selected ...creating GL context: succeeded ...making context current: succeeded WARNNING: GL extensions string too long (6412), truncated to 4096 Initializing OpenGL extensions ...GL_EXT_texture_compression_s3tc not found ...GL_EXT_texture_env_add not found ...using WGL_EXT_swap_control ...using GL_ARB_multitexture ...GL_EXT_compiled_vertex_array not found ...WGL_3DFX_gamma_control not found ...GL_NV_fog_distance not found ... GL_EXT_texture_filter_anisotropic not found GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 5670 GL_VERSION: 4.4.13283 Compatibility Profile Context 14.501.1003.0 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(32-bit) stencil(0-bits) MODE: 8, 1280 x 1024 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: disabled texenv add: disabled compressed textures: disabled anisotropy: 1.0 NV distance fog: disabled Initializing Shaders ----- finished R_Init ----- WARNING: Couldn't find image for shader fonts/disinteg_1_21.tga ERROR: ui/profile.menu, line 79: unknown menu keyword ) ERROR: ui/ingame_vote_misc.menu, line 51: expected integer but found CV_SVF_STARTMATCH ERROR: ui/ingame_vote_misc.menu, line 51: couldn't parse menu item keyword voteFlag ERROR: ui/ingame_vote_misc.menu, line 51: couldn't parse menu keyword itemDef WARNING: music file sound/music/menu_server.wav is not 22k stereo Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27951 execing preset_fast_ui.cfg execing preset_fastest_ui.cfg execing preset_high_ui.cfg execing preset_normal_ui.cfg execing preset_high_ui.cfg execing preset_normal_ui.cfg execing preset_fast_ui.cfg execing preset_normal_ui.cfg execing preset_high_ui.cfg execing preset_normal_ui.cfg execing preset_fast_ui.cfg execing preset_fastest_ui.cfg execing preset_fast_ui.cfg execing preset_normal_ui.cfg execing preset_fast_ui.cfg execing preset_normal_ui.cfg execing preset_high_ui.cfg execing preset_normal_ui.cfg execing preset_high_ui.cfg execing preset_normal_ui.cfg RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL Hunk_Clear: reset the hunk ok ----- Initializing Renderer ---- ------------------------------- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded ...setting mode 9: 1600 1200 FS ...using desktop display depth of 32 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...created window@3,22 (1606x1228) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 0 ) ...215 PFDs found ...hardware acceleration found ...PIXELFORMAT 32 selected ...creating GL context: succeeded ...making context current: succeeded ...WARNING: fullscreen unavailable in this mode ...setting mode 9: 1600 1200 FS ...using colorsbits of 16 ...calling CDS: failed, bad mode ...trying next higher resolution: failed, bad mode ...restoring display settings ...window already present, CreateWindowEx skipped Initializing OpenGL driver ...WARNING: fullscreen unavailable in this mode ...shutting down QGL ...unloading OpenGL DLL ...assuming '3dfxvgl' is a standalone driver ...initializing QGL ...WARNING: missing Glide installation, assuming no 3Dfx available ...shutting down QGL ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- GLW_StartOpenGL() - could not load OpenGL subsystem
  8. When i try to play Enemy territory on 1600x1200 resolution Et crashes with Opengl Error. Some people say its graphics card but i can play battlefield 4 on 1600x1200. so what may fix this?
  9. patux

    I quit smoking

    You can do it! Good thing is do some sport. It will keep your mind away from smoking.
  10. patux

    ET Server Jay3 Gameday

    Ill try to be there!!! but i hope servers are not full when i want to join
  11. Thats very cute. Good luck do you aswell
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