Command & Cvar Listing
| Article Index |
|---|
| Command & Cvar Listing |
| Command & Cvar Listing 2 |
| Command & Cvar Listing 3 |
| Command & Cvar Listing 4 |
| All Pages |
Page 1 of 4
| Command/CVAR | Mod | Mode | Description |
|---|---|---|---|
| -activate | ETMain | Client | Stops issuing +activate command, stop opening doors etc |
| -attack | ETMain | Client | Stops issuing command to attack |
| -attack2 | ETMain | Client | Stop issuing command to perform secondary attack |
| -back | ETMain | Client | Stop issuing command to move backwards |
| -button1 | ETMain | Client | Stops issuing +button1 command |
| -button4 | ETMain | Client | Stops issuing +button4 command |
| -forward | ETMain | Client | Stop issuing command to move forwards |
| -leanleft | ETMain | Client | Stop issuing command to lean to the left |
| -leanright | ETMain | Client | Stop issuing command to lean to the right |
| -left | ETMain | Client | Stop issuing command to look further to the left |
| -lookdown | ETMain | Client | Stop issuing command to look further downwards |
| -lookup | ETMain | Client | Stop issuing command to look further upwards |
| -mlook | ETMain | Client | Stop +mlook (mouselook), go back to mouse-movement |
| -movedown | ETMain | Client | Stop issing command to crouch |
| -moveleft | ETMain | Client | Stop issuing command to strafe left |
| -moveright | ETMain | Client | Stop issuing command to strafe right |
| -moveup | ETMain | Client | Stop issuing command to jump |
| -prone | ETMain | Client | Stop issuing command to go prone |
| -reload | ETMain | Client | Stops issuing reload command |
| -right | ETMain | Client | Stops issuing look right command |
| -salute | ETMain | Client | Stops issuing salute command |
| -speed | ETMain | Client | Stops issuing walk/run command |
| -sprint | ETMain | Client | Stops issuing sprint command |
| -strafe | ETMain | Client | Stops issuing strafe command |
| -useitem | ETMain | Client | Stops issuing useitem command |
| -zoom | ETMain | Client | Stops issuing zoom command |
| +activate | ETMain | Client | Performs various actions like opening doors, picking up weapons. |
| +attack | ETMain | Client | Fires weapon, or uses the weaponbank object currently selected. |
| +attack2 | ETMain | Client | Secondary firing mode? |
| +back | ETMain | Client | Move backwards |
| +button1 | ETMain | Client | Puts you into state similar to when console is open – cant move, bulb above head. |
| +button4 | ETMain | Client | Unknown. Found: “fixed +button4 not causing footsteps" (Carmack Q3A .plan) |
| +forward | ETMain | Client | Move forwards |
| +leanleft | ETMain | Client | Leans to the left |
| +leanright | ETMain | Client | Leans to the right |
| +left | ETMain | Client | Look left |
| +lookdown | ETMain | Client | Looks downwards (disabled in ETPro >3.1.13) |
| +lookup | ETMain | Client | Looks upwards (disabled in ETPro >3.1.13) |
| +mlook | ETMain | Client | Toggles mouselook |
| +movedown | ETMain | Client | Move downwards, crouch |
| +moveleft | ETMain | Client | Strafe/sidestep to the left |
| +moveright | ETMain | Client | Strafe/sidestep to the right |
| +moveup | ETMain | Client | Move up, i.e. Jump |
| +prone | ETMain | Client | Go prone, lie down. |
| +reload | ETMain | Client | Reload weapon |
| +right | ETMain | Client | Look left |
| +salute | ETMain | Client | When you have a server, you can drag bodies when they wait for a medic |
| +speed | ETMain | Client | Toggle walk/run (depending on what AlwaysRun is set to) |
| +sprint | ETMain | Client | Sprint, run fast draining stanima bar |
| +stats | ETMain | Client | Popup box showing the stats of the player (you, or the guy you're spectating) |
| +strafe | ETMain | Client | When holding this and +left or +right the movement will be strafe instead of look |
| +topshots | ETMain | Client | Popup box showing the players with the best hit:miss for each weapon |
| +useitem | ETMain | Client | Nothing? |
| +zoom | ETMain | Client | Use binoculars |
| activeAction | ETMain | Client | Perform the specified when joining server? |
| addbot | ETMain | Server | N/A, Q3 relic |
| addfavorite | ETMain | Client | For adding a server to favourites (server browser) |
| Arch | ETMain | Client | Stores the OS, non-user |
| auth_rconPassword | ETMain | ||
| auth_refereePassword | ETMain | ||
| AuthLevel | ETMain | Server | Possibly differentiates between console and remote console? |
| autoRecord | ETMain | Client | Records a demo with descriptive filename |
| autoScreenshot | ETMain | Client | Takes screenshot, JPG, descriptive filename |
| b_altHud | ETPro | Client | Sets which ETPro alternative HUD design to use, (0, 1 or 2) pics, more |
| b_altHudFlags | ETPro | Client | If b_altHud is 1/ 2; 1 = move roundtimer, 2 = hide rank, 4= move messages. pics |
| b_anticheat | ETPro | Server | Toggles ETPro's anticheat (IAC) |
| b_antilag | ETPro | Client | Set your antilag: 0 = none, 1 = Neil Toronto's antilag, 2 = ETMain |
| b_antiwarp | ETPro | Server | Toggles code which prevents players 'warping' |
| b_backupcvars | ETPro | Client | Wether to save a file of the original value of cvars changed via sv_cvar restrictions |
| b_bannerlocation | ETPro | Server | Location of the text banners (detail) |
| b_bannern | ETPro | Server | Use for specifying the text of each banner (detail) |
| b_banners | ETPro | Server | Specifies number of server banners, see (detail) |
| b_bannertime | ETPro | Server | Duration each banner is shown for (detail) |
| b_beginround | ETPro | Client | Assign commands to this and they will be automatically executed at start of new round. See also b_endround. |
| b_brokenlogtimestamps | ETPro | Server | Only to be used where required for certain logfile analysers. |
| b_campaignFile | ETPro | Server | Sets name for a campaign file, more info. |
| b_chargetransfer | ETPro | Server | 0 = disallow use of mines to transfer charge between players or 'store charge' (exploit) |
| b_chatAlpha | ETPro | Client | The alpha (transparency) of the background of chat text |
| b_chatFlags | ETPro | Client | Toggles the team flag on chat text |
| b_chatsounds | ETPro | Client | Toggles playing a radio-crackle noise when there is a team or global chat. |
| b_cheatkicktime | ETPro | Server | Duration of auto-kick for IAC cheater detections |
| b_cheatlog | ETPro | Server | Set name of IAC log (ETPro anticheat) |
| b_cmdwarnings | ETPro | Client | Toggle warnings about trickjump |
| b_cursefilter | ETPro | Server | Sets which words to filter out |
| b_cursefilteraction | ETPro | Server | Action to take with filtered words: 1- remove word, 2- ****, 3- filter message |
| b_customVoiceChat | ETPro | Server | Toggles allowing clients to use “custom" voice chat. Not custom audio pak tho. |
| b_cvarempty | ETPro | Server | Resets all ET Pro cvars to their defaults (source) |
| b_cvarlist | ETPro | Client | Displays ETPro cvars in console |
| b_damagexp | ETPro | Server | XP system: 1= 1 XP per 50hp of damage + 1 XP per kill; 0 = ETMain system. |
| b_debugfakebmodel | ETPro | “allows debugging scripted spawned brushes" | |
| b_debuglocations | ETPro | Client | For debugging the location name stuff. (Bitflag? Values 1,2,4, 8,16) [c] |
| b_defaultbantime | ETPro | Server | Time in seconds for bans without explicitly defined ban time (default 300) |
| b_defaultskills | ETPro | Server | Sets the skill levels player's automatically receive (detail) |
| b_demo_autotimescale | ETPro | Client | For use with demo system (especially when making fragmovies) ? |
| b_demo_autotimescaleweapons | ETPro | Client | For use with demo system (especially when making fragmovies) ? |
| b_demo_drawspectatormessages | ETPro | Client | For disabling spectator etc text in demo playback |
| b_demo_dynamitecam | ETPro | Client | Attaches camera to dynamite during demo playback (& ETTV?) |
| b_demo_dynamitecounter | ETPro | Client | Puts a countdown timer onto planted dynamite in demo playback (& ETTV?) |
| b_demo_followxDistance | ETPro | Client | Distance of camera when following missiles, x-axis |
| b_demo_followyDistance | ETPro | Client | Distance of camera when following missiles, y-axis |
| b_demo_followzDistance | ETPro | Client | Distance of camera when following missiles, z-axis |
| b_demo_freecamspeed | ETPro | Client | For use with demo system (especially when making fragmovies) ? |
| b_demo_grenadecam | ETPro | Client | Attaches camera to grenades during demo playback (& ETTV?) 1=frag 2=all nades |
| b_demo_lookat | ETPro | Client | Select a player to watch in a demo, use b_demo_nametags for client number? |
| b_demo_mortarcam | ETPro | Client | Attaches camera to mortars during demo playback (& ETTV?) |
| b_demo_nametags | ETPro | Client | Toggles all players having names above them in demo playback (& on ETTV?) |
| b_demo_nopitch | ETPro | Client | Toggles camera pitching when attached to missiles (demoplayback & ETTV? Only) |
| b_demo_panzercam | ETPro | Client | Attaches camera to panzers during demo playback (freecam demo/ETTV? Only) |
| b_demo_pitchturnspeed | ETPro | Client | Pitch speed when using +freecam_ commands (freecam demo/ETTV? Only) |
| b_demo_playersprites | ETPro | Client | Sprite graphic above players (demo & ETTV? Only) |
| b_demo_pvshint | ETPro | Client | Draws line from camera to player who recorded the demo, demoplayback only |
| b_demo_rollspeed | ETPro | Client | Roll speed when using +freecam_ commands (freecam demo playback/ETTV? Only) |
| b_demo_teamonlymissilecam | ETPro | Client | Toggle only following missiles from your own team (freecam demo/ETTV? Only) |
| b_demo_yawturnspeed | ETPro | Client | Yaw speed when using +freecam_ commands (freecam demo playback/ETTV? Only) |
| b_demorecord_statusline | ETPro | Client | For moving up/down the demo-recording status line on HUD (Obsolite 3.1.12+) |
| b_descriptiveTextscale | ETPro | Client | Size/scale of descriptive text (Limbo HUD)? |
| b_distanceFallOff | ETPro | Server | Wether bullets lose some of their hitpoint damage inflicted over long range |
| b_drawclock | ETPro | Client | Toggles display of the clock (actual time) on the HUD |
| b_drawPromotions | ETPro | Client | Wether to give popup notification when you get a rank promotion |
| b_drawranks | ETPro | Client | Toggles displaying ranks on the crosshair name popup |
| b_drawRewards | ETPro | Client | Wether to display a text & audio notification when you get a skills increase |
| b_drawspectatoralpha | ETPro | Client | Sets alpha transparency of spectator HUD text (at the bottom of screen when spectating) |
| b_drawspectatorteamflags | ETPro | Client | Toggles a team flag beside the player's name on HUD when you are spectating them |
| b_drawspeed | ETPro | Client | Player speed display on the HUD, for trickjumping. Requires cg_lagometer 0? |
| b_emptyScript | ETPro | Server | Assign name of script to execute when server becomes empty |
| b_endround | ETPro | Client | Assign commands to this and they will be automatically executed at round end. See also b_beginround. |
| b_ettv_flags | ETPro | Server | For ETTV 'master' server. 1 disallows slaves to be kicked, 2 gives ETTV slaves shoutcaster status, 3 does both. |
| b_fallingbugfix | ETPro | Server | Toggles the fall damage bugfix (dying after falling from small height) |
| b_fireteamAlpha | ETPro | Client | The alpha (transparency) of the Fireteam HUD display |
| b_fireteamLatchedClass | ETPro | Client | Toggle showing latched playerclass instead of rank (fireteam hud display) |
| b_fixedphysics | ETPro | Server | For making player's FPS not affect player physics. detail. |
| b_fixedphysicsfps | ETPro | Server | Sets the FPS equivalent for physics when b_fixedphsyicsfps is 1 detail. |
| b_floodMaxCommands | ETPro | Server | Makes the client only be able to send the specified number of rate-limited commands per 30 seconds. To protect server from flooding. |
| b_flushitems | ETPro | Server | Makes dropped items like paks lay “flush" to the ground they land on (same angle). |
| b_goatsound | ETPro | Client | Wether to play the goat noise on knife kills |
| b_headshot | ETPro | Server | For ETPro headshot mode, (0 off, 1 headshot only, 2 instagib, 4 clients can only damage clients, 8 clients only receive damage from clients [bitflag variable]) |
| b_helmetprotection | ETPro | Server | Wether damage is reduced for the first headshot received |
| b_hitsounds | ETPro | Client | Toggles playing a noise when your bullets hit, 0=none, 1=all hits 2=headshots only |
| b_hudYoffset | ETPro | Client | Moves the HUD on the Y (vertical) axis of the screen |
| b_instagibDamage | ETPro | Server | Damage done when b_headshot mode's instagib is enabled |
| b_intermissiontime | ETPro | Server | Duration the scoresheet is shown for |
| b_intreadypercent | ETPro | Server | % of clients “ready" to skip intermission countdown and continue to the next map. |
| b_lagometerAlpha | ETPro | Client | The alpha (transparency) of the lagometer HUD display |
| b_levels_battlesense | ETPro | Server | Sets the XP requirements to trigger Levelups for the battlesense skill (detail) |
| b_levels_covertops | ETPro | Server | Sets the XP requirements to trigger Levelups for CovOps skills (detail) |
| b_levels_engineer | ETPro | Server | Sets the XP requirements to trigger Levelups for Engineer skills (detail) |
| b_levels_fieldops | ETPro | Server | Sets the XP requirements to trigger Levelups for FieldOps skills (detail) |
| b_levels_lightweapons | ETPro | Server | Sets the XP requirements to trigger Levelups for the Lightweapons skill (detail) |
| b_levels_medic | ETPro | Server | Sets the XP requirements to trigger Levelups for Medics skills (detail) |
| b_levels_soldier | ETPro | Server | Sets the XP requirements to trigger Levelups for Soldier skills (detail) |
| b_locationMode | ETPro | Client | Sets the mode used for locationnames. (values 0 to 8) |
| b_locationMaxChars | ETPro | Client | Max number of characters for location name in the Fireteam HUD table, if enabled |
| b_locationJustify | ETPro | Client | Alignment of location names in Fireteam HUD table (-1=left&pad 0=left 1=right&pad) |
| b_logbanners | ETPro | Client | Toggles server banners also appearing in your console |
| b_logrealtimestamps | ETPro | Server | Toggles logfiles using actual time or relative time |
| b_mapconfigdirectory | ETPro | Both | Sets folder name to look for map-specific cfg config files |
| b_mapscriptdirectory | ETPro | Server | Sets folder name for map .script files. |
| b_mapzoom | ETPro | Client | Sets the level of zoom for the compass in HUD. |
| b_match_warmupjoin | ETPro | Server | Toggles clients being able to join teams during warmups |
| b_maxMortarPitch | ETPro | Server | Allows server to limit the effect of the ground's slope on mortar deployment |
| b_moverscale | ETPro | Server | Multiplier for the speed of map “movers" (e.g. Vehicles) |
| b_multiview | ETPro | Server | Toggles allowing MultiView functionality, which consumes more resources and bandwidth |
| b_muzzleflash | ETPro | Client | Toggles the weapon 'fire' being displayed |
| b_noactivatelean | ETPro | Client | Toggles +activate invoking leaning when also pressing a strafe key. |
| b_noskillupgrades | ETPro | Server | Disables skills upgrades, i.e. The “skill" improvement rewards from the XP system |
| b_numPopups | ETPro | Client | Sets the number of 'popups' on the HUD, (-1 to n; where -1=default, 0=none, n=number of popups). |
| b_optimizePrediction | ETPro | Client | Should improve performance. See here |
| b_panzerhack | ETPro | Client | Toggles putting the PF player's SMG in weaponbank 2 when it is awarded via XP. |
| b_panzerlevelup1 | ETPro | Server | Toggles the alternate panzer levelling up system re: Improved Projectile Resources |
| b_popupFadeTime | ETPro | Client | Time it takes for popups to fade (1000 = 1 second) |
| b_popupStayTime | ETPro | Client | Duration popups remain on screen beforestarting to fade away (1000 = 1 second) |
| b_popupTime | ETPro | Client | Delay between the event and it's popup being displayed (1000 = 1 second) |
| b_predefineddemokeys | ETPro | Client | Wether to always use the predefined demo control keys when replaying a demo |
| b_privatemessages | ETPro | Server | Minimum number of characters for name matching for private messages. A value of 0 disables private messaging entirely. (source) |
| b_pronedelay | ETPro | Server | Implements a delay in the client's proning action |
| b_realhead | ETPro | Server | Toggles the corrected headbox code. Settings other than 0/1 are for debugging. |
| b_riflegrenades | ETPro | Server | Toggles allowing or disallowing any riflegrenades, see also team_maxriflegrenades |
| b_semiAdminLevels | ETPro | Server | Sets number of SemiAdmin levels (detail) |
| b_semiAdminPassn | ETPro | Server | Sets the rquired password for clients to become semiAdmin. Diff pass required for each b_semiadminlevels |
| b_semiadmincmdsn | ETPro | Server | Sets the commands available for each semiAdmin level |
| b_shoutcastpassword | ETPro | Server | Sets password required for special spectator class |
| b_shove | ETPro | Server | How strong shoves are, 80 default, 0 = disabled |
| b_shove_noz | ETPro | Server | Disables the “shove" working vertically |
| b_shovesounds | ETPro | Client | Togggles playing a noise on player's being shoved |
| b_showClientCmds | ETPro | Server | Toggles logging all commands client sends to server. Mostly for logfile analysers |
| b_shrug | ETPro | Server | Toggle disabling the /shrug sillyness |
| b_simpleitems | ETPro | Client | Turns dropped items (paks, weapons etc) into basic 2d images |
| b_spectatorNames | ETPro | Server | Wether spectators (2) or Refs (1) see the name “popup" on crosshairs (0,1,2) |
| b_speedinterval | ETPro | Client | Frequency of updating the speed shown on the HUD (b_drawspeed) |
| b_speedunit | ETPro | Client | Unit used for the speed display on HUD |
| b_statsaver | ETPro | Server | Wether client's XP and stats are restored if they exit then return to the server |
| b_stickycharge | ETPro | Server | Clients' powerbar refills completely (0) or gradually after suicide (1)/any death (2). |
| b_sv_hitsounds | ETPro | Server | Toggle allowing hitsounds |
| b_textcolorfilter | ETPro | Client | Can be set to filter out certain colours from text. b_textcolorfilter "abcdefghijklmnopqrstuvwxzy1234567890!@#$%&*()-_=+[{]}\|:'<.>/?" |
| b_tjg_ghostfx | ETPro | Client | Effects for “ghosts" in trickjump mode (0,1,2,3,4) |
| b_tjl_color | ETPro | Client | Colour of trickjump line |
| b_tjl_draw | ETPro | Client | When in trickjump mode, this toggles drawing trickjump lines |
| b_tjl_quickslot | ETPro | Client | Trickjumping? |
| b_tjl_showmaxspeed | ETPro | Client | Shows the max speed on trickjump line |
| b_tjl_stepsize. | ETPro | Client | Distance between two points on trickjump line |
| b_tjl_stoponnomove | ETPro | Client | Stop drawing trickjump lines when you stop moving |
| b_tracers | ETPro | Client | 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ? |
| b_votetextscale | ETPro | Client | Size/scale of the vote text |
| b_watermark | ETPro | Server | Specify location of the watermark file, if you use one. Automatically prepends watermark/ ! |
| b_watermarkAlpha | ETPro | Client | The alpha (transparency) of the watermark HUD display, if the server has one. |
| b_watermarkFadeAfter | ETPro | Server | Duration before the watermark starts to fade away |
| b_watermarkFadeTime | ETPro | Server | Duration the watermark image takes to actually fade away |
| b_weapaltReloads | ETPro | Client | Toggles weapalt reloading |
| b_wolfrof | ETPro | Server | Make the SMG rate of fire equal that of RTCW's Thompson (much faster) |
| b_xpstopwatch | ETPro | Server | Toggle for making XP remain over stopwatch rounds, XP gained in first round remains in the concluding round. |
| bind | ETMain | Client | Used for assigning keys to actions. Bind x “weaponbank 3" |
| bindlist | ETMain | Client | Displays list of cvars in console |
| bot_debug | ETMain | Server | N/A, Q3 relic |
| bot_developer | ETMain | Server | N/A, Q3 relic |
| bot_enable | ETMain | Server | N/A, Q3 relic |
| bot_fastchat | ETMain | Server | N/A, Q3 relic |
| bot_grapple | ETMain | Server | N/A, Q3 relic |
| bot_groundonly | ETMain | Server | N/A, Q3 relic |
| bot_minplayers | ETMain | Server | N/A, Q3 relic |
| bot_nochat | ETMain | Server | N/A, Q3 relic |
| bot_norcd | ETMain | Server | N/A, Q3 relic |
| bot_reachability | ETMain | Server | N/A, Q3 relic |
| bot_reloadcharacters | ETMain | Server | N/A, Q3 relic |
| bot_rocketjump | ETMain | Server | N/A, Q3 relic |
| bot_testichat | ETMain | Server | N/A, Q3 relic |
| bot_testrchat | ETMain | Server | N/A, Q3 relic |
| bot_thinktime | ETMain | Server | N/A, Q3 relic |
| bottomshots | ETMain | Client | Displays the worst aimers |
| Bp | ETPro | Server | Sends text to all clients to be displayed in the banner area. (source). bp text |
| buyNow | ETMain | Client | Relic, execution is unadvised [removed in 1.03] |
| cache_endgather | ETMain | Both | Non-user? Non-reccommended anyway |
| cache_mapchange | ETMain | Both | Non-user? Non-reccommended anyway |
| cache_setindex | ETMain | Both | Non-user? Non-reccommended anyway |
| cache_startgather | ETMain | Both | Non-user? Non-reccommended anyway |
| cache_usedfile | ETMain | Both | Non-user? Non-reccommended anyway |
| callvote | ETMain | Client | Used for starting votes, if you dont want to use the menus |
| Cancelvote | ETPro | Server | Cancel any vote in progress. Can be used with RCON and REF? See also passvote |
| camera | ETPro | Client | Runs scripted cameras, “whatever.camera" files [C]. 3 provided: /camera railgun03 |
| campaign | ETMain | Server | Used for setting the campaign to be played |
| cf_wstats | ETMain | Client | “Specifies the font scale of the +wstats window" (Rhea). Deliberately broken? |
| cf_wtopshots | ETMain | Client | “Specifies the font scale of the +wtopshots window" (Rhea). Deliberately broken? |
| cg_animspeed | ETMain | Client | “toggle linear interpolation between successive frames in a player animation" (source unknown) [c] |
| cg_announcer | ETMain | Client | Toggles the announcer voice on map start (“FIGHT!"), win (Allies win!) etc |
| cg_atmosphericEffects | ETMain | Client | Toggles display of map effects like rain and snow |
| cg_autoAction | ETMain | Client | Gives a variety of functions to always perform (demos, stats and logging) |
| cg_autoactivate | ETMain | Client | Toggles automatically picking up items (paks, weapons etc) |
| cg_autoReload | ETMain | Client | Toggles automatically reloading weapon when clip becomes empty |
| cg_autoswitch | ETMain | Client | Toggles automatically chaning weapon when current one is out of ammo |
| cg_blinktime | ETMain | Client | Duration of “blink" blackout when taking damage? 1000 = 1 second |
| cg_bloodDamageBlend | ETMain | Client | Amount of blood flashed on screen when you take damage. Also cg_bloodFlash |
| cg_bloodFlash | ETMain | Client | Toggles the blood effect when you are shot |
| cg_bloodTime | ETMain | Client | Duration of blood puddle effect on walls/floor etc |
| cg_bobpitch | ETMain | Client | Sets extent of the bob pitch (forwards/backwards) effect when moving |
| cg_bobroll | ETMain | Client | Sets extent of the bob roll (left/right) effect when moving |
| cg_bobup | ETMain | Client | Sets extent of the vertical “bob" effect when moving |
| cg_bobyaw | ETMain | Client | Sets extent of the “bob" yaw (turn left/right) effect when moving |
| cg_botMenuType | ETMain | Relic/obsolete? | |
| cg_brassTime | ETMain | Client | Sets the duration ejected bullet shells etc last for |
| cg_cameraOrbit | ETMain | Client | Associated with camera spinning around when you're dead? [C] |
| cg_cameraOrbitDelay | ETMain | Client | Associated with camera spinning around when you're dead? [C] |
| cg_centertime | ETMain | Client | Duration of centerprint popups [C] |
| cg_clipboardName | ETMain | Client | Used internally i think, non-user. |
| cg_complaintPopUp | ETMain | Client | Toggles wether to show the popup about filing complaints after a TK |
| cg_coronafardist | ETMain | Client | Either the size or cull distance of corona effect |
| cg_coronas | ETMain | Client | Toggles the corona effect around lights |
| cg_crosshairAlpha | ETMain | Client | Sets the transparency of the crosshair |
| cg_crosshairAlphaAlt | ETMain | Client | Sets the transparency of the secondary crosshair |
| cg_crosshairColor | ETMain | Client | Sets the colour of the crosshair |
| cg_crosshairColorAltWhite | ETMain | Client | Sets the colour of the secondary crosshair, usually the surrounding part |
| cg_crosshairHealth | ETMain | Client | Toggles crosshair changing colour to indicate your health |
| cg_crosshairPulse | ETMain | Client | Toggles the crosshair changing size according to bullet spread |
| cg_crosshairSize | ETMain | Client | Size/scale of the crosshair |
| cg_crosshairX | ETMain | Client | Move crosshair on x axis (left/right) |
| cg_crosshairY | ETMain | Client | Move crosshair on y axis (up/down) |