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Tutorial info Visit support topic

  • Added on: Jul 16 2015 04:13 AM
  • Date Updated: Jul 30 2015 08:15 AM
  • Views: 769
 


Class Config Trick

So that the scripts appropriate to certain classes is excecutent that when exactly you use this class you go to be able to make little autoexec_class.cfg. It is quite simple and ca is so going to allow you to use the same touch for several scripts.

It is necessary to follow the same procedure as to create to you a classic cfg. When you register him in ET/etmain :

Posted by SgtDan on Jul 16 2015 04:13 AM
autoexec_fieldops (for the cfg field ops)
autoexec_covertops (for the cfg covert ops)
autoexec_medic (for the cfg medic)
autoexec_engineer (for the cfg engineer)
autoexec_soldier (for the cfg soldier)


Scripts : Fast Knife (for all class)

Take out the knife very quickly
// Smg & knife switch
set smg1part1 "weaponbank 1; wait 3; +attack"
set smg1part2 "-attack; wait 5; weaponbank 3; weaponbank 2" (you can inverted 2-3)
bind x "+vstr smg1part1 smg1part2"
(x or mouse 3-4-5)


Scripts : Field Ops

Fast AirStrike
// Select "Airstrike canister" by press a touch
// Launched when she is released
// script independent of FPS
set Fo3part1 "cg_drawGun 1; weaponbank 5"
set Fo3part2 "+attack; ; wait 5; -attack; cg_drawGun 0"
unbind x (or mouse 3-4-5)
bind x "+vstr Fo3part1 Fo3part2"
Fast Artillery
//one clic for zoom on the target
//released for start the command
//script indendent of FPS
set Fo1part1 "+zoom"
set Fo1part2 "+attack; -attack; wait 5; -zoom"
unbind x (or mouse 3-4-5)
bind x "+vstr Fo1part1 Fo1part2"
Fieldops Altruist
// Distribution of packs through the body
// Packs are released as long as the touch (here x or mouse 3-4-5) is pressed (is in a hurry)
// Return to the weapon in charge of (pistol or machine-gun) when she
is released(
// script independent of FPS
set Fo2part1 "cg_autoactivate 0; weaponbank 6; wait 5; +attack"
// Packs cross the body
set Fo2part2 "-attack; wait 5; cg_autoactivate 1; weaponbank 3" (or weaponbank2)
unbind x (or mouse 3-4-5)
bind x "+vstr Fo2part1 Fo2part2"

Scripts : Covert Ops

Fast Satchel
// Thrown satchel on pressure of touch
// Explode as soon as the touch is released
// Depends on FPS (replace 125 by personal value)
Set cov1part1 " weaponbank 6; wait 10; +attack; wait 125;-attack "
Set cov1part2 " +attack;-attack "
Unbind x (or mouse3-4-5)
Bind x " +vstr cov1part1 cov1part2 "
Smoke grenade rapids
// Selection of the smoke and the activation of the d├ętonnateur
// Thrown to the end of the discount or when we release the touch
// Return to the weapon in charge of (pistol or sten / FG / rifle)
// script independent of FPS
set autosm1 "weaponbank 5; wait 5; +attack"
set autosm2 "-attack; wait 5; weaponbank 2; weaponbank 3" (you can inverted 3-2)
unbind x (or mouse3-4-5)
bind x "+vstr autosm1 autosm2"

Scripts: Medic

Take out the syringe more quickly
// a click to prick and find its weapon
// independent script FPS
Set med1part1 " weaponbank 5; wait 5; +attack "
Set med1part2 "-attack; wait 5; weaponbank 2; weaponbank 3 " (you can inverted 3-2)
Unbind x (or mouse 3-4-5)
Bind x "+vstr med1part1 med1part2 "

Distribution of heal packs
// distribution of packs
// packs are released as long as the touch (here x) is pressed (is in a hurry)
// return To the weapon in charge of (pistol or machine-gun) when she is released
// independent script of FPS
Set med2part1 " weaponbank 6; wait 5; +attack "
Set med2part2 "-attack; wait 5; weaponbank 3; weaponbank 2 " (you can inverted 2-3)
Unbind x (or mouse 3-4-5)
Bind x "+vstr med2part1 med2part2 "

Scripts: Engineer

Fast dynamite
// place the dynamite and begin it by pressing a touch
// return To the weapon in charge of (pistol or smg / rifle) if released
// depending on FPS (to replace 125 by personal value)
Set engi2part1 " weaponbank 6; wait 10; +attack; wait 46;-attack;
Wait 46; +attack "
Set engi2part2 "-attack; wait 5; weaponbank 3; weaponbank 2 " (you can inverted 2-3)
Unbind x (or mouse 3-4-5)
Bind x " +vstr engi2part1 engi2part2 "
Fast landmines
// put an landmine and begin it of a pressure of touch
// return To the weapon in charge of (pistol or smg / rifle) if released
// independent of fps
Set engi3part1 " weaponbank 7; wait 5; +attack "
Set engi3part2 "-attack; wait 5; weaponbank 3; weaponbank 2 " (you can inverted 2-3)
Unbind x (or mouse 3-4-5)
Bind x " +vstr engi3part1 engi3part2 "

or 1 other one:

Take out the tools more quickly
// a click to build and find its weapon
// script independent of FPS
set engi1part1 "weaponbank 5; wait 5; +attack"
set engi1part2 "-attack; wait 5; weaponbank 3; weaponbank 2" (you can inverted 2-3)
unbind x (or mouse 3-4-5)
bind x "+vstr engi1part1 engi1part2"

Scipt : Soldier (+ all Class)

Take out the knife very quickly
// Smg & knife switch
set smg1part1 "weaponbank 1; wait 3; +attack"
set smg1part2 "-attack; wait 5; weaponbank 3; weaponbank 2" (you can inverted 2-3)
bind x "+vstr smg1part1 smg1part2"
(x or mouse 3-4-5)


i hope this post help you
for me the fast knife is important + fast syringe (only medic)
Enjoy ET!!!!!