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Tutorial info Visit support topic

  • Added on: Apr 06 2011 04:46 AM
  • Views: 1358

Advanced Console Part 1 - Advanced Spawning

Spawning using the console in Extreme Detail.

Posted by Jaaa!& on Apr 06 2011 04:46 AM
How spawning works
The mapper places a (invisible) team_WOLF_objective entity on the map and usually groups spawnpoints around it. Spawnpoints are symbolized by team_CTF_redspawn resp. team_CTF_bluespawn entities (red for Axis and blue for Allies). Later the little flags will appear on the command map, where the team_WOLF_objective entities are located. When you select a spawn point (resp. the team_WOLF_objective entity) and you spawn, then ET searches the next free team_CTF_redspawn resp. team_CTF_bluespawn entity next to it and you spawn there. Spawnpoints can be blocked by players that spawn before you (usually they connected earlier and so they are before you in the spawning queue), but they can also be hidden so that they are unavailable for spawning (e.g. the enemy captures the Old City on Siwa Oasis).

The trick is now to use the console command "setspawnpt" instead of the limbo to select the spawnpoint. Using this you will be able to select even enemy spawn points! You will not spawn at the enemy spawn point, but you will spawn at the nearest available spawn point, which is usually different from the ones you can select via the limbo flags since each spawn point has around 30 spawn locations to support larger servers with more players. On some maps the differences are marginal, on other maps they can be very usefull.

How to use the "setspawnpt" command
Using the "setspawnpt" console command is pretty easy: simply pull down the console and write "/setspawnpt 0". The number after the command is the number of the spawnpoint (see below for full list). 0 is always the default spawn point (which can change during the game, e.g. when your team captures a flag). Usefull numbers are usually from 1 to 5, depending on the map.

Example from Siwa Oasis for Allies
You can click on images to enlarge them.

After the Old City flag is taken you usually start at a position near the flag:

But when you select the Axis Garrison as spawn point with the console command you spawn near the ammo/health cabinetes:

Spawn points for stock maps
The number before a spawn point name is the number for "setspawnpt" command. Spawn points for LMS only games are marked with a "(LMS)" behind the name. Click on a name to see an image from Radiant with the spawn points (top view, upward is north). The team_WOLF_objective entity is marked with an arrow, the spawn locations appear as red resp. blue boxes around it. Sometimes the boxes overlap (usually when the spawn point is fightable), so some boxes might not be visible.

Fuel Dump spawn points
1. Default Spawn
2. Tunnel Store Room
3. Axis Fuel Dump
4. Allied Entrance Point

Usefull settings -

As Allied at the initial spawn. To spawn at the tunnel exit instead of inside the hut select the Tunnel Store Room (1) as spawn point.

Gold Rush spawn points
1. Default Spawn
2. Tank Depot
3. Axis Spawn
4. Allied Spawn


As Axis before the tank is stolen. To spawn nearer to the second exit select the Allied Spawn (2) as spawn point.

Rail Gun spawn points
1. Default Spawn
2. Axis Construction Site
3. Depot Yard
4. Allied Camp


At the Axis Construction Site (1) resp. Allied Camp (3) some spawn locations are somewhat away from the others. These are spawn points for LMS games, so they can't be used in normal objective based games.

Seawall Battery spawn points
1. Default Spawn
2. Axis Main Bunker
3. Allied East Beach
4. Allied West Beach
5. East Bunker
6. West Bunker
7. Axis Spawn (LMS)
8. Allied Spawn (LMS)

Usefull settings -

As Axis. Choose the East Bunker (4), to spawn nearer to the second exit of the Axis Main Bunker Spawn.

As Allied, before the Command Post is constructed. Choose the East Bunker (4), to spawn nearer to the beach and not in the water.

Tips -

The Allied LMS spawn is located in the trenches between the West Bunker and the Main Bunker.

The Axis LMS spawn is located near the back door.

Siwa Oasis spawn points

1. Default Spawn
2. Axis Garrison
3. Allies Camp
4. Old City

Usefull settings -

As Axis, after the Old City is lost. Choose explicitly the Axis Garrison (1) (since your spawn spoint stays at the Old City (3)) to spawn at the side building. When there are enough players who spawn there (2 players must spawn below), it is also possible to spawn upstairs.

As Allied, after the Old City flag is taken. Choose the Axis Garrison (1), to spawn at the ammo health/cabinets instead inside the flag room.

Würzburg Radar spawn points

1. Default Spawn
2. Side Entrance Bunker
3. Abandoned Villa
4. Forward Bunker
5. Forward Hut
6. Lower Warehouse

Usefull settings -

As Allied, when spawning at the Side Entrance Bunker (1). Instead of setting the spawn point to the Side Entrance Bunker (1) set the spawn point to the Lower Warehouse (5). The benefit from this is, that, when Axis destroy the command post, you will spawn at the Forward Bunker (3) instead of the Abandoned Villa (2) (You usually spawn at the Abandoned Villa (3) because the spawn locations there are closer to the Side Entrance Bunker (1) than the Forward Bunker (3) spawn loacations).

How to use the "team" command

/team <team> <class> <weapon>

The values inside the < > must be replaced by the values given below. You can omit values starting from the right (e.g. you adding values for <team> and <class>, but not for <weapon>. If you do this ET will pick the default values for you. When you choose an invalid combination, ET will fall back to default values, see the examples section for more details.

<team> s - Spectator b - Team blue, resp. Allies r -Team red, resp. Axis

<class> 0 - Soldier 1 - Medic 2 - Engineer 3 - Field Ops 4 - Covert Ops

3 - MP40
4 - M1A1 Thompson
5 - Panzerfaust
6 - Flamethrower
10 - Sten MkIIS
23 - K43 & GPG40 GranatWerfer - Rifle for Axis Engineer
24 - M1 Garand & M7 Grenade Launcher - Rifle for Allied Engineer
25 - M1S Garand (Silenced) - Rifle for Allied Covert Ops
31 - MG42 machine gun
32 - K43 (Silenced) - Rifle for Axis Covert Ops
33 - FG423581mm Mörser resp. 3 Inch Mortar for Axis resp. Allied Soldier

It seems that if you have gained level 4 light weapons and use a normal spawnscript you only get a single pistol, by adding an extra number in the script you get akimbo's.

Axis medic "team r 1 3"
Axis medic with akimbo(if available) "team r 1 3 38"
For allies 37 is added to get akimbo's

/team s - You switch to spectator /team b 1 - You will spawn as Allied Medic with Thompson. /team b 1 4 - You will spawn as Allied Medic with Thompson. You can omit the parameter for the weapon, because ET will choose the (one and only) default weapon for the Axis Medic - the Thompson. /team r 2 23 - You will spawn as Axis Engineer with a K43 Rifle. /team r 2 24 - You will spawn as Axis Engineer with a MP40, since the number 24 is assigned to the M1 Garand - the Rifle for Allied Engineers, which is not available for Axis Engineers at spawn. So ET will choose the default weapon for Axis Engineer - the MP40.

Reference: http://www.enemy-territory.net

1. I will add more spawn points for other maps as soon as i find them, I'm adding ET Beach, Special, Supply, and Frostbite this weekend.
2. Silent Mod has a built in spawn selector, might want to try it before you do this.
3. Simply typing /spawn in the console on Silent Mod will bring up the spawning palet.