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Command Binds

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#1
Candyman

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Hi there

I made this new topic because I have a question.
How do you bind commands, when you say for example v21 (need medic) that they say (need pedic) for example.
I know stupid example, but just.. you know :D Lol
And when you open the limbo menu that they say when you press L: OpeNinG LimBo mEnu for example.
I think it's kinda funny to bind these commands.
Thats why post this topic.


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#2
Ackmey

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Personally, I don't mind bind commands that replace the vsay chat - i.e "Need a medic" becomes "Ammoman gimee some fragshh!" (Yeah that's you TMF... :D)

As long as you don't spam it just for fun it's fine.

As for completely useless binds - "OpeNinG LimBo mEnu" is kinda dumb. Honestly, nobody cares that you're opening your limbo menu.

In any case, most binds are fine as long as you don't spam them.

#3
daredevil

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Here is how the quick reference, voice text, and bind assignments line up.
[quick chat key strokes] - [actual message] - [bind assigment]

In order to bind a key to a vsay, just do the following:

bind x "vsay_team [bind assignment]"
bind x "vsay_team onmyway"
You have three options:
Use vsay for a global message - it will show up in cyan to everyone. Example. bind x "vsay onmyway"
Use vsay_team for a team message - it will show up in green to everyone on your team. Example. bind x "vsay_team onmyway"
Use vsay_buddy [class number][number of players][list of players' fireteam IDs] [vsay string] - sends a voice chat to the entire team - it will show up in yellow to the recipients. Example. bind x "vsay_buddy -1 0 needbackup"
For binds just use 0 for num_players, and omit the player list
Classnumber should be -1 for any class, and 0-4 for the classes in their usual order.
So, if I wanted to bind a key to say "need back up" to the entire team, it would look like:

bind x "vsay_buddy -1 0 needbackup"
Here's the list:
Statements From Quick Chat Menu
Statements From Fire Team Chat Menu
Other Bindable Statements Available Thru Fireteam Menu

Quick Chat Menu

1.Statements
11 - Path cleared. - PathCleared
12 - The enemy is weakened. - EnemyWeak
13 - All clear. - AllClear
14 - Incoming! - Incoming
15 - Fire in the hole! - FireInTheHole
16 - I'm defending. - OnDefense
17 - I'm attacking. - OnOffense
18 - Taking fire! - TakingFire
19 - Mines cleared. - MinesCleared
10 - Enemy in disguise. - EnemyDisguised
2. Requests

21 - Medic! - Medic
22 - I need ammo! - NeedAmmo
23 - I need backup! - NeedBackup
24 - We need an engineer! - NeedEngineer
25 - Cover me! - CoverMe
26 - Hold fire! - HoldFire
27 - Where to? - WhereTo
28 - We need Covert Ops! - NeedOps
3. Commands

31 - Follow me! - FollowMe
32 - Let's go! - LetsGo
33 - Move! - Move
34 - Clear the path! - ClearPath
35 - Defend our objective! - DefendObjective
36 - Disarm the dynamite! - DisarmDynamite
37 - Clear the mines! - ClearMines
38 - Reinforce the offense! - ReinforceOffense
39 - Reinforce the defense! - ReinforceDefense
4. Talk

41 - Yes! - Affirmative
42 - No! - Negative
43 - Thanks a lot! - Thanks
44 - You're welcome. - Welcome
45 - Sorry! - Sorry
46 - Oops! - Oops
5. Global

51 - Yes! - Affirmative
52 - No! - Negative
53 - The enemy is weakened. - EnemyWeak
54 - Hi! - Hi
55 - Bye. - Bye
56 - Great shot! - GreatShot
57 - Yeah! - Cheer
581 - Thanks a lot! - Thanks
582 - You're welcome. - Welcome
583 - Oops! - Oops
584 - Sorry! - Sorry
585 - Hold your fire! - HoldFire
586 - Good game! - GoodGame
6. Function Just defaults to the function of your selected class - cannot choose to say you are a function you are not via the menu.

61 - I'm a soldier. - IamSoldier
62 - I'm a medic. - IamMedic
63 - I'm an engineer. - IamEngineer
64 - I'm a field ops. - IamFieldOps
65 - I'm a covert ops. - IamCovertOps
Note: You can also bind a key like this:

bind x "wm_sayplayerclass"

to replicate choosing "function" from the menu. It will say your current function when you hit the bound key.

7. Objectives

71 - Command acknowledged! - CommandAcknowledged
72 - Command declined! - CommandDeclined
73 - Command completed! - CommandCompleted
74 - Destroy the primary objective! - DestroyPrimary
75 - Destroy the secondary objective! - DestroySecondary
76 - Destroy the construction! - DestroyConstruction
77 - Construction underway! - ConstructionCommencing
78 - Repair the vehicle! - RepairVehicle
79 - Destroy the vehicle! - DestroyVehicle
70 - Escort the vehicle! - EscortVehicle
Fire Team Chat Menu

(Fire team-specific quick chat)
6. General Mirrors general chat

61 - Statements
62 - Requests
63 - Commands
64 - Talk
65 - Global
66 - Function
67 - Objectives
7. Attack

7 - Attack! - FTAttack
8. Fire Team

8 - Fall back! - FTFallBack
Bindable Statements Not Available Through Quick Chat

If you use the fire team quick chat menu, some of these may be available to specific team members. However, you can broadcast them to the entire team by creating a custom bind like this: bind x "vsay_team [chat name]"
Cover me! - FTCoverMe
Disarm the dynamite! - FTDisarmDynamite
Fall back! - FTFallBack
Soldier, covering fire! - FTCoveringFire
Deploy mortar! - FTMortar
Heal the squad! - FTHealSquad
Heal me! - FTHealMe (will show a medic icon over head)
Revive team mate! - FTReviveTeamMate
Revive me! - FTReviveMe (will show a medic icon over head)
Destroy objective! - FTDestroyObjective
Repair objective! - FTRepairObjective
Construct the objective! - FTConstructObjective
Deploy landmines! - FTDeployLandmines
Disarm landmines! - FTDisarmLandmines
Call airstrike! - FTCallAirStrike
Call artillery! - FTCallArtillery
Resupply squad! - FTResupplySquad
Resupply me! - FTResupplyMe (will show a ammo icon over head)
Explore area! - FTExploreArea
Check for land mines! - FTCheckLandMines
Destroy satchel objective! - FTSatchelObjective (same file as FTDestroyObjective)
Infiltrate! - FTInfiltrate
Go undercover! - FTGoUndercover
Provide sniper cover! - FTProvideSniperCover

#4
Candyman

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Thanks,


on my opinion, you can lock this topic




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