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Defensive Dynos Dodgy?


Bean

Defensive Dynos: Dodgy Practice?  

16 members have voted

  1. 1. Are defensive dynos a dodgy strategy?

    • Yes, dodgy!
    • No, it's an effective strategy!


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Occasionally we see an engineer, on the team defending, planting "defensive dynomites." It's a twofold strategy, aimed at damaging or killing attackers advancing towards objectives, or forcing the attackers to delay their movements in that quarter (for fear of being obliterated).

 

In my opinion, it's a misguided, dodgy practice. I was curious if most felt thar way, thus the poll.

 

Dodgy how?

 

1) It rarely works.

 

Very few of these defensive dynos kill the enemy. The effort and time spent would be better applied to a more active defence of the objectives.

 

2) It causes more harm to the defenders.

 

Defensive dynos are often placed (misplaced) in area where the defenders must also operate. Therefore, the engie is not only risking the lives of his compatriots; he's also denying the use of an important area for his own team's defensive operations.

 

What do you think?

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Bean's Fav Server is HardCore, which has Friendly Fire set on.  The dynamite charges are much more dangerous to teammates there.

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Bean's Fav Server is HardCore, which has Friendly Fire set on.  The dynamite charges are much more dangerous to teammates there.

Ah yes, I should've mentioned that!

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i find it cool. i use it alot when i get a chance to be eng. but if its teamkilling then it is not good. but i like it cause engineer doesnt have much ways to kill i feel so its just mind over rambo meds :P

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i agree with rendel, even if its HC, just watch were u go, u always should do =)

 

ofc its shitty when it end as team kill, but same with airstrikes, arty and stuff. i always feel bad when i tk someone, but hey serious, why u don't watch were u go.

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I agree with Bean. It's just dumb. Like poison gas. It's like poison gas. It rarely kills anyone but always blocks your view of Incoming enemies

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I know. Still it doesn't make any sense to even suggest such thing. If there is a dyna, dont go near it, simple is that.

 

Jeepers, tough crowd! Forums are for discussing topics of interest, no?

 

Anyway, that was my point above. Put another way, since defenders must avoid their teammates' badly-placed defensive dynos, then they can't properly defend important areas.

 

Here's a specific example, which I see from time to time. In Special Delivery - a Hardcore favourite - sometimes defending Axis engies plant dynos in the control room, or the non-elevator hallway adjacent to it. That's a key area for the defenders, who require full freedom of movement there, to prevent the Allies from constructing the controls or pushing the button that opens the garage doors. Those defensive dynos make it easier the Allies to achieve their goals, in my opinion.

 

Of course, in a public server, anyone can do anything they want. Some people just want to have fun or get kills, which is fine, while others are more focused on tactics and objectives.

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Jeepers, tough crowd! Forums are for discussing topics of interest, no?

 

Anyway, that was my point above. Put another way, since defenders must avoid their teammates' badly-placed defensive dynos, then they can't properly defend important areas.

 

Here's a specific example, which I see from time to time. In Special Delivery - a Hardcore favourite - sometimes defending Axis engies plant dynos in the control room, or the non-elevator hallway adjacent to it. That's a key area for the defenders, who require full freedom of movement there, to prevent the Allies from constructing the controls or pushing the button that opens the garage doors. Those defensive dynos make it easier the Allies to achieve their goals, in my opinion.

 

Of course, in a public server, anyone can do anything they want. Some people just want to have fun or get kills, which is fine, while others are more focused on tactics and objectives.

 

 

 

but what u want to do against? another rule? 

it's hard enough to explain already all other rules tbh...

 

i got ur point and yes it bothers but imo there is no way to remove this. 

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but what u want to do against? another rule?

it's hard enough to explain already all other rules tbh...

 

i got ur point and yes it bothers but imo there is no way to remove this.

More rules? Nein! Servers die when there are too many rules.

 

The point of this thread is to foster thinking on strategy. To promote tactics that help, not hinder, team play.

Edited by Bean
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strategy, tactics doesnt fit together with public servers ..

Yes and no, I'd say. I mentioned above that anything goes on a public server, but there are plenty of Hardcore players that are devoted to tactics, towards winning the map objectives.

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Yes and no, I'd say. I mentioned above that anything goes on a public server, but there are plenty of Hardcore players that are devoted to tactics, towards winning the map objectives.

 

 

ye but how is the solution? u want to have a banner at begin of map to tell or remind them? 

i only want to mention. supply and the f***ing truck :D

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ye but how is the solution? u want to have a banner at begin of map to tell or remind them?

I think this thread is sufficient. Not an important enough issue for a banner.

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