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bremen_truckmod - bremen_truckmod.pk3 and waypoints - Enemy Territory Map


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bremen_truckmod - bremen_truckmod.pk3 and waypoints

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Forever, Axis have been complaining that They can't win.

 

Alpha version: Truck can be damaged, Also: No landmines.

 

Game : Wolfenstein: Enemy Territory
Reworked by : Sid & Etch

 

=======================================================
Description:
=======================================================

 

Allied spies undercovered details of an Axis plan
to transport a fortune in gold to a more secure location.
The Allies have planned an attack to intercept the gold
during its stopover in Bremen.

 

Axis objectives:
- Stop the Allies from stealing the gold.
- Stop the Allies from destroying the Main Entrance.
- Hold the forward spawn.
- Stop the Allies from constructing a command post, or destroy it if it has been made.
- Be alert, the Allies may attempt attack through a side door. Don't let them satchel the side door.
- Stop the allies from powering up the generator. Defend the keycard.
- Don't let the Allies steal the truck.
- Build the truckbarriers to hinder the Allied escape.

 

Allied objectives:
- Steal the truck with its load of gold.
- Blow open the Main Entrance to push through the city.
- Take control of the forward spawn.
- Construct the command post to activate a forward spawn.
- Satchel the side door to gain additional access.
- Use the keycard to power up the generator.
- Repair and steal the truck.
- Don't let the Axis hold up the truck with a truck barrier.

 

Spawntimes:
Axis 30
Allies 20


  • Submitter
  • Submitted
    06/02/16
  • Category
  • Map Type
    Objective
  • Map Size
    Medium
    Large
  • Map Theme
    Day
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues

 

  • Like 2
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I took bremen_final waypoints, Renamed Them and made a new gamemanager script...Works!

bremen_truckmod waypoints: http://fearless-assassins.com/files/file/1268-bremen-truckmod-waypoints/
 

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