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SPAWN TIME


Codein Snorlax

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//SPAWNTIMER

bind PGUP "timerset 30; echo ^7timer set^3:^130" 

bind PGDN "timerset 20; echo ^7timer set^3:^120" 

bind HOME "timerset 15; echo ^7timer set^3:^115"

 

What I use, only on etpro tho, here with short spawntimes it is useless.

 

Just change timerset xx if you use it here and bind a key you like.

Edited by RendeL
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some mods like etpro, silent, have autoexec_axis.cfg and autoexec_allies.cfg, plus autoexecs for every map.

 

You could put the binds there, but it depends on the server you play on, for example I think in Hardcore the spawn times are always the same for every map, if I remember correctly.

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in silent hardcore , axis 18seconds , and allies 14seconds right ?

 

depends on the map. the spawntime is adjusted to try to make maps fair.

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What I use, only on etpro tho, here with short spawntimes it is useless.

 

 

far from useless.

 

if only everybody had a spawntimer so many airstrikes wouldnt be completely wasted.

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far from useless.

 

if only everybody had a spawntimer so many airstrikes wouldnt be completely wasted.

 

The amount of traffic over entire map doesnt really require u having a spawntimer, but a proper gamesense of the game itself, so don't confuse those two up, having a spawntimer at pubs is useless, as u can still set strategic strikes or arties at certain parts of maps without having a spawntimer and get quite nice kills out of it, but when ppl spam nonsense arties at the parts of maps that has barely any players around, then it's obviously it will be a waste of arty for that team.

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i disagree

 

source: countless multi kills with airstrikes with the help of a spawntimer.

 

I can make u in 1map 5 strikes with at least 3 man kill without using a spawntimer, it's really irrelivent whether or not someone has spawntimer, as long as their gamesense is half decent, they will always get kills, since ppl run everywhere around the map like headless chickens and dont even realize arty or strike is on top of them.

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