Leader RedBaird Posted June 3, 2015 Leader Share Posted June 3, 2015 We can reduce it 30 players instead of 40. Axis bots on that map return to gate 1 until the 3rd gate is blown. Allied bots will stay around gate 1 until they are killed, usually out of sight on the wall. If admins are on, then they can !put the axis bots to spec after the 3rd gate is down and then they will play normally afterwards. Quote Link to comment Share on other sites More sharing options...
Administrators daredevil Posted June 3, 2015 Author Administrators Share Posted June 3, 2015 Axis bots on that map return to gate 1 until the 3rd gate is blown. Allied bots will stay around gate 1 until they are killed, usually out of sight on the wall. If admins are on, then they can !put the axis bots to spec after the 3rd gate is down and then they will play normally afterwards. I suggest to report that bug here: http://omni-bot.invisionzone.com/index.php?/index Issue with waypoints.. Some waypointer can fix it then. 3 Quote Link to comment Share on other sites More sharing options...
BALLZY Posted July 6, 2015 Share Posted July 6, 2015 We can reduce it 30 players instead of 40. i think 30 players is also too much make it like 20 because its rare that more than 20 people are online beside maybe sundays. btw i never played minas since that new rotation which is sad, hehe Quote Link to comment Share on other sites More sharing options...
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