I think that everyone who replied thinks that it is a driver problem of some sort. The newest drivers sometimes cause problems. I installed the latest drivers and software for my graphics card and it became slower than my old 3ghz Pentium 4, even on the lowest resolution and graphics settings. I could see in Task Manager that all of my core-threads were busy, instead of ET just using most of one.
In the last part of my message, where it starts as:
forum messages in http://www.urbanterr...in/page__st__10 with a very similar problem:
"Saftnase" says: "Ok, it is solved now... just so it may help someone else: I removed"
The poster is saying that his copy of opengl32.dll was corrupt (or wrong) and that he replaced it. "Mitsubishi" replies that opengl32.dll acts as a "go between" between the system and the actual openGL functions in the drivers for your graphics hardware. He is also saying that you can put a known good copy of opengl32.dll into the Wolfenstein folder where et.exe is and test run ET. This is easier than booting to Safe Mode and replacing the current opengl32.dll file that is in c:\windows\System32.
I found two "opengl32.dll" files on my Windows 7 Pro system.
One was in c:\windows\system32 and is 0.99 MB (1,039,872 bytes) and the
other was in C:\Windows\SysWOW64 and is 773 KB (791,552 bytes).
I made screen-caps of the properties of both files and have attached the images in the zip files below. You can right-click on the files on your Win7 Ultimate system and compare their properties to mine from Win 7 Pro.
C-Windows-System32.zip 55.35KB 24 downloads
C-Windows-SysWOW64.zip 51.16KB 37 downloads
The console dump that the poster had on the page prior to my link shows his game acting very much like yours, with the game trying several settings before giving up:
and so on...