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F|A STOPWATCH SERVER - Enemy Territory Gaming

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#76
LuCkY*13

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its so dificult to tj that i agree with chosen ;)




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#77
EvoLuT!oN*

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TJ for obj at Oasis shouldnt be allowed.Specialy with 30sec spawn times..it simply would be unfair.



#78
SunLight

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TJ for obj at Oasis shouldnt be allowed.Specialy with 30sec spawn times..it simply would be unfair.

it's stopwatch.

 

They trickjump, you can trickjump when it's your turn to attack (if you are able to fool them, that is). If they don't check for people trickjumping and don't change spawn point it's their fault, in my opinion.

 

And you can still agree on the rules before the match, for example we once played braundorf 'without side'. It's up to you but I think it should be allowed.



#79
Quovadis

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A summary of all problems (I post here because there are too many, and some can't be regarded as 'bugs')

please add some, if you find extra ones I missed:

 

bugs

- you cannot pick enemy weapons (e.g. medic with mp40 cannot pick thompson on the ground)

- you cannot call artillery (already reported on tracker)

 

annoying things

- you cannot vote a different map any time you want (message ' you have to wait 300 seconds after the map starts' or something like that) sometimes new players join, and you want to change map, and everyone agrees, but you still cannot vote.

- no votes for map restart / match reset (same as above, new players join and maybe you want to restart the map)

- intermissions and warmups should end if everyone (or better the majority) is ready, intermissions are maybe too long

 

annoying things for people used to etpro, (others might not notice or care)

- etpro matches are played *without* xp (not just without xpsave, that is, you can never ever get upgrades) g_noSkillUpgrades 1 on silent mod would probably do the same.

- speed is still nonstandard, and it screws all trickjumping (unless I'm totally mistaken, without pb_sv_cvarval I cannot check g_speed but from tj I can feel it's still 2 high like in fa hardcore)

- teamkill-revive is better than healing with needle (you have to chase players around and it's pathetic, plus they won't have any shield, etc.etc.) but it's still doable

- auto kick for team damage can be caused by accidental things like dynamite or mines, it's not right to be kicked for 15 minutes because a team mate made a mistake, better votekick, or letting admins do the kick.

- people running around with rifle / pf or putting mines in 2on2 (no votable configs like 6on6, 3on3, etc. with weapon restrictions like on etpro) 2 rifle grenades per team are maybe 2 much

 

edit: (I found a couple of new ones)

- people 'turning' while they are waiting for medics. Harder to gib with knife, sometimes you get blocked.

- akimbos should never be there (see xpsave above)

- ability to kick airstrikes is nonstandard, same with throwing knives and especially goomba

- scared to death by '...' makes no sense, since selfkilling is an important part of the game

- losing the shield when you open fire is nonstandard, and possibly makes the game worse (they spawnkill you more easily)

everythings there



#80
+Maluco.

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People who complain about tj do so because they fail to tj or to defend :P
stopwatch server
you have the same chances and choices that the adversary
is not like the other server where you just defends or attacks
the point is how each team will deal with these options attacking or defending
the server is diferent from the others
also should have different rules...i agree with weapons allowed depending on the number of players
prohibit things that rely on skill
is the same as saying that a person should not hit so many hs


#81
Octane

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i enjoyed it today! need to fix the bug that wont pick up enemy common gun! :) other then that its perfect! :)



#82
CJ Brewer aka .nAbish?

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How about 10 more bullets added? And panza is really dead heavy , almost slow mo when walking lol  :P But server is promising specially for etpro guys I think.

Bullets shouldn't be added imho. It's suppose to be more of an etpro server.. Etpro is more of a competitive mod, which it much harder than Jaymod.

 

is tj allowed? imo should be since its competive mod.

Tj's should be allowed since there is no double jump, and you really have to know what you are doing to be able to get over walls, ramps, etc. Again this is a competitive server/stopwatch, so sk, tjing, all should be allowed.

 

class="ipsBlockquote" data-author="Octane" data-cid="397440" data-time


#83
daredevil

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is tj allowed? imo should be since its competive mod.

 

Allowed. 

 

@sunlight - I am going to work on the fixes tomorrow or so and try to fix the settings wherever possible.



#84
Antichrist

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Great server... I played last night, and I realized Hardcore isn't Hardcore lol. The competition on SW is fierce with the right players. WAYYYY beyond my skills. :(



#85
Masa_1964

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Heh.... true. Thats the very close to old scrim settings. I like!. Even I suck to play cause I play standard cfg and no key scripts but game it self looks awesome!

Prings old memories from 2005 back to mind from Eurocup playing.

 

Masa_1964



#86
sgc_

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I LIKEEE THIS SERVEEERRRRR IS VERY FUNNY :DDD

 

 

SGC.



#87
+GRANNY. aka BONAMANA

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Masa can you change your signature..I find it...hmz..vul...se...hor..well..offensive?  :wacko:

 

Btw server is awesome :)



#88
SunLight

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Allowed. 

 

@sunlight - I am going to work on the fixes tomorrow or so and try to fix the settings wherever possible.

Thanks for your time.

 

Today at some point it was 7vs7 or more, it's nice to see it populated, and it's still fun even with 2vs2



#89
Reptile*

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was 9 vs 9 ;)



#90
Masa_1964

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Masa can you change your signature..I find it...hmz..vul...se...hor..well..offensive?  :wacko:

 

Btw server is awesome :)

wtf? offensive? check ur standards!... see more in other topics...

 

Masa_1964







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