Posted 09 August 2012 - 11:23 AM
i have a question:
i play on server beginners xp save
i lost my xp over 20000 points and again over 10000 ... other members help me and i find the problem : cdkey have invalid letters and signs..
i repair it. and check my guid ... all ok!
1 weak later i lost again my xp "DAILY" > i start again-again-again(daily) by 150 XP ... this is not funny - medic lv0
ur rules is - XP SAVE and over 50000XP = LV1 admin... and over 40000XP for join FA .... hmmm no chance for me...
can anyone help me with this problem or give me plz a statement why server by half of players start by 150XP again!??!
PS: i play 1-2x /weak on ur hardcoreserver - and my XP is save...
Posted 09 August 2012 - 10:33 PM
If /cl_guid reveals that you have an *Unknown* guid, join a server then type the following:
/pb_cl_enable; pb_system 1; pb_writecfg; reconnect;
This should solve all issues.
Alternatively go to main menu in ET, press Play Online and click on enable punkbuster there.
Posted 10 August 2012 - 03:53 AM
Posted 10 August 2012 - 05:50 AM
1. You have ETKEY file in your etmain folder in C:\Programs...\ET. (In case of Vista check tutorial for alternative placement)
2. You have enabled PB in BOTH- ETMAIN and Jaymod? (If you start ET and open console right away after couple of secs in blue there should be written someting like: pnkbstr.A loaded pnkbstrB and punkbuster started succesfully)
3. You don´t use any alternative methods to run ET?(xfire, etc)
Also what does cl_guid produce? A string of 0000 or a string of different characters?
Posted 10 August 2012 - 06:33 AM
Posted 10 August 2012 - 09:27 AM
I suspect that the jaymod xp-handler is calling the end-session routine instead of the begin-session routine, or something. That is, the empty temp-hold-xp-var is being written to the server user-xp-database instead of copying from the database to the temp-xp-hold-var.
I visualize that normally, the user-xp+admin info is copied to a temp-var, xp is added to the temp-var during play, and this temp-var is occasionally stored in the xp-database and ALWAYS stored at end-of-session.
Has anybody ever noticed that not all of their new XP is saved when a server crashes? That might tend to validate the above scenario.
The variables mentioned are all of my own invention and not necessarily to be found in any Jaymod code.
ADDED: It could also be the End-Session routine! It could be getting called a second time, after the zero-temp-xp-var routine has 0d the var that ES then writes into the DB. Or it could be that a new Ozone Hole has opened up over the database server and too many cosmic rays hitting the device and flipping bits, willy-nilly.
Edited by RedBaird, 10 August 2012 - 10:04 AM.
Posted 10 August 2012 - 10:36 AM
plz check ur server.cfg ..i think its a little bug with xp save for all lv 0 users ...