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KillerKing

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Well..it seems i only get it when i connect to Tramfight map cuz i played again yesterday after my reply then it worked, but today when i connected it was the map again and the game crashed..... :s

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Maybe map pk3 is corrupted. I suggest running PK3 cleaner and maybe deleting tramfight from your ET folder so next time you get to the map it will just re-download it from the server.

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Where can i run that PK3 cleaner?

 

 

ET 2.60 win-x86 Mar 10 2005

----- FS_Startup -----

Current search path:

C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)

C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files)

C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files)

C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files)

C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files)

C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files)

C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files)

C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files)

C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files)

C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files)

C:\Program\Enemy Territory 2.60/etmain

 

----------------------

4532 files in pk3 files

execing default.cfg

couldn't exec language.cfg

execing profiles/12345/etconfig.cfg

execing autoexec.cfg

Hunk_Clear: reset the hunk ok

...detecting CPU, found Intel Pentium III

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded

...setting mode -1: 1280 1024 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (1280x1024)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 0 )

...101 PFDs found

...hardware acceleration found

...PIXELFORMAT 7 selected

...creating GL context: succeeded

...making context current: succeeded

WARNNING: GL extensions string too long (4414), truncated to 4096

Initializing OpenGL extensions

...using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...WGL_3DFX_gamma_control not found

...ignoring GL_NV_fog_distance

...ignoring GL_EXT_texture_filter_anisotropic

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 7900 GTX/PCIe/SSE2

GL_VERSION: 2.1.2

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: -1, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

 

------- sound initialization -------

Initializing DirectSound

locked hardware. ok

------------------------------------

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x104E8060 dma buffer

No background file.

----------------------

Sound memory manager started

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:27960

Hostname: Nicklas-Dator

IP: 192.168.0.11

Working directory: C:\Program\Enemy Territory 2.60

PunkBuster Client: PB_SYSTEM = 1 (0 to 1)

PunkBuster Client: Attempting to resolve master2.evenbalance.com

PunkBuster Client: Resolved to [204.15.228.214] (17)

PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled

PunkBuster Client: Game Version [ET 2.60 win-x86 Mar 10 2005]

PunkBuster Client: Not Connected to a Server

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27951

PunkBuster Client: PB Services socket initialized

execing clan_forums.cfg

Resolving etmaster.idsoftware.com

etmaster.idsoftware.com resolved to 192.246.40.60:27951

nq1.clan-fa.com:27960 resolved to 178.63.72.133:27960

PunkBuster Client: Connected to Server 178.63.72.133:27960

----- FS_Startup -----

Current search path:

C:\Program\Enemy Territory 2.60\noquarter\~~~~~~~~fa_nq_sn2.pk3 (136 files)

on the pure list

C:\Program\Enemy Territory 2.60\noquarter\nq_bin_b1.2.3.pk3 (6 files)

on the pure list

C:\Program\Enemy Territory 2.60\noquarter\noquarter_v1.2.3.pk3 (1650 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files)

on the pure list

C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files)

on the pure list

C:\Program\Enemy Territory 2.60/noquarter

C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files)

not on the pure list

C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files)

not on the pure list

C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files)

not on the pure list

C:\Program\Enemy Territory 2.60/etmain

 

----------------------

10856 files in pk3 files

Com_TrackProfile: Deleting old pid file [etmain] [profiles/12345/profile.pid]

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- R_Init -----

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 7900 GTX/PCIe/SSE2

GL_VERSION: 2.1.2

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GLGL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)

MODE: -1, 1280 x 1024 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

anisotropy: 1.0

NV distance fog: disabled

Initializing Shaders

----- finished R_Init -----

LOADING... :collision map:

LOADING... :sounds:

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

Com_sprintf: overflow of 64 bytes buffer

voice chat memory size = 0

 

.........................

Initializing Sound Scripts

...loading 'sound/scripts/vo_allies.sounds'

...loading 'sound/scripts/vo_axis.sounds'

...loading 'sound/scripts/trmfght_beta2.sounds'

done.

LOADING... :graphics:

LOADING... maps/trmfght_beta2.bsp

Corrupt JPEG data: premature end of data segment

----- FS_Startup -----

Current search path:

C:\Program\Enemy Territory 2.60\noquarter\~~~~~~~~fa_nq_sn2.pk3 (136 files)

C:\Program\Enemy Territory 2.60\noquarter\nq_bin_b1.2.3.pk3 (6 files)

C:\Program\Enemy Territory 2.60\noquarter\noquarter_v1.2.3.pk3 (1650 files)

C:\Program\Enemy Territory 2.60/noquarter

C:\Program\Enemy Territory 2.60\etmain\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~}.pk3 (44 files)

C:\Program\Enemy Territory 2.60\etmain\v2_factory.pk3 (151 files)

C:\Program\Enemy Territory 2.60\etmain rmfght_beta2.pk3 (197 files)

C:\Program\Enemy Territory 2.60\etmain\SG_1945_final.pk3 (217 files)

C:\Program\Enemy Territory 2.60\etmain\pak2.pk3 (22 files)

C:\Program\Enemy Territory 2.60\etmain\pak1.pk3 (10 files)

C:\Program\Enemy Territory 2.60\etmain\pak0.pk3 (3725 files)

C:\Program\Enemy Territory 2.60\etmain\mp_bin.pk3 (6 files)

C:\Program\Enemy Territory 2.60\etmain\bremen_final.pk3 (100 files)

C:\Program\Enemy Territory 2.60\etmain\1944_beach.pk3 (60 files)

C:\Program\Enemy Territory 2.60/etmain

 

handle 1: client.log

----------------------

17180 files in pk3 files

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

Unsupported marker type 0x66

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  • Clan Friend

maybe you have some corrupted pk3...

if jaymod runs ok it must be noquarter, maybe delete that mod and re-download? Or it could be the map pk3 (rmfght_beta2.pk3).

 

I read:

Corrupt JPEG data: premature end of data segment

 

and:

Unsupported marker type 0x66

which also points me to jpeg

 

 

try to delete and redownload the map first, if still no luck, try with the mod (noquarter)

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If you are using pk cleaner you might wanna read this as the menu buttons might not work(Im on old menu, deleted new one):

 

Also you can type in console for NQ1: \connect nq1.clan-fa.com:27960

For NQ2: \connect nq26b.clan-fa.com:27960

For nitereuro: \connect niteuro.clan-fa.com:27960

Also you can just copy paste those adresses from here to console. ctr+c \connect nq26b.clan-fa.com:27960 to console ctrl+p \connect nq26b.clan-fa.com:27960 and hit ENTER.

Also you can delete ~~~~~~.pk3 files from all mods and go to jay server \connect jay1.clan-fa.com and dl old menu pk and copy paste it in all other mods.

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