Posted 11 January 2012 - 12:49 PM
Like for example, how the heck do you set that "g_campaignfile" cvar?? Is it really needed? there is others like it like, "mapscripts",.. and something else I forgot the name, and too lazy to look it up right now. I have limited time on this libary computer. Would just like to know. Also Why does W:ET NOT support Stereo wav files? I noticed that is somewhat a pain, as I have to convert wav files for them to work.
Anyhow, I hope I will get net back sometime. I really do miss playing et with all of you. Also, I might not need to be asking this but.. how does one get Omni-Bots to work on there own server? I only got as far as uncommenting a few cvars in the config files, and they load.. Almost. Keeps saying something about "Invaild Bot Functions" or something.
Posted 11 January 2012 - 01:56 PM
Anyway, searching in that pdf on g_campaignfile gives me
Usually Enemy Territory will force a client to download any file on the server (either in the
mod directory or etmain) that contains a file that contains campaign information. If you
want to change this behavior, you can set g_campaignFile to the filename holding the
specific campaign you want to use. Note that you must set this to the campaign file, not
the pak file holding the campaign file.
Example: set g_campaignFile “mycampaign.campaign”
I hope this helps. There's also a part about omni-bots in that document btw, but note that it is probably a bit old and things might have changed. But only one way to find out
Posted 13 January 2012 - 03:04 PM
I recently used that MapRotation tool found on the net. Forgot what site it was exactly, next time I find it, during my random outtings, ill write it down. and well, I guess what I should really be doing is Extract the .campaign file, and point g_campaignfile to that? I usally just have it exec in my server.cfg file, and it loads as it should.
Also, what is a good free program I can use to convert audio files?? Turns out W:ET does not support stereo wav files, Have to downconvert to 22hz, 41, or whateva the other hz is, and make sure its in Mono. So far, I just open the wav file in NCH WavePad, then save it as mono. Also about Omni-Bots.. I finally got them to work last night, however, there difficulty is really high. Even with there difficulty set on 1 which is easiet.
I had them at -1 before, that being random for each bot, but they were too good, and at 1 they are somewhat good. They don't always shoot me at first, but when they do, man it hurts. I have aimadjust on, so that every shot isnt a headshot, but they are still tough..
Edited by DevilHunter, 13 January 2012 - 03:36 PM.
Posted 18 January 2012 - 03:32 PM
Another thing.. the admin log will NOT work.. is that because im on no network thus its not a real server? I have the path set, but when i do a bunch of admin cmds, i see nothing showing up..
How do you make a proper watermark? I read in the jaymod pdf that it needs to be a certain size, and "a power of 2" i think. I tried resizing a pic in Gimp, but it will not work. Also, where is the Lagometer sharder.. image thing? It seems my jaymod is missing it, or et itself.. I reinstaled both and it still says its missing it
I noticed also when I run omni-bot with jaymod, it will keep saying "warning: setstate called and no entitles found" in red, yet the bots work just fine.. Is that something I should be worried about?
It also says cannot find shader models/mapobjects/furniture/bread.tga and sasage.tga.. I think that only applys to No Quarter.. but it still shows when i run my jaymod server..
that is just a few questions I have for right now. Sorry for a long post, but having no access to net for awhile, and only limited time and days i can go to the libary does that to ya heh.
Posted 19 January 2012 - 05:40 PM
You should also thoroughly read the official jaymod forum at http://jaymod.clanfu.org/forums
Posted 23 January 2012 - 01:44 PM
Anyhow, I guess I'll look them up if I can. If anyone knows of any good sites I can look up, plz by all means.. Pm them to me, or post here. I got most of everything working atm, just a few loose ends that kinda make me go MEH ya know? heh
Posted 26 January 2012 - 05:21 PM
The campaigncycle --> just add: exec campaigncycle.cfg in your config.
Then make a file called campaigncycle.cfg and place it in etmain folder. Edit this with .txt extension.
Also check your gametype is set too campaignmode. We had gametype 2 activated, so we made an objectivecycle.cfg
set g_gametype X (look up in the jaymod.pdf guid)
I also would add this set com_watchdog_cmd "exec campaigncycle.cfg"
Server will definitly load the correct cfg then after a crash. Or it will restart campaingcycle if he doesnt know what campaign to load as next one. Otherwise could be he just keeps sticking at 1 map.
Ooh and creating mapcycles, or campaigncycles is easy to do manually, you'll find examples enough.
Short example of an objectivecycle I had:
set d1 "set g_gametype 2; map bremen_b2; set nextmap vstr d2"
set d2 "set g_gametype 2; map sp_delivery_te; set nextmap vstr d3"
set d3 "set g_gametype 2; map supplydepot; set nextmap vstr d4"
set d4 "set g_gametype 2; map battery; set nextmap vstr d5"
set d5 "set g_gametype 2; map oasis; set nextmap vstr d1"
Next one: adminlog:
set g_adminLog "admin.log"
set g_logsync 0 (explained in jaymod2.2.pdf)
set logfile 1
This settings should do it. Normaly an adminlog file should be createn automaticly now (once server is running again).
About mapscripts: this can overrule the standard cfg. So if you change gravity at one map, but dont reset it in the map coming after that one, gravity could still be the same as in the mapscript before. Needs focus.
Last thing about music: always mono and in low quality, 22000hz is max I think. If I'm right we saved it in even lower quality and I always used Adobe Audition for this.
If you want I can upload an example of a complete jaymod 2.10 cfg to see other settings as example.