Jobba Posted September 19, 2011 Share Posted September 19, 2011 Well the probably is pretty minor. The problem is that, everytime i walk on a gun my class can use, i AUTOMATICALLY pick it up. So im just like playing with a mp40 medic, walk on a thompson and all of a sudden i have a thompson in my hand. I was like WTF, i didnt select this gun. Lol, Anybody know what is up with this? Quote Link to comment Share on other sites More sharing options...
Chuckun Posted September 19, 2011 Share Posted September 19, 2011 I've never had this but it might be down to cg_autoactivate Try \cg_autoactivate 0 - this will turn auto activate off - meaning you will have to open doors etc manually but hopefully wont pick up weapons. If this fixes it, open autoexec.cfg in etmain and try to find cg_autoactivate - make sure it's set to 0 Chuckun Quote Link to comment Share on other sites More sharing options...
Nordwolf Posted September 19, 2011 Share Posted September 19, 2011 I've never had this but it might be down to cg_autoactivate Try \cg_autoactivate 0 - this will turn auto activate off - meaning you will have to open doors etc manually but hopefully wont pick up weapons. If this fixes it, open autoexec.cfg in etmain and try to find cg_autoactivate - make sure it's set to 0 Chuckun Wth, some people DON'T manually open doors?! o.O Quote Link to comment Share on other sites More sharing options...
Chuckun Posted September 20, 2011 Share Posted September 20, 2011 Wth, some people DON'T manually open doors?! o.O I always thought the same thing - no idea who uses this function but I remembered reading about it once and thought it sounded like the problem causer xD Quote Link to comment Share on other sites More sharing options...
TulsaGeoff Posted September 20, 2011 Share Posted September 20, 2011 It will randomly activate on my game from time to time. If its not autoactivate, Im not sure what it is. Quote Link to comment Share on other sites More sharing options...
Chuckun Posted November 4, 2011 Share Posted November 4, 2011 Ok I'm bumping this because no solid answer was ever given, and now I have this problem. Contrary to my previous post, autoactivate has nothing to do with doors etc, that's autoaction. /cg_autoactivate 0 stops me picking up random weapons automatically, but also stops me picking up medpacks and ammopacks from the floor.. which is b/s.. /cg_autoactivate 1 allows me to pickup med/ammo packs automatically, but still, I'm frigging picking up (and switching to) every wieldable weapon I walk over Including binocs ffs! I've literally typed /cg_ and hit tab, to reel off every single cg_ variable, and found NOTHING I deem as potentially responsible for this problem.. I even tried cg_autoactivate 2 in case there are three settings for it (0-2) but it's not the case, and 2 is considered as 1. Quote Link to comment Share on other sites More sharing options...
Master ViVi Posted November 4, 2011 Share Posted November 4, 2011 /cg_autoswitch 0 disables auto switching to weapon you ran over. 1 Quote Link to comment Share on other sites More sharing options...
Chuckun Posted November 6, 2011 Share Posted November 6, 2011 Oooooh I will give that a try Thank you! Quote Link to comment Share on other sites More sharing options...
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