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Castle Attack Beta 5 - castleattack_b5.pk3 and waypoints - Enemy Territory Map


Saizou

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Castle Attack Beta 5 - castleattack_b5.pk3 and waypoints

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Download pk3 name: castleattack_b5.pk3

Map name: castleattack_b5.bsp

Author(s): []v[]

 

Objectives :

 

ALLIES :

******

 

- Destroy the first tank barrier.

- Destroy the entrance to the castle.

- Use the tank to destroy the memorial.

- Capture the radio parts.

- capture the secret documents.

- capture the forward spawn.

- Build the command Post.

 

AXIS :

****

 

- Build the first tank barrier.

- Build the second tank barrier.

- Defend the memorial in the castle.

- Defend the radio parts.

- Defend the secret documents.

- Defend the forward spawn.

- Build the command Post.

 

Changes since b3 :

 

- Updated Command Map

- Altered terrain and alphamap

- Reduced file sizes and removed waste

- Fixed Memorial CM marker now disappears when its destroyed.

- Fixed unclipped curve at bunker gate.

- New tunnel from bunker to castle turrets.

- Extra passage in dungeon.

- Dynomitable wall in dungeon.

- Better access to roof and terrain all round.

castleattack_b5 waypoints.rar


  • Submitter
  • Submitted
    12/09/10
  • Category
  • Map Type
    Objective
  • Map Size
    Medium
    Large
  • Map Theme
    Day
  • Attacking Team
    Allies
  • Waypoints
    Yes
  • Known Issues
    None

 

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  • 3 months later...

CastleAttack_b5 has stairs from middle spawn to castle wall, It lets Allies overrun castle too easily.

 

That's the only difference(Except bug fix). I like beta 3.

Edited by Buckwild
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  • 3 months later...

+1, would love to see it on jay3. We had Warbell for a while now and people start to leave when this map comes up. Same can be said for Baserace, after playing Goldrush with 20vs20, we often end up 14vs14 or so at Baserace.

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Awh I miss Castle Attack.. If it gets put on Jay1 or 3 I'd start playing Jay again sometimes :L Don't understand people's problem with baserace though.. I love it xD

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  • 8 months later...

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